@ Falco 400: I don't think you understand me (and I'm not really a "someone"..., but whatever)
I have more faith in the WBR than I do the SBR, which is "official". I just think .pac files are gonna become really convoluted. It's way too easy (in a relative sense) to tweak .pac data without anyone really noticing... if it's just one single .gct, a TO can keep that under control.
And besides, your development (from what several WBR members have attested to) is near gold. PSA was a secret project - did you know about it? Is this something after the fact? Why should PSA have anything to do with Brawl+ - genuinely curious. Giving Jiggs "mobility" is just shoe-horning her into something she was in other games, but that's not what Brawl+ is. It's not other games. It's its own. Is it not? I can think of better ways to buff Jiggs without using .pac data - that's not a problem, really.
This has been discussed before.
1) You say a TO couldn't handle .PACs. Yes it is troublesome to have to have an SD Card in
every Wii. Yes it is entirely possible someone has modded something so subtle that nobody would really notice. But, if it's so subtle that nobody noticed and is only on
one Wii, what are the chances that modification is used by its creator? Depending on how many Wiis are there and people, I'd say it is highly unlikely that player will always be on his/her Wii for both pools
and brackets. And if it's so subtle, it wouldn't make that much of a different. Subtle would be like +5 knockback or changing a move's damage by 1%. But even so, is someone really going to bank on them getting to their Wii every match to use their modification to their character? I don't know about you, but every tourney I go to I'm only on my Wii during friendlies and maybe
1 bracket match, if ever! Some times I never get to my Wii during brackets or pools and that happening more then twice is some quite strong luck someone might have.
2) As for the Jiggly comment, it's something that she should have though. Buffing anything else doesn't really
do much more for her (unless it was a Uthrow or Utilt buff, which we don't want to do). Aerial mobility would just improve her in a way any other buff wouldn't be able to. It's an example of something that we can't currently do
without bugging Phantom Wings, Almas, or Paprika Killer (whos is currently in America) to whip up us a code of something for
one character. There's still things that PSA also does better than some of our codes currently do as well: Conditional Action Modifier for instance. Remember the JC Shine shanus has been blabbling on about? It's way more efficient with PSA + he got it to work in the air which CAM couldn't seem to do.
Then there's the more
precise hitbox control which we
don't have with our hitbox property mod. You also don't seem to realize that adding
more hitbox modifications onto the hitbox property code
does put some strain on the processor, where as PSA wouldn't. The less strain, the better (especially when considering our frame speed modifications).
There's good reason why we would switch to PSA, and there's a lot more I didn't list here. The point is, you would be waiting awhile longer for codes to do things PSA can already do + it helps put less strain on the processor, which you've already seen what happens when we break limits (frame speed modification bug with Mario's and whoever else's idle animation says hi).
It's more for proficiency than anything else.