kupo15
Smash Hero
Tears of joy from here leaf. That sounds like an excellent approach to it.
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Check for errors with the code that you may have accidentally typed in and make sure your region is NTSC-US.How come my L cancelling code doesnt work? it freezes the game.
I copied the code from the forum, and then I know I have the right region and stuffs,Check for errors with the code that you may have accidentally typed in and make sure your region is NTSC-US.
No. Pull yourself outta it.I copied the code from the forum, and then I know I have the right region and stuffs,
I think I just fail
yeah but is there a difference between RSBE and NTSC? I don't get it.No. Pull yourself outta it.
Keep working on it.
Brawl + is much better than Brawl.
No RSBE01 is the Game ID for Ocarina, US/JP is the language diffs and other things.yeah but is there a difference between RSBE and NTSC? I don't get it.
It works pERFECTLY, then the starting screen freezes after a little bitNo RSBE01 is the Game ID for Ocarina, US/JP is the language diffs and other things.
I've done it, I know it doesn't work fer me.Try removing L-Cancelling.
Then play it.
Then, delete the code and redo it.
He means this. Right now, the current hitstun that is programmed into the game by default is not enough to combo still which means we need more hitstun like 64.Huh..? What do you mean?
Your code list is screwed up. Make sure it's set up PERFECTLY. A lot of people don't know that you need a blank line at the very top of your .txt file.It works pERFECTLY, then the starting screen freezes after a little bit
Try it alone.UGH screw this, it doesn't work no matter what.
That's not what I meant. I don't care that Wolf can't make it back onstage. Wolf has to be the glitchiest character to ever grace a Smash game. What I do care about is that on top of pulling in characters that are jumping to the ledge it also pulls characters trying to wall jump and characters in their Upb animation latch on (for the most part). That means that Characters go from damage bubble straight to invincibility and that is completely broken. It makes all your choices for you and no matter what you try to do if you are near the ledge you will snap on(provided you aren't holding down on the control stick). Not only does it make the game too easy it gets also in the way of players edge guarding. /FACT
Right so you just don't like how it helps out one character over the other. You know I'd rather have Sheik play her amazing off the stage edgeguard game and gimp people than to see Ike noob #6341 Dtilt spike spam edgeguard. Or fair you now that you're forced to come in from above.
FACT: There are characters that are almost designed for off-the stage edgeguarding that wouldn't work w/o that autosweetspot in place. It's nice that these players feel rewarded, instead of feeling like they're playing needlessly risky.
FACT: If every Joe just gets to spam that move that reaches beyond the ledge you just made it EASIER to edgeguard(oohk hey that sounds the same as being more noob friendly argument!)
FACT: Despite the large range on the autosweetspot that you have to account for, there are still numerous up-B recovery moves that can be invincibility edgehogged with good timing.
End conclusion: go have your fun now that you don't feel jealous about Mario making it while Wolf does not, but please, the one-directional thinking that "more like melee" HAS to equal "more skilled than brawl" is just flawed.
Did you watch my Ike?Cool beans hylian. In the videos I watched there wasn't much application of the wavedash. Otherwise they where cool. If you post all the hyperlinks to your videos here it will make it that much easier.
Yeah, but most of your attacks come from the air running or standing still.Did you watch my Ike?
I wavedash EVERYWHERE.
Lol.
SSBM Air Dodge82 lines)[Phantom Wings]Posted by: Phantom Wings
I also had to fix a couple of bugs concerning the Air Dodge code interfering with the Hitstun code so:
Awesome. I'm hoping to retrieve my SD card today so I can finally test it as well.idk. im checking them out now
Thanks for pointing it out, I just joined.http://www.smashboards.com/group.php?groupid=406
To all of you guys who supports Brawl+ and haven't joined the Brawl+ Brigade plz do it now.
We need all the support we can get.
The only problem with the old one was that it didn't work properly with the old hitstun code. I'm hoping that the airdodging was retained exactly the same, just now compatible.Thanks for pointing it out, I just joined.
As for the new air dodge code, what was the problem with the old one?