6-10-2009
Hitbox Additions / Tweaks:
-Bowser's firebreath (from angle 55 to 75) to make it a slightly less ridiculous edgeguard
-Charizard's flamethrower (from angle 60 to 75) to make it a slightly less ridiculous edgeguard
Test these, I threw them in at the last minute. It might have actually been a buff...
-Charizards downthrow does 11 dmg from 6 damage
Zard's d-throw didn't do enough before, now it should be good. It should help his punishment game.
-D3 nair is now 50% larger
Should give D3 a better GTFO me move in the air. Also, a slight buff to his combo game.
-D3 UpB Stars (1.25x size, 60 base, no growth from 8 base and 65 growth)
With the increased speed in Brawl+ it was possible for some faster characters to punish D3 even after getting hit by the stars.
-Ganon bair increased 20% in size of his b-air and KBG 90 from 85 (now electric).
Electric is cool and different and 25% was too big.
-Ivysaur downsmash change 16KBg from 80, 70 BKB from 40, 270 angle from special 20
Should give him a good aerial setup. Ivy does well at juggling this should help. Also serves as a good edgeguard against careless, non-meteor canceling opponents.
-Luigi aerial upB changed from 72KBG to 68KBG (previous nerf had it at 60KBG)
It was just a little too strong...
-Mario uair 60º angle from 45
Should help a mediocre characters best juggle game.
-Ness fair 0 growth from 60, 45 BKB from 16, 40º from 20
F-air should always connect now...assuming the opponent doesn't SDI out of it of course...
-Samus upsmash reworked to link together better (first hitbox 50% larger)
Helps samus's anti-air game
-Sheik Fsmash h1 70 KBG, angle 15; h2 60 kbg, angle 45; h3 60 kbg, angle 90; both hits +1 damage
Sheik's F-smash should now link together properly.
-Sheik ftilt h1 64 bkb 80 kbg, angle 70; h2 32 bkb 65 kbg, angle 80
Further fine tweakings to the locks.
-Toon Links Bair is at 67º from 60º
Should help Toon Link's combo game. This was a personal favorite tweak I made, I'm interested to see the feedback. B-air -> B-air -> Up-b is too good.
-Wolfs upB angled at forward, up, and forward+up respectively had former angles of 65, 55, and special20, now 90, bases all are 80 from 80, 50, 60
Should link together properly now as well as be a slightly stronger aerial finisher on contact. Up-b kills are cool.
-Wolf's sideB all hitboxes now equivalent in proportional damage power (~80%) and angle to falcon's knee
Wolf's recovery sucks...we know that and so does everyone else. Instead of removing that weakness, Wolf should now just require a lot more awareness to edgeguard. If I screw this up, will I eat a knee and die or get edgeguarded myself?
-Zelda Fair sweetspot: 1.7x size
Old toe was too big.
Frame Speed Additions / Tweaks:
-MK dtilt has 6 frames of startup from 3
MK's d-tilt always led to a grab before and frankly was kind of stupid good. This keeps his setups from it, but makes it less of a safe poke.
-Ness dair 1.25x frame 0, 1x frame 16
Helps Ness's on the stage combo game and starting it up.
-Snake c4 detonation "Now" on frame 15 instead of 29
Gravity adjustments hurts Snake C4 recovery, this should help rectify that.