Blank Mauser
Smash Champion
I don't think it was intentional on the backrooms part, I think it was more due to all the talk of Ivysaur being overpowered and campy. I'm honestly not sure which is the case, I'm just merely speaking against it.EDIT: Take it up with Cape Mauser, he was the one that did the changes to Ivy. We all agreed the old Ivy was TOO razor leaf centric. Was it OP? No, but it was shallow and boring to fight and probably play. Once you learned the matchup before it wasn't tough to shut Ivy down. We gave her more versatility. That being said, I'm a little upset you think we just nerfed Ivy cause we didn't want him to be good.
I don't think the leaves made her campy at all simply because you could break them with just about any move. It was one move that had multiple uses, and versatility is always something thats fun to me. I haven't found the new buffs nearly as versatile. The ALR gave her flexibility and mindgames, not having to commit to using her laggy aerials combined with her floatiness. Being able to Uair to safety after throwing an aerial, or baiting rolls only to Uair back down and chase with grabs. The leaves served as both a zoning tool(But not too good of one) and a combo'er. It was not the be all end all tactic, it was simply a good move. Once you learn to deal with them Ivysaur needs to find other ways to really pressure the opponent, which was an area she excelled at before. Using leaves differently for recovery options was also a key part to surviving with Ivy.
Ivysaur was a plenty versatile character, and I really wanted to prove that. It just annoyed me that the more I seemed to show people my Ivysaur the more talk came. "Ivysaur's too easy, Ivysaur is all leaves, Ivysaur is broken." All the talk made me switch to a different character. Thats why I picked up Sonic, to try and prove it wasn't just Ivysaur. Seriously, I've played some really good Shieks, Marths, Falcos and other characters that just wrecked me, and I've found Ivy's weakness comes in her blindspots and susceptibility to combos and gimps. Once you learn a way in, its an easy stock. Shrug off the leaves by breaking them and use momentum to rush straight up close where Ivy's moves are the slowest.
I feel these fixes make her more of a shallow character. As I mentioned, grounded up-B speed up for predicting jumps would have been great on the old Ivysaur. I can't imagine she'd need much else but it would be a mix-up to her razor storms on people who fall into predictable habits when avoiding the leaves.