BigRick
Smash Master
Seriously Brawl and Melee are both imbalanced games... so the thread should be renamed : ''Brawl - Less Imba then Melee???''
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You ever play Shadowrun? I was part of the beta test. We had Halo pros, Quake pros, and Counter-Strike pros on the beta test and on the dev team. Shadowrun is the most balanced and in-depth FPS on the 360. Not only that, but cross platform play between PC players and 360 players is 100% playable, something that was thought to be impossible. That's how well hiring talented gamers for testing works.We don't know how to design a game. We still know what balance is and had he assembled a team of 20 good Smashers with insight into competitive play, balance and videogames in general (not saying I should've been one of them), trust me, Brawl would've been much more balanced.
Did you misunderstand me? I'm all for hiring talanted gamers for beta-testing. In fact, I've argued for it. Others have said "Meh, Sakurai knows best!".You ever play Shadowrun? I was part of the beta test. We had Halo pros, Quake pros, and Counter-Strike pros on the beta test and on the dev team. Shadowrun is the most balanced and in-depth FPS on the 360. Not only that, but cross platform play between PC players and 360 players is 100% playable, something that was thought to be impossible. That's how well hiring talented gamers for testing works.
I understood, I was agreeing with youDid you misunderstand me? I'm all for hiring talanted gamers for beta-testing. In fact, I've argued for it. Others have said "Meh, Sakurai knows best!".
Well then, you, the guys you beta-tested with and ShadowRun are living proof of that hiring talented gamers = Balanced game.I understood, I was agreeing with you![]()
Yes, I own GGXX. It's an awesome game, where every fighter seems broken until you play another one. It also fits perfectly into my definition of a balanced game. Remember, my definition is: A game is balanced when you have a lot of fighters near the top. In the case of GGXX, there are a lot of fighters near the top, so it's an extremely balanced game. This example doesn't contradict my definition; it strengthens it.Yuna said:Have you ever heard of a game series called Guilty Gear XX?
...
Let's see... it's a game where everyone's balanced against everyone. Would you call it more balanced than a game where everyone's balanced against everyone except the Bottom Tier? Yes you would.
"Competitive Balance" - Balance between the highest tiered character =/= General Balance.
I don't get the "X is not Smash" argument. Of course they're not the same. That doesn't mean that the concepts of balance don't apply from one competitive game from the next. Guilty Gear XX is not Smash. Does that prove your arguments wrong?Magic: The Gathering is not Smash. Magic the Gathering is also not balanced if there are a large number of cards that cannot compete with the rest.
For a fighter, four characters is not a lot of characters to be seeing at the top, so no, Melee is not as balanced as a game like Guilty Gear. Again, I don't see how this contradicts my definition.Yuna said:Is Melee balanced? After all, the Top 4 had an equal chance to win against each other. It was really close! And people keep saying they only see the Top 4 at tournaments. Melee must be super-balanced!
I don't think it's a strawman argument, as it doesn't take much imagination to see how this extreme example can be applied to less extreme real life scenarios. Take Pichu from SSBM. He was an almost totally worthless character, and from a competitive standpoint would not have affected the balance much at all if he had simply been removed from the game. In fact, that's exactly what Sakurai did!Red Darkstar Kirby said:You're not looking at it in the right statistical light, though. Yuna's point is still valid when he says that the balance is determined by the distance between EVERY character.
Your point about games A and B is somewhat of a strawman argument, as it would never happen in real life, and there's no fighting game like that to date. Applying logic like that to Brawl doesn't work when we know for a fact that balance is determined by the ability gaps between characters in both previous installments of the Smash franchise.
"Going rogue" does indeed have its place in the overall balance of the game, but not too much. The reason why using underpowered characters can be strong is precisely because experienced gamers see them so rarely.Pink Reaper said:It should be noted that people like Chu-dat would often pull out low or even bottom tier characters like Y.Link and G&W for even the highest level tourney's when he felt that his IC's weren't up to it. This is because in Melee, no character was unplayable, no character was unbeatable and no match-up was impossible. Low tier characters can act as very reliable secondaries or even mains as many people are unfamiliar with the match-up.
From the sound of it game B would seem better, because there would be 20 characters near to the top compared to just 3 characters in game A. Again, I don't see how this contradicts my definition.SanjiWatsuki said:I can see where you're coming from with your points. The thing is that you can't just throw around scenarios to prove your point. For example, if I wanted to say that less distance from all characters would make a more balanced game I could do this.
Game A has 3 top tier characters that are near perfectly balanced. Game B has 20 somewhat balanced characters, like the difference between top tier and high tier.
Looking at the situation this way can put distance between all characters in a more favorable light.
It's also a perfect example of "my" definition. Everyone's close to the top instead of in Melee and Brawl where only a certain number of characters are while the others aren't. Especially in Brawl where the Top is leagues above even the Highs.OK, addressing various arguments against me in reverse order:
@Yuna: Calm down. I'm not participating in this discussion because I'm trying to prove you wrong. I'm participating because I find it interesting. Just because other people are trolling you doesn't mean I am. That said:
Yes, I own GGXX. It's an awesome game, where every fighter seems broken until you play another one. It also fits perfectly into my definition of a balanced game. Remember, my definition is: A game is balanced when you have a lot of fighters near the top. In the case of GGXX, there are a lot of fighters near the top, so it's an extremely balanced game. This example doesn't contradict my definition; it strengthens it.
"Poker is not Smash", "Chess is not Smash", etc. People use other competitive things that aren't even the same kind of things as Smash (videogames) as examples. This is stupid. Magic is a card game.I don't get the "X is not Smash" argument. Of course they're not the same. That doesn't mean that the concepts of balance don't apply from one competitive game from the next. Guilty Gear XX is not Smash. Does that prove your arguments wrong?
If you use the right cards, yeah. You still can't use those really useless wants if you want to win.(PS: In the last few years, MTG has been an extremely balanced game. Just take my word for it).
Do you know why tournaments were won predominately by the Tops + Marth and Sheik? Because those were the characters the top players played!For a fighter, four characters is not a lot of characters to be seeing at the top, so no, Melee is not as balanced as a game like Guilty Gear. Again, I don't see how this contradicts my definition.
The game is not overall balanced if a great number of the cast is rendered useless.I don't think it's a strawman argument, as it doesn't take much imagination to see how this extreme example can be applied to less extreme real life scenarios. Take Pichu from SSBM. He was an almost totally worthless character, and from a competitive standpoint would not have affected the balance much at all if he had simply been removed from the game. In fact, that's exactly what Sakurai did!
I disagree and am too tired and cranky to elaborate on why.Stuff
Ah, I must have misinterpreted what you were saying, then. To me, it sounded like your argument was saying that only the top tier balance matters and everything else is secondary. My apologies.From the sound of it game B would seem better, because there would be 20 characters near to the top compared to just 3 characters in game A. Again, I don't see how this contradicts my definition.
I am not one to blindly agree with anyone who supporst me. If I see something I disagree to, I will reply to it. Even if we share the same views on certain things, we don't share the same view on all things. And there's no reason why I should give you special treatment just because I don't disagree with everything you say.I don't get it Yuna, I come into this thread to yell at the guy flaming Sakurai, and you start arguing with me... Multiple times in your topics, which are some of the few I make sure to read because they are informative (gasp!), you argue with people who come into threads supporting you, treating everyone as an enemy...
I'm not insisting people are blind fools if they don't think those two have more potential than the majority of the cast. I insist the Dutch are fools for thinking Ike is broken while being unable to see Marth's, Toon Link's and Olimar's potential. They're not definite as in "It's the universal truth". But they're definitely among the top characters, which should be obvious (yet the Dutch can't even see that).Look, I think your arguments are mostly sound, even if I disagree with the data that is the foundation. (I still think it is too soon to say Toon Link, Olimar, and Marth are "definite top-tier, and if you insist that I am a blind fool then there is no solution besides letting me learn the painful way over the coming months, right?)
No one said they did a substantialy poor and lazy job. At least I didn't. I've time and again worded my posts very carefully.I am not saying everyone has to like Smash Bros., or that you can't have opinions of Brawl and Melee that are different. If you want to think Brawl is the worst game ever, or a fantastic but highly unbalanced game, or the greatest thing on this planet, that's great. Make threads about your opinions and we can have quality discussions, like (for the most part) this thread. If you think dev teams need more or less player feedback, fantastic; I hope you get to host a roundtable about it at GDC. If you think tether recoveries are gimped, alrighty then; complain about them a bit, don't use them, whatever, I don't really care.
The line I drew where I actually got upset enough to argue with someone on the Internet over was where they argued that Sakurai and the development team did a substantially poor and lazy job. Rational people, including you Yuna, cannot seriously say that with a straight face. That isn't a challenge, that is me acknowledging that you have a brain. After all, if someone really did think a game was made poorly and lazily, why the expletive of their choice would they buy it in the first place?
It's not just defending him, it's implying that it's wrong to criticize him at all, which was the impression I got from you (or whoever it was who flamed us, I don't keep track, maybe it wasn't even you and if so, my replies weren't aimed at you).Most these trolls are not like us, they haven't even played the game and have nothing to add to the discussion. We discuss the game, and avoid personal insults, both to ourselves and the people that made the game for us, whatever we may think of it.
As for Sliq, probably my favorite Jiggs poster, it's a shame that defending the creator of the game is considered "fanboyism"... but if he's going to randomly inject politics into Smashboards, it's for the best if he blocks me: I wouldn't want him to catch my Reaganomics cooties.
that's part of what I was saying in my post, the worst in brawl are only around Melee's low tier level, and are still somewhat playable. Y.Link was ok in Melee though, you're underrating him.Well, a few weeks ago people were saying that Olimar was bottom tier due to the lameness of tether recovery issues, but the fact that people have now realised that he's MASSIVE **** has turned him on his head.
Using Olimar I've managed cause over 100% damage on an opponent in a matter of seconds. If you get hit, though, you're going to feel it. On large stages, Olimar is unbeatable.
On small stages, however, Diddy Kong and Dedede are kings. Diddy Kong, due to his banana skins and Dedede due to the fact that he hits harder than any other character.
Ike and Toon Link seem to be excellent in any scenario.
One thing that is different, though, is that no character is completely useless (think Young Link and Pichu).
This is the only comment in this thread that I object to. It would be another thing if he was voicing a similar argument to yours, advocating that perhaps a panel of experienced players could have sped up the process. However, I obviously do not read it as that at all.The sad thing is that this could have been so easily averted if Sakurai had gotten some decent beta-testers. You know, like, say, Halo.
I do not fail to listen to them. I just disagree with a few of them.Yuna, you keep repeating the same incorrect statements that you've been saying from the start, and it pisses me off that you fail to listen to other intellectual posters and players.
Which charcters are those, pray tell (one grab = 0% -> KO)?the tops are not leagues over the highs, I have no idea where you got that from, Marth may be a good all around character, but none of his smashes kill as easily as luigis firepunch combo, or Lucas' Usmash, or Ikes Ftilt, or many other great moves in the game, yes he has comboability, but it can be avoided by forseeing it and airdodging correctly, yes he has edge guarding, but there are many things you can do against it, I see a character where one grab can get you from 0% to KO as much more annoying than a character which has a lot of good things, but none of them are ultimate or unbeatable, they're just good.
It's about different styles. That's not counterpick. It's whether that character is better against whichever character you're facing than whoever you played before.the way I see it, brawl has a humongous amount of balanced characters, which are divided into groups of potential, and also has a strong counter-pick sort of metagame, where knowing characters with diffrent styles will really help you out, and playing only your main character will leave you open to a big amount of counter pick downhill matches.
And that's your opinion. I disagree, but I would never flame you for thinking the way you do.I see brawl as having around 10-12 top tier characters, 10-12 high tier characters,8-10 mid tier characters, and 5-7 low tier characters, which are underbalanced. the ones I'm apting for that category ATM, are gannon,Falcon,Yoshi,DK and maybe one more yet to be decided.
It's not about things being different. It's about whether those things are effective against the character you're facing. People seem to think Different = Win. It's like saying Yoshi is good in Melee because very few people have versed a good Yoshi.I also feel that mid tiers will have very good chances against tops, because of differing styles,ranges and tactics, and that ultimately a person playing 3 Mid tier characters, will have almost as good a chance of winning as one playing 3 Top tier characters.
Variety, schmariety. You're arguing the same thing as drk.peach, basically. "Variety/Creativity will make good characters".you can disagree or agree all you want, but your arguments so far are baseless,repetetive, and lacking of variety of game experience.
It doesn't matter if a character is easier to play as if their potential is limited.also, aside from the low tier characters, the diffrence between mid and top is around the diffrence between high and top in melee, and between high and top is half that. that's how balanced this game feels to me.
and yes, there are easier and harder characters to play, so there are "Noob Characters"
you are constantly repeating similiar arguments to those you've made in the opening statement of the thread, this implies that you are not listening to counter arguments, and are persistantly sitting on the same arguements over and over, instead of explaining them more thoroughly.I do not fail to listen to them. I just disagree with a few of them.
while you have stated "I may be wrong" many times, you have not really taken the time to seriously consider the possibility of you being wrong, and you're merely enjoying countering every diffrent person with similiar statementsHave you not see my constantly conceede that I could very well be wrong, though?
Ice climbers offcourse, the specific demonstration I'm referring to wasn't uploaded to my account by void, but I have it. grab -> Dthrow desync nana Fair spike -> grab -> Dthrow Desync nana Fair spike -> grab -> Fthrow -> nana grabs -> Nana Fthrow -> Popo dash grab -> Fthrow -> Nana Dash grab -> Fthrow -> Popo Fsmash = shiek killed at 114% IIRC, a full 0%-KO inescapable combo. it is pretty hard to do though.Which charcters are those, pray tell (one grab = 0% -> KO)?
Try Pit/R.O.B against Marth, or Ike against Marth. very hard matchups for Marth because of being outranged or spammed with projectiles, Similiarly, Link or sonic vs Marth is very hard for marth as well, being out manvured and overly grabbed by sonic, or being spammed and outranged by link.It's about different styles. That's not counterpick. It's whether that character is better against whichever character you're facing than whoever you played before.
Name a few characters who have strong counters despite being Top/High.
I never said you'd flame me, but failing to even try and listen to logic and experience from outside your own region is bad enough.And that's your opinion. I disagree, but I would never flame you for thinking the way you do.
be that as it may, the diffrences between tiers this time will be much smaller, and there are many capable characters that can deal with your illusion of "unbeatable top tiers". marth and toon link are indeed top tier material and are both great characters, but they're far from being "much better" than the rest of the cast, or even the rest of the top tiers IMO.It's not about things being different. It's about whether those things are effective against the character you're facing. People seem to think Different = Win. It's like saying Yoshi is good in Melee because very few people have versed a good Yoshi.
Mid tiers could beat the tops/highs in Melee too. The matchups weren't favourable or always equal but they weren't impossible or even that hard.
I'm not saying diffrent is better, but against specific characters, having a bigger range, or a diffrent playstyle can warrant a huge advantage.Variety, schmariety. You're arguing the same thing as drk.peach, basically. "Variety/Creativity will make good characters".
Variety and creativity does not a good character make. A "different" style does not a good counterpick make. It's a good counterpick if the character you're using has a favourable matchup against he character you're versing.
but who are you to say the potential is limited? the game has only been out for a month, as far as you know, there are millions of uses for the existing moves which haven't been found yet. listening to the reasoning of others is important.It doesn't matter if a character is easier to play as if their potential is limited.
Yuna I kindly ask you to reply to this quote right here. It was on page 16 or something and you missed it.Azen won a tournament with Ike. Who were some of his opponents? Mew2King and Chillindude. Had they played before? Yes, they both had quite a bit. What characters? M2K Marth and D3, chillin Zsuitsamus. Now tbh, the current best melee player (skill being transferable), playing as his main, who is still widely aknowledged as being one of, if not the best, characters in the game, got 3-0'd by Azen's Ike. Does this mean Ike is top tier? That Marth isn't top tier? That Azen is much better than M2K? It is not really possible to judge what things like this mean for balance, other than at this point no 1 character is destroying everyone. The theory that Olimar is going to be ****, is still just a theory, because atm there are no olimars ******.
I don't get it, either.I don't get it Yuna, I come into this thread to yell at the guy flaming Sakurai, and you start arguing with me... Multiple times in your topics, which are some of the few I make sure to read because they are informative (gasp!), you argue with people who come into threads supporting you, treating everyone as an enemy...
[etc.]
Because I feel their arguments can be counter-argued using those arguments. The fact that I have already used them has no bearing if the person I'm arguing against is new to the hread.you are constantly repeating similiar arguments to those you've made in the opening statement of the thread, this implies that you are not listening to counter arguments, and are persistantly sitting on the same arguements over and over, instead of explaining them more thoroughly.
while you have stated "I may be wrong" many times, you have not really taken the time to seriously consider the possibility of you being wrong, and you're merely enjoying countering every diffrent person with similiar statements [/quoite]
It depends on what they say, though.
Are we talking about Melee or Brawl? Because I don't remember that being possible in Brawl. We're talking about Brawl's balance in comparison to Melee. What the ICs could do in Melee has absolutely no bearing on what they can do now since it's a new game. They do have a new chaingrab, however.Ice climbers offcourse, the specific demonstration I'm referring to wasn't uploaded to my account by void, but I have it. grab -> Dthrow desync nana Fair spike -> grab -> Dthrow Desync nana Fair spike -> grab -> Fthrow -> nana grabs -> Nana Fthrow -> Popo dash grab -> Fthrow -> Nana Dash grab -> Fthrow -> Popo Fsmash = shiek killed at 114% IIRC, a full 0%-KO inescapable combo. it is pretty hard to do though.
Outranged =/= BeatenTry Pit/R.O.B against Marth, or Ike against Marth. very hard matchups for Marth because of being outranged or spammed with projectiles, Similiarly, Link or sonic vs Marth is very hard for marth as well, being out manvured and overly grabbed by sonic, or being spammed and outranged by link.
Ike is slow. What difference does it make if he can outrange Marth as long as the Marth is good enough not to whiff because of range get punished by a longer-reaching move?
Pits arrows = Not that good. Easy to jump/dodge and barely any knockback. R.O.B., can't say I've tried that a lot. I will.
Projectiles do not automatically mean Marth loses. A lot of characters do not have projectiles, yet they can win against characters who do. It's how good the projectile is that matters.
Sonic is fast, and? He can't combo well, KO well and I don't think he can even do much out of a grab. Grabs aren't really good if you can't do anything with them, especially not since grabs are dodgable if you spam them. Good players do not get grabbed that often.
I listen. Sometimes I just think people are wrong.I never said you'd flame me, but failing to even try and listen to logic and experience from outside your own region is bad enough.
Provide me with better examples, please.be that as it may, the diffrences between tiers this time will be much smaller, and there are many capable characters that can deal with your illusion of "unbeatable top tiers". marth and toon link are indeed top tier material and are both great characters, but they're far from being "much better" than the rest of the cast, or even the rest of the top tiers IMO.
Yes, but it depends entirely on the matchup. You kept saying "Different = Better" (even if you didn't mean to).I'm not saying diffrent is better, but against specific characters, having a bigger range, or a diffrent playstyle can warrant a huge advantage.
I'm not saying anyone's potential is limited. I'm saying it does not matter how creative you are if the potential you have to work with is limited.but who are you to say the potential is limited? the game has only been out for a month, as far as you know, there are millions of uses for the existing moves which haven't been found yet. listening to the reasoning of others is important.
As such, no matter how creative X-character is, Y-character will always be better if played equally creatively.
hate the player not the game....The gap between The Good Characters and the Bad Characters is much larger now. Certain characters can combo, rack up damage and KO. Certain others can't do either very well. Certain chars can do two out of three, others only one of them.
Few characters can approach safely. Marth can do all of these things.
Lower ceilings will make vertical KO's even more important, especially with the new floatiness to screw up edgeguarding. Only a select few can KO well vertically.
Among other things...
If the "tops" are leagues above the "highs" then Brawl would indeed be less balanced than melee (assuming the "tops" are a relatively small set).It's also a perfect example of "my" definition. Everyone's close to the top instead of in Melee and Brawl where only a certain number of characters are while the others aren't. Especially in Brawl where the Top is leagues above even the Highs.
Both smash and magic are games that involve complex risk/reward systems to reward the player who is most skilled at the game. Because of that analogies between two seemingly different games largely hold. The guy from sirlin.net would agree; he uses chess/magic/starcraft analogies to talk about fighting games almost constantly. Really, "MTG is not smash" seems about as inane an argument as the "Brawl is not Melee" line of thought that you (rightfully) mock."Poker is not Smash", "Chess is not Smash", etc. People use other competitive things that aren't even the same kind of things as Smash (videogames) as examples. This is stupid. Magic is a card game.
Argument 1:If you use the right cards, yeah. You still can't use those really useless wants if you want to win.
What's more balanced, MTG or another game where all cards are balanced?
Fair enough. Maybe melee is more balanced than I thought.The High Tiers can challenge the Tops. In fact, several of them have matchups in their favour. Why didn't we see many of them place high? People didn't play them.
Yes, that is indeed the question. To compare the balance of the game, we should be looking at how many top tiers and high tiers (that can legitimately compete with the top tiers) there are; the low tier characters are largely irrelevant to the discussion. *THIS* is what I am trying to point out.Now, the question at hand is not whether either game is balanced, either. It's whether Melee or Brawl is moreso.
Imagine two games. Game A has 5 perfectly balanced characters. Game B has 20 characters: 10 perfectly balanced, 10 completely unplayable. Which one is more balanced? This is what I am trying to get at.The game is not overall balanced if a great number of the cast is rendered useless.
Haha, fair enough. No one's forcing you to argue with me; the only discussions worth having are the ones you enjoy. ^^I disagree and am too tired and cranky to elaborate on why.
I'll use the often used argument of:Yuna I kindly ask you to reply to this quote right here. It was on page 16 or something and you missed it.
So how come one of the best players in the Smash comunity got beaten using his MAIN from melee wich was LEAST changed from the other game and plays almost the SAME. Judging from all of that it seems almost impossible that he lost from your standpoint that the Top tiers now will **** even more.
My thought about this is that there will be tiers of course but there will ALWAYS be a way to figgure out how to beat certain character or counterpick a char/stage in order to suceed.
Plz answer this one. Im really curious.
Well Azen plays really smart and he's not that far off from m2k from melee's standpoint, plus even if marth had little change there is still something to get adjusted to, while azen is known for playign about every character to very high level. It tells a lot how easily Azen can adjust to change and different styles. But it's not entirely unknown of that worse character wins over better character, chu counterpicks peaches with pikachu for example. And we still dunno how matchups themselves play part in this game. But the point here is, while the gap between Marth and ike might not be that wide, Marth is definitely easier to use and Ike with his slow attacks and everything needs to be played smartly and more carefully. Also the point here was that even when the gap is not humongous between marth and say, R.O.B, the gap is noteworthy between Marth and Bowser for example and even bigger when it comes to Yoshi.So how come one of the best players in the Smash comunity got beaten using his MAIN from melee wich was LEAST changed from the other game and plays almost the SAME. Judging from all of that it seems almost impossible that he lost from your standpoint that the Top tiers now will **** even more.
Still M2K knew his character then anyone can know other characters so far. I agree that he wasnt used to Azens Ike. Still the way a player uses his characters advantages and works on his weaknesses will prevail over a player not doing so. M2K got taken by surprise I agree.I'll use the often used argument of:
It's still early.
Anyone remember when Ken first entered the scene? And he remained unbeatable for quite a long time because he played Marth in a way no one was used to Marth being played?
Azen's Ike, how many people had played Azen's Ike, really? Ike is a new character. Azen's Azen. Azen played Ike and did things M2K probably hadn't thought of. It's also a new game so even if Marth's pretty much the same, he's not exactly the same and the game mechanics are new.
They'd played a lot before but they're all still new to the game. Does this mean Ike will beat Marth easily on high levels? Mikey Lenetia won some tournament as Peach. Is she Top Tier because of this?
I'm arguing Theory Fighter, what two players who know their character and their opponent's character would be capable of in an evenly matched game. Of course, I might be wrong, but that's what I'm arguing.
So, how much did M2K know about Ike, specifically the way Azen played Ike? Answer this and we might have a conclusion to draw.
BTW, you know what M2K said after that tournament (I think it was after the tournament)? "Azen's Ike is amazing. Seriously play him!" in the same post as he listed who he thought would be among the Top characters... without mentioning Ike. Ike got a honorary mention as a character to watch out for. But he didn't think Ike was top tier material either.
Then why does it matter? ICs could do it in Melee. But were they Top Tier? No.I will not answer to all that, because I'm tired, but yes, the combo I mentioned is a brawl combo. watch the "into the void" in my sigged youtube profiles to see that it's possible.
Because there's nothing to say. It's their opinion. I have my opinion (which has started to sway). What am I going to say to those who simply say "This is how I feel. This is my opinion." without providing anything I can argue for/against?Also on last note from me. You generally didnt reply to posts telling "I feel Brawl being more ballanced, where while playing Melee didnt feel that way" n stuff. I know its not backed up by anything but shouldnt we take acount on those things to?
Then why does it matter? ICs could do it in Melee. But were they Top Tier? No.
They can no longer do it in Brawl... and this matters because... (in the sum of all things)?
Because there's nothing to say. It's their opinion. I have my opinion (which has started to sway). What am I going to say to those who simply say "This is how I feel. This is my opinion." without providing anything I can argue for/against?
Am I to say "You're wrong!" and then rant why my opinion is worth more? No, that would actually be rude (gasp!). So I "ignore" them. It's just opinion, after all. And as of right now, it's kinda hard to say "Your opinion is wrong!".
It still doesn't matter? IC's were Mid-Tier, then they moved to High. Yes, and?it won't set their placement in the tier list, but it does drastically improve their potential, and thus makes the diffrence between them being in Mid-tier to being in high tier.
and I don't mean only that combo, I mean their entire frightningly painful grab game.
And what, may I ask, was wrong with Melee tournaments?Ok gotcha. Thx for the nice debate anyway. I cant read more anyways. To tired of it and only time will tell how it will turn out. I think in worst case scenario it will be just like melee in terms of tournaments.
Once you've spent any great amount of time in the Brawl Boards, you'll understand that stupidity is the norm.Why do I keep seeing "balanced" spelled as "ballanced" way too often nowdays? X3
/off topic