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There's an APP for the Homebrew Channel called Cheat Manager. Get it. Basically you just put a bunch of text files (.txt) in a folder on your SD card. Then you launch homebrew, launch the Cheat Manager app, and pick and choose which codes you want to use (like music swap, or brawl+, or textures). Then it generates the .gct code file on the fly. You'll never have to put your SD card in your computer again.i exported the codes to an sd card, and it erased my brawl+ 4.0...
how do i make it so i keep my b+ 4.0 and get the music as well?
Wait, how do you get the cheat manager? Is it the same thing basically as the code manager on your cpu but inside your wii?There's an APP for the Homebrew Channel called Cheat Manager. Get it. Basically you just put a bunch of text files (.txt) in a folder on your SD card. Then you launch homebrew, launch the Cheat Manager app, and pick and choose which codes you want to use (like music swap, or brawl+, or textures). Then it generates the .gct code file on the fly. You'll never have to put your SD card in your computer again.
I'm going post more on this later when I release the second version. That'll have to wait til after this weekend though... too many projects for school.
Pretty much yeah. You can get it by browsing the Homebrew Apps Browser. If you don't have that app yet, download it here: http://hbc.hackmii.com/download/Wait, how do you get the cheat manager? Is it the same thing basically as the code manager on your cpu but inside your wii?
1: Yeah, that is supposed to happen.just a couple question about the music hack:
first off, it hacked the music for my normal brawl, even when the SD card isnt in the wii, was that suppose to happen?
whenever i try to change the song frequency on battlefield (normal brawl and through homebrew) the game freezes, should i just change the songs for that stage?
for cheat manager, where should i put it on the SD card and should i keep the same setup on the SD card (apps, codes, and private folder)?
and do i just put the text files in codes?
The code file itself should be named RSBE01.gct, it should be placed in the codes folder on your sd card, and I'm not sure but I think it'd help if you kept the names of the codes in.I can't get this working. I used the ocarina manager, made the gct (the file the music swapper generated had non-code text, but I deleted the words like "battlefield"). Does the code file need a specific name?
He'd love to but he doesn't know where to find the values for pal. Last I heard, anyways.So you have no plans o porting this to pal?
Q: Is there any downside to swapping my music around?
A: Stages that you have swapped music for will causes problems when you try to play on them online. I'm not sure if there is a fix for this issue.
Q: What happens if I try to play online with swapped music?
A: If the game tries to load a song online that you have different from other players, then your Wii will freeze.
Really? I haven't had any problems with music playing from Luigi's Mansion. I personally use "Vs. Marx" on that stage.I warn you, do NOT music hack Luigi's Mansion. I couldn't play on it for a long time.
both of the ppl gots to have it i thinkWhy cant it work online? =(
You can, but the process goes like this:
Wait So I Cant Upload My Own
Music To The Stages ?
Ex : Final Destination Playing A Lil Wayne Song
Or Smashville Playing A Jay Z Song ?
EDiT: Your Software Works =]
But My Problem Is That
When I Exported The File To .GCT
I Couldn't See My Texture Hacks Anymore =/
I Had To Do The Same Thing With The Texture Files Too
To Export It To .GCT
So I Cant Have Texture Hacks && The Music At The Same Time ?
But When I Upload My Textures I Have To Export It To .GCTPut your old codes back on and play like you usually do