aho43
Smash Lord
As someone who for the most part really doesn't like Brawl and was fairly technical in melee, I think auto l-cancel would be better than having to manually l-cancel. My initial reaction upon seeing these ideas go about was that l-cancelling should be manual, for the sake of preserving some "purity" to the game. After playing hacked brawl a bit with people who, unlike myself, play Brawl competitively here is my take on things.
What is the purpose of these hacks? The goal in my mind is to create a faster paced, more fluid game that provides more options, particularly offensive options to make the game better. However there are some other things that we should take into account besides just making the game faster and more allowing for combos.
If a particular set of hacks does become standardized by the community, isn't it something that we would want to catch on? The problem with the l-cancel hack is that it makes the game feel quite different. The l-cancel timing isn't the same as in melee, so trying to adjust from brawl with no l-cancelling to brawl+ l-cancelling just feels unnatural. In general it seemed that the hacks were not very popular with the guys I was playing with.
If the l-cancels were automated, the game would still feel very much like "regular" brawl. The moves just have less lag. Any modifications made should try to keep the feel of Brawl, just make it a faster paced game. You want to be able "sell" the idea of these hacks on regular brawlers who may be opposed to them.
The m-cancel sounds interesting, where your attacks auto lag cancel, and if you do perform a manual cancel you get no lag. However, this presents the same "technical barrier" that making manual l-cancelling does. If you could perform cancels that remove all lag, wouldn't it be in your best interests to do it all the time? My suggestion would be the following. Allow for m-cancels, but have it do damage to your health. You could do this by maybe having a flower pop on your head when you do it. I don't even know if that would be possible with the constraints of ocarina.
Personally I think auto l-cancels would be enough on its own. It keeps the game feeling very much like brawl, but speeds it up.
I'm not completely sold on the wavedash, for the same reasons I'm against the l-cancel. It changes the game too much.
The goal of all the hacks should be to make the game faster, not be more technical. while at the same time keeping the feel its original incarnation. what good would these hacks be if they don't appeal to the competitive crowd?
What is the purpose of these hacks? The goal in my mind is to create a faster paced, more fluid game that provides more options, particularly offensive options to make the game better. However there are some other things that we should take into account besides just making the game faster and more allowing for combos.
If a particular set of hacks does become standardized by the community, isn't it something that we would want to catch on? The problem with the l-cancel hack is that it makes the game feel quite different. The l-cancel timing isn't the same as in melee, so trying to adjust from brawl with no l-cancelling to brawl+ l-cancelling just feels unnatural. In general it seemed that the hacks were not very popular with the guys I was playing with.
If the l-cancels were automated, the game would still feel very much like "regular" brawl. The moves just have less lag. Any modifications made should try to keep the feel of Brawl, just make it a faster paced game. You want to be able "sell" the idea of these hacks on regular brawlers who may be opposed to them.
The m-cancel sounds interesting, where your attacks auto lag cancel, and if you do perform a manual cancel you get no lag. However, this presents the same "technical barrier" that making manual l-cancelling does. If you could perform cancels that remove all lag, wouldn't it be in your best interests to do it all the time? My suggestion would be the following. Allow for m-cancels, but have it do damage to your health. You could do this by maybe having a flower pop on your head when you do it. I don't even know if that would be possible with the constraints of ocarina.
Personally I think auto l-cancels would be enough on its own. It keeps the game feeling very much like brawl, but speeds it up.
I'm not completely sold on the wavedash, for the same reasons I'm against the l-cancel. It changes the game too much.
The goal of all the hacks should be to make the game faster, not be more technical. while at the same time keeping the feel its original incarnation. what good would these hacks be if they don't appeal to the competitive crowd?