zxeon
Smash Lord
What dash dance code?i don't think anyone cares (cause no one prob uses it) but the new triple jump code interferes with the dash dance code.. which sucks for me cause i like code.
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What dash dance code?i don't think anyone cares (cause no one prob uses it) but the new triple jump code interferes with the dash dance code.. which sucks for me cause i like code.
Good **** man! Now we don't have to worry about any stupid locks that may break the game!credit goes to team gize for this
No triple jump gitch+ no Locks+ Dash dance(the dash dance code is old and no one talks about it, it could use alot of work but i still love it)
4A000000 8077F780
D2000000 0000000A
2C030000 41820010
2C1C0016 40820008
3B800000 60000000
2C030000 41820010
2C1C0054 40820008
3B800051 60000000
2C030000 41820010
2C1C0008 40820008
3B800007 60000000
939E0038 00000000
You forgot to credit who made the code(s).credit goes to team gize for this
No triple jump gitch+ no Locks+ Dash dance(the dash dance code is old and no one talks about it, it could use alot of work but i still love it)
4A000000 8077F780
D2000000 0000000A
2C030000 41820010
2C1C0016 40820008
3B800000 60000000
2C030000 41820010
2C1C0054 40820008
3B800051 60000000
2C030000 41820010
2C1C0008 40820008
3B800007 60000000
939E0038 00000000
But it doesn't seem to work for Marth and some other characters.No one cares about a glitch that gives like 7 players unnecessary lag that can be forced which means a free hit? Why is this? Is it because no one is smart enough to use this to their advantage? Ppl should care about the triple jump glitch. My friend is ecstatic now that he doesn't have to be fearful of this after recovering and always having to find a safe place to do a stupid short hop to relieve the lag.
Did you have the other stuff on or just the triple jump glitch?But it doesn't seem to work for Marth and some other characters.
No I didn't have either of those on. I used the one you posted yesterday.I meant, did you also have laser locking and DD on?
With higher hitstun setting up locks are much easier since a lot of the attacks put you into such positions.I don't get why you guys are trying to remove the locks. They're mostly hard to set up and are examples of the few combos that exist in normal brawl. I understand changing sheik's f-tilt (which I wouldn't support anyways), but some characters rely a lot on locks. Plus there are some codes I simply would prefer having in the game besides some anti lock code.
Because locks are stupid. I wouldn't even call that a combo in regular brawl either. Idk why you would still use locks when hitstun allows actual combosI don't get why you guys are trying to remove the locks. They're mostly hard to set up and are examples of the few combos that exist in normal brawl. I understand changing sheik's f-tilt (which I wouldn't support anyways), but some characters rely a lot on locks. Plus there are some codes I simply would prefer having in the game besides some anti lock code.
looks good to me.OP updated. Kupo (or anyone else), if I missed anything, let me know.
So do you think an increased tech window should be added to the code list? I do.The only lock I actually like having is Sheik's; it's not infinite, you need charged needles, and it's pretty hard to land. It also looks cool.
But giving Falco the ability to rack your damage up well above 300% just because you miss a tech (a frequent occurance given hitstun and a decreased tech window) is absolutely absurd.
I think teching should be easier because there are a LOT more moves that put you in the teching position really quickly. Its like they are moves that when used are untechable because of how quickly they throw you to the ground. Im not trying to advocate an easy game, but teching now with more hitstun feels as awkward as the manual l canceling code...Falco's doesn't rack up that much damage if you di it right unless you're like right next to him when you miss the tech. If you want to remove something gayer, take out grab release stuff cuz there's nothing you can do about it and leads to infinites on certain characters, are much more common and easier to set up. Plus there are two types of the "bouncing on the floor" animation for each character. One for low percents and one for higher percents. You can test it out using Ness' d-tilt before 100% and after 110% on Wolf.
I don't understand why we should make teching easier. Just learn the timing. I understand learning technical skill is annoying but aren't there more important things we should worry about?
And me being a Snake main can do sooo much worse in Brawl+I was watching that vid with Orca vs his friend with the hitstun level at 13%.... what Sheik did to Snake is unspeakable in Brawl.... o_O
Lol, that's why I said before that 13% might just be a tad high.And me being a Snake main can do sooo much worse in Brawl+
>=)
The worst parts of it were just because the Snake didn't tech when he could have.I was watching that vid with Orca vs his friend with the hitstun level at 13%.... what Sheik did to Snake is unspeakable in Brawl.... o_O
o i c wut u did tharThe worst parts of it were just because the Snake didn't tech when he could have.
lol, First I was around 18% and thought it was good and ppl said no 15% is perfect. So I tried 15% and said, yea this is perfect then ppl said no 13% is perfect. So I tried it and I think 13% is good. Now you say 13% is too much. I wonder if I will go down again ^_^Lol, that's why I said before that 13% might just be a tad high.