Pikabunz
Smash Hero
For dtilts, hold the stick down just slightly enough to where you're not crouching but still enough to be able to do dtilts. Buffering dtilts this way makes it so crouching doesn't cancel the buffer.
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The A input just gets canceled by the dash.Thanks RPSIvysaur...disappointed though cause I already completely understand the whole 1-frame override with the C-stick as well as why the directional inputs would register a dash, so that entire paragraph was kinda useless considering I still don't know why the A-input is ignored
This doesn't work with ftilt and dtilt cause they get canceled by walking and crouching.In that case, what I do is I push the analog stick all the way up/down BEFORE the buffer window, and then hold it there and press A in the buffer window and the buffered tilt comes out for me...it's not that hard lol.
-8 on shield from what I'm getting.Oh...and can someone check for me how safe a perfectly auto-cancelled ZSS sourspot (behind her) uair is on hit and on block? I see Salem land with sourspot uairs all the time and he buffers reversed jabs out of them, so it seems pretty safe...but I want to be sure.
I'm pretty sure. Try doing dthrow>dtilt with DDD against Snake in training. It will only hit if you buffer it or are frame perfect.Are you positive?
Cause again, I do this all the time...
Not with ftilt, but I do buffer dtilts quite a bit.
And shield drop, assuming no perfect shield, is 7 frames for every character but Yoshi, and 17 frames for Yoshi, correct?-8 on shield from what I'm getting.
THIS should answer your questions.Thanks RPSIvysaur...disappointed though cause I already completely understand the whole 1-frame override with the C-stick as well as why the directional inputs would register a dash, so that entire paragraph was kinda useless considering I still don't know why the A-input is ignored
Inde ed.And shield drop, assuming no perfect shield, is 7 frames for every character but Yoshi, and 17 frames for Yoshi, correct?
It didn't at all. It just went over the fact that by taking advantage of the fact that the C-stick overrides the analog stick's input for 1 frame, you can create a back-to-back-frame scenario in which multiple directions are inputted to buffer a dash. And like I said, I already understand how this works.
if you're referring to reverse B, Diddy's Neutral B would count. In regards to forward B, you have Puff's pound and Wario's bike. IIRC, DK's Up-B far off stage is pretty broken too.I assume you mean for momentum-canceling. Only certain B-Reverses completely cancel/shift momentum like that. Zelda's Neutral-B has a noticeable effect. Not sure about anyone else.
You might have missed the part saying "holding left/right overwrites any buffer," that could explain why the A buffer is ignored when you hold left/right. I migh be wrong though.It didn't at all. It just went over the fact that by taking advantage of the fact that the C-stick overrides the analog stick's input for 1 frame, you can create a back-to-back-frame scenario in which multiple directions are inputted to buffer a dash. And like I said, I already understand how this works.
And I don't even know why you would want to use that method to buffer a dash/backwards dash out of something when you could just input a dash with the analog stick...it DOES make buffered reverse pivot grabs a lot easier, but I play ZSS...and it DOES buffer a dash out of soft landing lag, but if you read the posts in the thread you'll see that I found that out on my own.
I don't see where it explains why the A input is ignored.
At rPSIvysaur; thanks.
Thanks RPSIvysaur...disappointed though cause I already completely understand the whole 1-frame override with the C-stick as well as why the directional inputs would register a dash, so that entire paragraph was kinda useless considering I still don't know why the A-input is ignored
And I don't know how to grab while holding items either
As for buffering tilts, I play ZSS and one of her ATs in the DAL (dash attack lock) where buffered dash attacks true combo into each other at certain percents (barring SDI) and also into any buffered tilt of her choice...so I'm used to buffering dash attack --> utilt/dtilt.
In that case, what I do is I push the analog stick all the way up/down BEFORE the buffer window, and then hold it there and press A in the buffer window and the buffered tilt comes out for me...it's not that hard lol.
Didn't even know you could cancel a buffered dtilt with a buffered crouch by pressing down too far.
Oh...and can someone check for me how safe a perfectly auto-cancelled ZSS sourspot (behind her) uair is on hit and on block? I see Salem land with sourspot uairs all the time and he buffers reversed jabs out of them, so it seems pretty safe...but I want to be sure.
Youre absolutely right. Good thing I saw your post.I'm pretty sure. Try doing dthrow>dtilt with DDD against Snake in training. It will only hit if you buffer it or are frame perfect.
A B-Reversal is when you use a special attack and quickly tap the opposite direction you used it in. This will reverse your momentum, which is why it's called a B-Reversal.What is a B-Reversal?
Yes. You have to tilt the stick so that way it will not trigger as an up-smash. It takes some practice to get the position of the stick right that you don't up-smash or n-air.Is to possible to buffer a jump + up air without tap jump? I can do a buffered side aerial with the c-stick, and I can do a dair with the analog stick as long as I don't hold down far enough to crouch cancel, but I guess I'm JCupsmash-ing when I try uair.
Ive been telling people this for yearsHey its been some time since I've been here, I've gotten so much better at Brawl by playing UMvC3, by getting fingers faster and able to buffer my moves quicker. Try out other fighting games, it really does help.
well it works comradeIve been telling people this for years
exactly what you said. Grand finals didn't happen.So what happened to the end of impact? I stopped watching after they said they might not get to grand finals
nope. Sorry :/...will it happen?