Great job on Brawl+ guys, it's been awesome so far!
I do have to say one thing though. In the 5-13 version of Brawl+, wolf is clearly imbalanced. He has amazing speed, ground smashes (his side smash in particular has huge range, comes out quickly, and does amazing damage and knockback), aerials, and useful special attacks. On top of this he is one of the heaviest characters in the game, has good falling speed, has a decent projectile, a reflector, a meteor smash, and good recovery.
In short, Wolf has no real weaknesses in Brawl+. You may recall that in original Brawl, he was one of the few characters who could actually combo because his moves had an above average hitstun which would allow you to hit your enemy multiple times before they could do anything. Now that in Brawl+ his hitstun has been increased significantly, he can combo you up to ridiculous percentages without any chance of retaliation.
Because of his lack of weaknesses, variety of strengths, and the massive duration of his hitstuns, he really needs some kind of nerf to be equal to the other characters.
I know many of you will probably disagree with me on this (especially Wolf players ;p)
But if so, let's discuss. In Brawl+, what weaknesses does Wolf really have?
Wing