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Brawl+ (Competitive Hacks): Codes, Videos, and Discussion (THREAD OUT OF DATE)

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
<.< i still pray to god that these things don't become tourny standard/legal for brawl, I love the wavedsahing, L-canceling, ect. in melee, but it should stay with melee, brawl has many great thigns about it already, but people just refuse to accept brawl as is..... T_T
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Even with Snake's recovery?
Snake can't even double jump while cooking a grenade much less airdodge or start his upB. He would have to throw the grenade somehow get to it and pick it up and then have it blow up in his hand the moment he picks it up. Useless. ROB can make as much use of it as anyone else (you are better off just doing your normal recovery) after you airdodge you can't drop the item and throwing it costs you a lot of hight.

Since it is useless we should tell Phantom to disable throwing items after the airdodge.
 
D

Deleted member

Guest
very good stuff.

hopefully there will be a code found to adjust the floatiness of the chars too "u"
 

hockey007

Smash Cadet
Joined
Jan 5, 2007
Messages
34
Location
Chapel Hill, NC
To reduce floatiness, I've been using the gravity mod to set all four players to 1.25x gravity. While using the l-cancel and wavedash mod with 1.25x gravity, I found that if you take luigi(idk about others) wavedash forward and then input a crouch, he moves backwards.

Here are the 4 codes(if you are too lazy to look them up yourself):
P1 Gravity Mod(1.25x)
4A000000 90180F20
140000E0 3FA00000
E0000000 80008000

P2 Gravity Mod(1.25x)
4A000000 90180F7C
140000E0 3FA00000
E0000000 80008000

P3 Gravity Mod(1.25x)
4A000000 90180FD8
140000E0 3FA00000
E0000000 80008000

P4 Gravity Mod(1.25x)
4A000000 90181034
140000E0 3FA00000
E0000000 80008000
 

Wind Owl

Smash Lord
Joined
Feb 1, 2008
Messages
1,856
Location
Suburbs of Philadelphia, PA
Snake can't even double jump while cooking a grenade much less airdodge or start his upB. He would have to throw the grenade somehow get to it and pick it up and then have it blow up in his hand the moment he picks it up. Useless. ROB can make as much use of it as anyone else (you are better off just doing your normal recovery) after you airdodge you can't drop the item and throwing it costs you a lot of hight.

Since it is useless we should tell Phantom to disable throwing items after the airdodge.
I wouldn't say it's useless. Say with Peach, grab a turnip, AD to retreat or to advance, then throw it to not get punished and combo if you advanced or just AD downwards again to retreat if you're close enough to the stage.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
I wouldn't say it's useless. Say with Peach, grab a turnip, AD to retreat or to advance, then throw it to not get punished and combo if you advanced or just AD downwards again to retreat if you're close enough to the stage.
If you're above ground you might as well land and throw the turip and if you are over a pit you will have to use up your recovery and hope you can make it to the ledge.
 

Maikeru17

What the hell is this thing
Joined
Jun 27, 2006
Messages
548
Location
Brooklyn, New York
NNID
NoxNoctis
I wouldn't say it's useless. Say with Peach, grab a turnip, AD to retreat or to advance, then throw it to not get punished and combo if you advanced or just AD downwards again to retreat if you're close enough to the stage.
Bold.
This will work wonders with hitstun; and it's very creative. :]

It took me a bit to get used to the shield canceling; what with the shield popping up n' all.
But it's good, I like it.
:]

I'm not expecting a hitstun code to be released any time soon at all; however, if there's one being planned on, I'd be more than happy to help test it, considering each individual move is going to need it's own hitstun. It'd have to be a much, much larger project than the Melee airdodge and the two Lcancel codes, I'm sure.

Anyways.

I'd play some wifi matches, but. :[ I'm still turned off by Brawl wifi. Lag makes me QQ.


-Nox`
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Just wanted to quickly mention that Ganondorf and DK both completely own with S-Canceling, seriously.

Take DK, someone, and just do double Bair, S-Cancel the second Bair, you can then jump again and do ANOTHER set of double Bairs, doing as I said earlier a WOP of double Bairs with DK. You can also safely approach with ff'd Fair and ff'd Dair. ff'd Dair can be chained pretty well together at higher percents. ff'd Fair is GREAT to combo into Utilt and then into Uair or a Bair. DK gains SO many more options and would have a better edge on MK with S-Canceling. Double Bairs with the second one S-Canceled? Too good.

Ganondorf, instead of canceling his down air with the shield, auto cancel it, it's better. You should mainly use Fair to scare the opponent into moving away. WD'd Usmash is pretty effin' sweet for a difference in approach for KO.

I have a bunch of videos to put up tomorrow against my friend Antz. Holy hell, the game is actually EXTREMELY entertaining with S-Canceling and Wavedashing. It's incredible and I love it... I just wish the game was actually like this!! I'm so mad at Sakurai... >_<
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
To reduce floatiness, I've been using the gravity mod to set all four players to 1.25x gravity. While using the l-cancel and wavedash mod with 1.25x gravity, I found that if you take luigi(idk about others) wavedash forward and then input a crouch, he moves backwards.

Here are the 4 codes(if you are too lazy to look them up yourself):
P1 Gravity Mod(1.25x)
4A000000 90180F20
140000E0 3FA00000
E0000000 80008000

P2 Gravity Mod(1.25x)
4A000000 90180F7C
140000E0 3FA00000
E0000000 80008000

P3 Gravity Mod(1.25x)
4A000000 90180FD8
140000E0 3FA00000
E0000000 80008000

P4 Gravity Mod(1.25x)
4A000000 90181034
140000E0 3FA00000
E0000000 80008000
You're going about it all wrong. You need more than just vertical speed most characters have crap horizontal speed and that's what's killing their combos. Try running and jumping with Sonic, Fox, or Captain Falcon. These three have a very serious difference between their running speed and jump speed. Do you see it? Now pick up someone like DK, Wolf, Wario, Jigglypuff, or Toon Link. See the difference? We need to actually increase their speed not just the rate of fall.
 

Canadian*Sniper

Smash Cadet
Joined
Apr 26, 2008
Messages
69
Location
North Vancouver
Chess is more competitive than any video game yet it's slower than Brawl
Chess is fast when played at a high level. You wouldn't know this because you're a chess newb and have only played newbs :O The pros already know every possible scenario from experience so they don't bother thinking they just shield cancel and Wavedash without tripping. Hey, sounds like hacked brawl doesn't it. Woah!!!
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
Chess is fast when played at a high level. You wouldn't know this because you're a chess newb and have only played newbs :O The pros already know every possible scenario from experience so they don't bother thinking they just shield cancel and Wavedash without tripping. Hey, sounds like hacked brawl doesn't it. Woah!!!
QFTMFT Owned.
 

Someone7

Smash Apprentice
Joined
Feb 23, 2007
Messages
151
Location
Florida
In my opinion, the S-canceling thing changes the game too much. It's not like Melee, or even SSB64 for that matter. You can basically grab anyone out of an aerial, or jump out of your shield immediately. And it's way too easy to do.

I much prefer the L-canceling code. With that, no tripping, and wavedashing, I think we already have Melee 2.0. I've been playing this for hours now, and it definitely feels like a smooth blending of Melee and Brawl. This really is it people, this is the Smash game we've been waiting for. The new L-canceling is even trickier than before, and will add a definite element of skill to the game, as will wavedashing, which, while overall easier, is still difficult with some characters.

Some things I've notice with this new game:

1. DDD is now the best. His wavedash allows him to grab much easier, and all his aerials are a lot harder to punish.

2. Snake is definitely right behind, with an actual real aerial game now.

3. Ike is now a serious threat, as his aerials are much, much faster and his wavedash gives him movement capabilities way beyond what he has now.

4. Lots of the low tier, like Ganon and Bowser, benefit of a lot from this.

5. MK doesn't benefit much at all, or anyone with unlaggy aerials, from L-canceling. MK does have a decent wavedash now, and wavedash to d-smash is deadly.

6. You can do weird things out of a wavedash. I like to call one of them wave-trotting. The wavedash gives you so much momentum, that it alters how fast your character moves normally. So when you walk out of a wavedash, it looks like you're running, but you still can do standing attacks. This is so extreme in the case of Luigi, he can literally do something I like to think of as wave-crawl-trotting. It's hysterical to see him wiggle so fast. Also, you can DACUS out of a wavedash, which makes characters like Snake and Link cover 2/3 of FD.

But, as far as I can tell, this doesn't unbalance the game much at all. Only DDD seems to really shine now, and a lot of crappy low tiers are much better. This really is totally awesome, and Phantom Wings has done the Smash community a great service.
 

Blank Mauser

Smash Champion
Joined
Jul 16, 2008
Messages
2,904
Location
Iowa
We are probably gonna do that later. Are you able to test these codes online?
Hey if you find out what we can get away with I'd love to know. My favorite so far seems to be the L-canceling code just because it feels like Melee, and using it with chars like Wolf and Yoshi makes me want to switch chars lol. But if we can get away with a real match using just wavedashing that'd be cool too.

1-stock matches aren't bad either.
 

rugoodat

Smash Journeyman
Joined
Jun 16, 2007
Messages
337
Location
Phoenix, Arizona Call me Duff
MK is good with the new Air Dodge system. He can link fairs together better because most people cant Air Dodge out of them and only characters like Marth with fast aerials with range can get out of them (if the MK reads your DI).
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
online
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 0000007C
58010000 000000C4
92210006 00000010
4A000000 805A0100
92210007 00000000
88A00006 00000007
88A00007 00000006
86A00007 BF800000
4A001004 00000000
32000036 00000018
4A001003 00000000
360000C4 80000000
92210005 000000C4
88900005 00000007
94210005 000000C4
360000C9 80000000
92210005 000000C8
88900005 00000007
94210005 000000C8
340000C5 80000000
38000076 FFF70008
140000C4 42140000
140000C8 40E00000
E2000003 00000000
4A001004 00000000
30000036 00000018
4A001003 00000000
360000C8 80000000
4A001002 00000000
92210005 00000040
88900005 00000006
94210005 00000040
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
 

Someone7

Smash Apprentice
Joined
Feb 23, 2007
Messages
151
Location
Florida
But do you think the lag reduction should be like 64 compared to the current hitstun? I think so. I also dont really like the old air dodge system tbh. It doesnt seem to fit well with brawl but eh..
No, I don't think it should be total lag reduction. Laggy aerials should still be laggy, relative to other L-canceled aerials. And there would be no wavedashing without the old air dodge system.
 

Wind Owl

Smash Lord
Joined
Feb 1, 2008
Messages
1,856
Location
Suburbs of Philadelphia, PA
better graphics.. more characters.. better sound effects.. take advantage of the money we spent on it? whats not better?
I'm with you except the sound effects. Much prefer the subtle "thud" of Melee hits to the cheesy cartoon ones in Brawl. Especially that silly air resistance sound. Also, there's no more Wavedash sounds D:

I want my Ganon "tyeh tyeh tyeh" and my Peach "dum dum dum" :(

EDIT: Oh no, it's a double post!
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
No, I don't think it should be total lag reduction. Laggy aerials should still be laggy, relative to other L-canceled aerials. And there would be no wavedashing without the old air dodge system.
I understand about no wavedashing. I love it and all, but its really weird for me to think about WD after adjusting and living without it for so long lol. Plus I am a wiimote and nunchuck user so WD is hard. Ive dealt without having it and for 7 months without too much pain, I can handle not having it in brawl..but at least I have the option if I change my mind.

I see where you come from with the laggy aerials should be laggy in relation and its def better than what we have now, but lagless aerials seem better only because of the minimal hitstun that we have atm. I would love to test out 64 style l canceling lol. I wish I knew how to change it myself to play around with it...

EDIT: Ok am I going crazy or something because I just did an AAA combo with Pit by just holding and it seems like the AAA went faster than it normally does when you hold it. Also, the overall gameplay seems faster. Like Snake seems to rise quicker, Pits jumps seems to be higher...am I just hallucinating with this rush of l canceled speed? I only have no tripping and L canceling code enabled.
 

Blank Mauser

Smash Champion
Joined
Jul 16, 2008
Messages
2,904
Location
Iowa
Yeah, seems to be those codes that don't work. L-Cancel I can understand since it works on a timer which most likely isn't shared correctly online, but I don't know about S-Cancel. =\
 

Makkun

Smash Journeyman
Joined
Jun 26, 2007
Messages
407
Location
Ypsilanti, MI
Unseen_killa and I played last night for at least a good 2 hours, I'd say, and we only experienced two desyncs. One, all I remember is I was Sonic, and the second one, we were on MK's airship (Halberd?) and I was Olimar... so I think that with a lot of stage interference and Olimar's pikmin, there had to have been some sort of slip-up with data transferring. We were playing with wavedash 2.1, no-trip, and S-canceling.

So, the codes DO work. It's just sometimes they fail, and we need to find out exactly why.

Edit: I JUST realized that I have been torrenting something for a few days now... that PROBABLY would have something to do with connection errors. >__>
 

M3D

In the Game of Thrones, You Morph or You Die
BRoomer
Joined
Jun 3, 2003
Messages
10,309
Location
Angel Grove
NNID
Argonaut1
Just as a quick heads-up, I'm starting to put together a little group to work on a Wii Homebrew game or two. If any of the people working on these codes feels like they have the chops to do actual development, feel free to PM me with your info.
 

Makkun

Smash Journeyman
Joined
Jun 26, 2007
Messages
407
Location
Ypsilanti, MI
Just as a quick heads-up, I'm starting to put together a little group to work on a Wii Homebrew game or two. If any of the people working on these codes feels like they have the chops to do actual development, feel free to PM me with your info.
While I don't know exactly how each code works, I am very interested in programming... I'm even going to college next year for game design, and I have some basic knowledge.

I'm interested in joining the team, is a USB Gecko required?
 
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