Revven
FrankerZ
It. Is. The. CSS.No music hacks actually. I just pressed training and the game crashed.
In any mode where the CSS loads you HAVE to take your bloody time.
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It. Is. The. CSS.No music hacks actually. I just pressed training and the game crashed.
This man speaks truth. Spend even 10 minutes inside the ban Meta thread and you come out half a man. But then you play a round of + as Falcon and everything's alright again. Brawl+ laughs at Metaknight and pulls out Metaknight-This thread is like a bastion of sanity. Thank god Brawl+ is tweakable...we never have to worry about ban discussions.
Group hug, everyone. This ban debacle is tiring.
<3This thread is like a bastion of sanity. Thank god Brawl+ is tweakable...we never have to worry about ban discussions.
Group hug, everyone. This ban debacle is tiring.
I'm pretty sure that Fox and probably Kirby can give MK a run for his money and Diddy Kong could now probably actually counter MK given some of the new combos he has. But, extensive match-up discussion is required and there just aren't a lot of MKs in +. Though, I HAVE actually played the Kirby vs. MK match-up in + and I don't even use Kirby, I have videos too, they're old but lemme get'em out.Well, all he needs are bad matchups in +, preferably a counter or two.
Does he have a bad matchup?
I agree on the kirby comment. I would say their even or slightly in favor for one or the other. Now that MK doesn't have the kill options he once had, kirby can now hold his own a little better. With all of kirby's recovery options (multiple jumps, up-b, Side b, dowb b) it's not incredibly easy for MK's to gimp him. Since d-smash and Shuttle loop isnt wrecking face like they once did Kirby has a good enough life expectancy to get some **** done.I'm pretty sure that Fox and probably Kirby can give MK a run for his money and Diddy Kong could now probably actually counter MK given some of the new combos he has. But, extensive match-up discussion is required and there just aren't a lot of MKs in +. Though, I HAVE actually played the Kirby vs. MK match-up in + and I don't even use Kirby, I have videos too, they're old but lemme get'em out.
Kirby VS. MK 1
Kirby VS. MK 2
As I said, they're really old, at least two months. But, since Kirby and Meta don't go through very many changes, it's pretty okay to say that the match-up is pretty close right now. And SFG isn't even THAT good of a MK but, he dabbles with him just like I dabble with Kirby from time to time.
Make of them what you will.
lol it happens when you try to crouch cancel too. Also, the walking glitch is the main problem.So just to clear this up, the new engine codes will fix the link dash freezing stuff right? I mean, it's not that big of a deal, though. you can just shield, jump, or crouch out of it.
And I don't know why anyone would just stop dashing without doing anything in the first place.
Marth still stomps him >_>Kirby+ is best in Brawl+, hands down.
DisagreeKirby+ is best in Brawl+, hands down.
AgreeMarth still stomps him >_>
or maybe just make the glide attack have more end lag... seriously just try to get round i, if hes spamming it, then it'll b pradictable. dont be too mean to MK lolQuick question. What were the main changes the Yoshi? Something about exiting his egg shield faster, and getting his 2nd jump back from an aerial Forward-B?
***Besides that, I was going to ask if Yoshi+'s Down-throw was gonna get a damage buff. Mine was still doing 4% all yesterday, and I thought that one of his throws was changed? Probably Up-throw instead? His Down-throw does 4%! That doesn't seem right to me at all.***
Also, I think it'd be nice if MK+ was toned down a little more. Maybe make Shuttle Loop have less KB? His repeated Shuttle Loop into lagless Dsmash is still annoying as crap.
I agree with the MK part, but I do think that his Shuttle Loop is still too effective. And the current way that he can easily carry an opponent off stage with easy hitting B-air/F-airs into D-airs kills just fine. I think he needs to get toned down a bit.I don't think Metaknight should have one of the two reliable killing moves he has left nerfed even more. He's still a great character but from what I've seen he's become somewhat weak at killing and he really doesn't need to be made weaker.
But MK should still be nerfed. His Tornado is still spammable and extremely stupid and his fair and bair are both so easy to pull off that there just isn't that much skill involved in the character. If anything the knockback on his fair and bair should be increased, and the damage from his tornado should be decreased. It's still hard to punish and I can almost always pull off around 15% from it.
The Yoshi buffs are very nice, though I think it may still take some more to make him a solid character. Still, I love his spacing metagame and I find him one of the funnest characters to play in Brawl+.
It's his victory. It's part of his destiny.Yoshi D throw was unchanged because its uses are already extensive, but I agree that it could afford to do more damage. We can look into that for sure.
Trying to think of what we can do for MK. What about him is so crazy?
his priority is crazy!!! without that he would be only mid-high tierYoshi D throw was unchanged because its uses are already extensive, but I agree that it could afford to do more damage. We can look into that for sure.
Trying to think of what we can do for MK. What about him is so crazy?
You cant really change priority easily because it's tied in to so many different factors. I'm not sure if the "transcendent" (or whatever that is called) priority can be gotten rid of because i dont know how that works exactly. The best thing to reducing priority would be probably to make his hitboxes smaller though i dont know if he really needs that.his priority is crazy!!! without that he would be only mid-high tier
Clanking is based on one thing and one thing only: damage. Higher damage moves have more priority. Aerials do not clank unless they hit a special (aerial priority is governed solely by hitbox/hurtbox interactions, resulting in either one player or both players getting hit). However, damage is not the only thing that defines "priority" (even though it's the only true "priority" in the game).****, would be awesome of priority were able to be edited though.
i like the idea of clanking. it's basically a parry. what i'd like more is parrying making sense in this game though, such as taking into account the fact that a fast ftilt might clank with a slow smash (or not, depending on balance and purposeful adjustments).
the ability to parry MK's attacks sounds extremely appealing to me. fixing things of that nature (aka, giving MK low priority, which is made up for with his disjointed hitboxes) would both be a creative way of balancing him as well as a fix that doesn't interfere with the rest of him as a character (though the ******* could use more complexity, but i've always been a fan of that ****).