Wow ok, lots of stuff was posted O___O;
I think grounded PK Fire is pretty alright. Aerial PK Fire is the one that needs work.
Aerial pk fire needs to be as fast as Shiek's aerial needles to be safe at all and that's obviously not happening. Aerial pk fire was always unsafe. I would prefer a buffed ground pk fire so it's already safer and it's the one easier to combo with. I dunno if both are linked together though...
Utilt has a pretty good hitbox, and I really love the move as it is.
U-tilt's vertical range is good, it's horizontal range sucks, really badly, when trying to hit somebody on the ground.
Dtilt to utilt hits pretty well to reset them, though it doesn't true combo.
I really have to ask you how you hit with this... I don't see that working against a player at all lol. D-tilt has no vertical knockback...
I like this move, so I'll have to disagree with a uair buff.
Uair is terrible. It's range sucks, doesn't do that much damage, leaves you open if you miss, startup lag, and doesn't combo that well. Either make it a kill move or a combo move, it's doing neither very well right now.
Again, yoyo buffs aren't a priority for me, but everyone else seems to think they'd help. So it seems worth a shot.
His d-smash was one of his best moves in smash 64. How I want to fix them:
Make them move like they did in smash64. I can't really explain this except for somebody to see for themselves. I'm too lazy. Make u-smash not clank with aerials anymore. Make d-smash be able to edgeguard people.
People want to fix fair, but give no ideas as to how to fix it. I have a few suggestions
Make the hitboxes 10% bigger
Make it stun shields enough to allow shield pressure by increasing BKB
Give the final hitbox more KBG
The hitbox size is fine IMO, I mean it is just as long as Marth's fair. All it really needs is for it to do more damage. I think that would give it more shieldstun, knockback and hitstun so that solves a lot of problems it has. If it seems it's too good give it some more ending lag.
Honestly, I have no trouble sweetspotting the edge, even though I usually don't sweetspot the edge. I can still sweetspot the edge if I wanted to, though I wouldn't mind it being more reliable. I just don't expect this to be done.
Try sweetspotting on yoshi's island from below the stage. It's not possible from certain distances.
It is possible to sweetspot on FD and BF if you aim for the curved parts of the stages and Ness still has enough momentum from his up-b. It's also easier to sweetspot on the left side of the stage since Ness rides walls on that side. BF and FD are the easiest neutral to sweetspot on.
I don't know anything about Lucas' pkt2 sweetspots...
As for the bat, I'd like it to do either more damage than it does now, or give it insane KBG. Preserve the speed of it, though. It helps to make Ness unique from Lucas, and I'd hate to see these two moves be too similar to each other.
Why does speed make something unique? I already mentioned that Lucas doesn't have to sweetspot and has more range. That makes them way different already. Making it super powerful won't make a difference since it's still hard to land. If you just sped it up (startup lag, don't care about ending lag) then they would still be very unique moves.
Dash attack was given less endlag so that Ness could follow up with an aerial, possibly a uair for the kill.
It's major problem is it's startup lag and tiny hitboxes. Considering it can combo into grab I think, it doesn't need to be give less ending lag...
For ness.
Couldn't we just give ness's up B transcendent priority like lucas's so he wouldn't need mulitiple up-B's?
Lucas' up-b doesn't have transcendent priority. MK has transcendent priority with most of his moves, Lucas' up-b can actually clank with moves.
For Uair IMO just changing the cooldown time (lower of course), and making it have a very low starting KB with a good KB increase as damage goes up would fix that IMO (so it would combo well at lower % and then kill normally is the idea)
Mayhaps.
Well, Super Sonic can move at and rapidly decelerate from the speed of light. Hyper Sonic can move even faster than that (logic break). And they're both invincible.
Ness and Lucas can't even think that fast, let alone fight with something like that. xD
Ness can stop time and Lucas can powershield anything Sonic hits him with. gg.
TL,DR: Just go with 4 or 5 of my original suggestions...