BooM!!
Smash Cadet
um
the game is far from balanced
have you SEEEN Snake?
like, one that knows how to ftilt?
the game is far from balanced
have you SEEEN Snake?
like, one that knows how to ftilt?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
How is my comment outlandishly ridiculous? If you're such a staunch opposer to the mentality that playing a Brawl character is playing basically every Brawl character, then prove me wrong.Sorry, I refuse to join such petty and silly conversations. Arguing over the intertubes is fun and all, but I've personally decided to stop debating points of Melee vs Brawl or defending Brawl against people with what I perceive to be faulty logic. So I will have to respectfully decline to join you in this debate. The only reason I initially responded was due to the outlandishly ridiculous claims the initial comment made.
You go, RDK.How is my comment outlandishly ridiculous? If you're such a staunch opposer to the mentality that playing a Brawl character is playing basically every Brawl character, then prove me wrong.
Don't call me out for faulty arguments and then decline to participate in the argument yourself.
Again--prove me wrong. Respond to what I said instead of complaining about me using faulty logic. SHOW that I used faulty logic.You guys are insane. RDK makes the ridiculous claim that Brawl is so "watered down" that you can be good at it even if you don't "know what you're doing." Panda, probably out of boredom, makes a post stating that an obviously false claim is false.
Panda pretty much nailed it on the head-- RDK employs obviously faulty logic in his post, so why bother wasting his breath arguing about it?
You're being an idiot.I ninja-edited my post because I changed my thoughts. So I'll repost this:
You guys are insane. RDK, your claim is idiotic. All characters do not play the same and I don't understand why you would think this.
...why DO you think this?
Then why did you even make a public comment on the discussion? >_>Sorry, I refuse to join such petty and silly conversations.
Well, considering all your "Perhaps you mean" scenario's exactly fit the definition for "easy", you could argue.This argument is dumb. I certainly can't argue with your opinion that it's easy to switch between characters because I have no way to gauge what you mean by "easy". Easy relative to what? Relative to other fighters? Perhaps you mean in other fighters it would take you months to master a characters and in Brawl it would only take weeks. Perhaps you think that you can pick up Brawl characters and know them in a day.
I have no idea what you mean by "easy" so I can't argue.
In the case of a good Smasher who knows what he's doing, it doesn't take days to become decent with any given character. After playing other people who are near or above your skill level, Brawl characters are relatively easy to learn and pick up.This argument is dumb. I certainly can't argue with your opinion that it's easy to switch between characters because I have no way to gauge what you mean by "easy". Easy relative to what? Relative to picking up characters in other fighters? Relative to getting a perfect score on the SATs? Relative to beating Tiger Woods at golf? Relative to beating your little sister at darts? Relative to beating Takeru Kobayashi in a hot-dog eating contest? Relative to mastering the jazz flute?
Perhaps you mean in other fighters it would take you months to master a characters and in Brawl it would only take weeks. Perhaps you think that you can pick up Brawl characters and know them in a day. Perhaps you think it is so easy to master a character you can do it in mere minutes.
I have no idea what you think or what you mean by "easy" so I can't argue. If there's anything that can be learned from this it's that "easy" isn't an especially descriptive term and doesn't qualify statements very well in a debate.
Imagine that mastering Melee has a difficulty rating of 100. Now you say that Brawl is easier-- that still means nothing. Does it rate a 99? That's technically easier but by an insignificant amount. Does it rate a 70? Maybe it rates a 2. I have no idea. If you insist on a debate you have to define your terms.Well, considering all your "Perhaps you mean" scenario's exactly fit the definition for "easy", you could argue.
But, since "easy" can be just in comparison, a definition is not necessary. The point is that Brawl is easier than Melee, regardless of any definition of "easy".
If that's true, then why do certain players continue to dominate the tourney scene, winning tourney after tourney? It's because the skill ladder, while obviously smaller than it was in Melee, is still absolutely HUGE. Sure, you can become decent with a character relatively easy, but you can always always always be a better, smarter, more skilled Smash player. It's easy to be "decent" means nothing. Decent against who? 90% of Brawl players probably consider themselves "decent" at the game, and yet the skill level amongst those players varies greatly amongst that group, to say the very LEAST.In the case of a good Smasher who knows what he's doing, it doesn't take days to become decent with any given character. After playing other people who are near or above your skill level, Brawl characters are relatively easy to learn and pick up.
Obviously what's "easy" varies from player to player, but I'm talking about someone who probably played Melee and is halfway competent at Brawl. Knowledge of the game engine, which, in this case, is not very hard to attain, means knowledge, be it shallow, of the rest of the cast.
I never said you'd be able to pick up a character and be tournament-worthy with it; my main argument was that it's easier to do this than in Melee because of the universal effects of the engine on the characters.If that's true, then why do certain players continue to dominate the tourney scene, winning tourney after tourney? It's because the skill ladder, while obviously smaller than it was in Melee, is still absolutely HUGE. Sure, you can become decent with a character relatively easy, but you can always always always be a better, smarter, more skilled Smash player. It's easy to be "decent" means nothing. Decent against who? 90% of Brawl players probably consider themselves "decent" at the game, and yet the skill level amongst those players varies greatly amongst that group, to say the very LEAST.
You are absolutely correct. I shouldn't have posted in the first place. I knew it'd bite me in the *** as soon as I hit the "submit reply" button. If anything, it was a post in disgust moreso than a post in logic. I think you can agree that we're all allowed to have moments where our emotions control our actions over our logic. That one was my own.I really hate to say this, Panda, but if you really don't wanna partake in the debate then why did you even bother posting at all? Faulty logic or no, you're no better than the rest of the people that you perceive as mindless when you post **** like "that is a complete and utter lie."
You can go ahead and give me an infraction for calling you out on this. I don't care. I just thought, as a moderator, you'd bring to bear something a little more significant to the topic at hand.
Smooth Criminal
Everything has that issue, it's significantly easier to learn a new character in melee as well after playing at all for a while.I never said you'd be able to pick up a character and be tournament-worthy with it; my main argument was that it's easier to do this than in Melee because of the universal effects of the engine on the characters.
You're blowing this WAY out of proportion.
...but... but. But.Not if you've got an accent when you say it or have zero respect for the Viola as an instrument. I fall into both categories so . . .
Seriously though, its a ****ty violin tuned to C.
"Good" is far from tournament-worthy; I was merely stating that a general knowledge of the game engine gives you a pretty fair chance at being decent with a large number of the cast. That's all I said, and people started blowing it out of proportion.Everything has that issue, it's significantly easier to learn a new character in melee as well after playing at all for a while.
The point that they were trying to make was that you were being FAR too heavy-handed with your claim of "you can basically pick up any character in the cast and be good with him". Realistically speaking, you'll be several orders of magnitude weaker then your main if you just "pick up and play". The more tech-dependant characters (ex. Link (bomb techniques, approaches), Zelda (^B, making Din's fire effective), Ganondorf (flamechoke, thunderstorming)) will result in an especially heavy toll on your ability to play.
The engine is somewhat easier to learn in general then melee's, but how much? And does this REALLY make it less diverse?
I think that people blew it out of proportion because it isn't much of a demirit unless you mean an equivalent level to the character you have played before or only an insignificant amount below."Good" is far from tournament-worthy; I was merely stating that a general knowledge of the game engine gives you a pretty fair chance at being decent with a large number of the cast. That's all I said, and people started blowing it out of proportion.
Some characters do have that feel, but the whole cast, I don't know if I'd go that far.I think RDK realises what he said (though I guess I can't actually speak for him, but hey niether can you). What he said, by my interpreatation, was that the physics engine is such that most chars feel the same. They play very similar particularly feel wise and because of this picking up new chars is relatively easy.
IMO I would add that the lack of ATs further exacerbates this similar feel amongst the Brawl cast. Obviously, (B moves aside) attacks have different priority, knockback, and the so forth but the overall feel of the cast is very similar.
It might be nitpicking, but there's a point at which my tolerance for lack of linguistic knowledge stops. When people spell words "Wa La" and "two shay" my head just explodes.Witchking: please don't nitpick. Its very annoying. Do you have a particular phrase you'd prefer in place of "Wa La"? I could say "presto!" or just something lame like "and there you have it"
IMO I think alot of the "same feel" for every character comes from the lack of ATs. Theres a timing to every character for whatever you do AT-wise in Melee. Whether its wavedashing, shffling aerials, dashdancing, etc. they all respond differently when you use those techniques. In Brawl this is lacking (obviously, but no I'm not really trying to knock Brawl or anything) so the chars often "feel" the same. They don't play the same since everyone has different Bmoves and their Amoves all have different priority, knockback, etc but how you move each character is very similar.Some characters do have that feel, but the whole cast, I don't know if I'd go that far.
Not saying your wrong, I just don't see how playing Olimar is really similar to playing Ike.
lol.....just....lol, but anyways from now on i guess i'll feel free to speak my option as well.I'm sorry ravenhats. We should have given you the opinion to express your option rather than trying discounting your option. Were all just expressing our options here after all. Its all a matter of option. You'll have to forgive us of our flaming since everyone in this thread is very optionated about wave dashing.
. . . *looks around*
Witchking where the **** are you now?