SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
and remove all lag on pk thunder1 and make it do 1% each hit. and make it really easy to circle and angle. LOL
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Quite frankly it is because her current mobility hampers her aerial dominance that you know... defines every aspect of Jiggly's game.And why does Jiggz need more aerial mobility? O_o what else are you planning to do to her?
Wha......?I'm pretty sure Rope Snake and Marth's fair have the same range.
Let's think about how much Lucas mains will annoy me in tournaments...
...
man why are short characters so obnoxious?
bair bair bair bair
bomb bomb bomb bomb
jigg jigg jigg jigg
glidetoss to glidetoss to fthrow, to ledge trap, to glidetoss
dair dair to aerial mobility to fsmash
space fair space fair, dair shenanigans
and now zair to zair to zair
and that's just smash....
NEESAN NEESAN NEESAN NEESAN >=(
http://www.youtube.com/watch?v=Do68d7CcJj4I'm pretty sure Rope Snake and Marth's fair have the same range.
Let's think about how much Lucas mains will annoy me in tournaments...
...
man why are short characters so obnoxious?
bair bair bair bair
bomb bomb bomb bomb
jigg jigg jigg jigg
glidetoss to glidetoss to fthrow, to ledge trap, to glidetoss
dair dair to aerial mobility to fsmash
space fair space fair, dair shenanigans
and now zair to zair to zair
and that's just smash....
NEESAN NEESAN NEESAN NEESAN >=(
It was already agreed upon a while ago, guy. :VJiggs would be broke as **** if her aerial mobility was as good as Wario's imo. Let's think things through first plz.
I'm pretty sure Dsmash isn't sped up... I'm pretty sure I said for it to not be in the set as it wouldn't help Falcon at all. The size increase might be for his nipple spike but I'm unsure, it just makes Dair a better approaching tool I guess.what was the reason behind falcons dair size increaze+dsmash speed up
I'll say this once and only once.And there's a reason why jigglypuff, a ****ing balloon, should have less aerial mobility than a fat guy who eats hogies? yeah, hm....
No, please take that to Sakurai.so, you're biased against jigglypuff because she's a girl...? I don't really get it.
No, it's a girl in the Smash Universe iirc. <_<Jiggly is a cross dresser. Not a girl.
Phew... I'm all for giving her more mobility but I like Wario's mobility being Wario.Edit: Whoa whoa whoa, I never agreed to give her WARIO'S Aerial mobility. I said SOME aerial mobility, more than she has now and 1.5 sound appropriate to me as long as it is close to her Melee aerial mobility.
Which can easily be fixed.This arguement should be in the social thread. It has nothing to do with jigglypuff's viability in competitive play.
People are forgetting that giving jiggs more aerial maneuverability may give her more combos into rest...
Which can easily be fixed.
Durp. <3
How exactly would you fix having a lot of combos into rest? give all of her combo moves lots of end lag? You know how much that would suck?
Because even Brawl+ needs and has limits? And I believe the line should stop right infront adding new attacks to the game. <_>Also, I don't get the "NEVER ADD ANY MOVES EVER" thing that Neko has going on <.< I mean you've already changed every other **** thing in the game, I don't see why this is any different.
When Brawl+ is almost finished (10 years from now), and there's a really good...let's say, Mewtwo floating around that someone made with PSA/Model Hacking/etc., and there's an option to include a totally playable Mewtwo that's balanced and fits in the game, would you really keep him out on the basis that "WE SHOULD NEVER ADD ANYTHING THAT WASN'T ADD ALREADY HERE EVER" when you've already crossed that boundary? It seems kind of silly to me. If you're worried about crossing some line, it's already been crossed.
Sorry for bringing this up again, I just got here. :X
-stingers
I still want Jigglypuffs Fthrow to be nerfed.
I still want Jigglypuffs Fthrow to be nerfed.
It's not that the move kills (even though it kills ridiculously easy on walkoff stages, and it can kill with DI at the edge of some stages at probably 120%), its that it throws you very far offstage, and that coupled with jigglypuffs ridiculous grab range makes it really good. Jigglypuff is good enough without a throw that sets up for edgeguarding perfectly, having options on the ground doesn't fit with her playstyle.DI my good son. DI.