[TSON]
Hella.
PK flash is useless. I've been trying to use it, and rarely does it ever work. I kinda liked the build where Ness could SH flash and use it for combos though but I guess that's out of the question since DJC is a huge buff.
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Thunderhorse had tons of trouble with my and CK's Nesses.Only reason thunderhorse ***** me so much is that Falco is one of 2 characters that Ness cannot Ken combo and lasers > Ness
This was before shdl was removed... It really shut down Ness bad. Now the matchup is probably even or in Ness' advantage.Thunderhorse had tons of trouble with my and CK's Nesses.
Actually I feel Ness needs a few more things fixed and I am sure most of the attendants of the tournament would agree.
Problem moves:
Fair
D throw
Side B
- Fair needs to have more KBG so that it doesnt combo into everything as easily
- D throw needs something done to it because it gives a free followup at any DI and Ness has time to react because of the huge stun on the throw
- Side B - The sheer speed of this move makes it entirely too safe and can actually be shot at speeds similar to Falco SHL, the move also still locks fairly well to the point that its borderline stupid to get out of. With full smash DI in any direction Ness still has plenty of time to walk up to the opponent, make a sandwich, and then hit them with a followup.
The only wrong thing you've said about Ness. A2 has made a wall of text as to why PK Fire is beyond bad. (Frame data and all)I think pk fire should do less damage and never should've been sped up. However, I have seen people di out before Ness' lag was finished (ie it did only 7-10% to them). Idk what's up with that move. =/
G-Reg and I beat H Box and Yeahuhzz and we got 3rd. We only lost to Chu/Boss who got 1st and Echo/M2K who got 2nd.Out of 10 teams (I don't remember how big the Herb 2 brawl+ tournament was)? I lost to chu and boss (who won the tournament) and then this double wolf team that I believe beat you and took 3rd place.
Agree with all points. Your ready to go sir.For the PK fire, toning down the speedup a bit may be a good option. I did some testing with it and at about Bat's length away the move is almost entirely safe against a grounded opponent. It ends soon enough that they cannot approach after its completion. On block it has enough stun to allow Ness to pivot another while you gain the same amount of ground that Ness just gave up. On sidestep he gains even more range.
The PK fire locking in also being ridiculous is what makes the move a bit more insane. You dont need multiple PK fires when you can PK fire > just about anything. That is the issue here.
For D throw, lowering the angle and the base a bit so that it sets up a true tech chase on all characters and not a free aerial or regrab should be a good way to go about it.
Fair needs more KBG so that the weak hits can still link to grabs on the ground, but the aerial version (using the last hitbox) will actually induce some decent KB that can KO off stage at a moderate percent (150+) and wont combo into itself or anything else for a long period of time. Part of this issue is due to the fact that the fair has such increased range that it is now his furthest reaching aerial and usually his best combo option off of the fair. Making the final hit of fair a combo move at all may actually be the issue at hand. By giving it a good deal more base and growth we could allow the move to do good damage and knock people away or off the stage. This would allow Ness to therefore reassert his attack from another vantage point. While the final hit would knock away the weak hits would still allow Ness the ability to cancel on the ground (even possibly with DJC) to allow Ness the ability to grab or U tilt to setup a combo using uair and/or bair.
Thoughts?
No, we aren't going to implement any balance changes for some time. This set is to collect data, don't worry.We're talking about changes? What happened to "This build is a build which we plan to let stay unchanged for a while and collect a lot of balancing data before we officially go gold. "
I mean....let's not make the same mistakes OVER AND OVER AND OVER again.....the build JUST came out....early data gathered is worth very little
do tell, im interested in tihs one.Oh that's cool. Also Ness has a shield break combo that starts with PK Flash....
just fyi
lol
Regarding Ness complaints:
PK fire: SDI out in 2 taps + a jump (you can even do it 1, but thats hard). Remove the speed up if you want (lol 10% start-up, huge difference) but its not hard to DI it with ness experience. Most people here -zero- ness experience, big shock when they play one for the first time I bet
No its really crappy... with the new SDI I cant even get a hit on a peach com at 0 if shes hit by it. She just jumps out instantly. ItsFifty Five frames WITH A FRAME BOOST?
****. That's pretty crappy. I'm cool with PK Fire the way it is now (especially now it is now SDIable)
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Hehe nice.