How do you get Sheik + Zelda > R.O.B? How do you safely make that transition? R.O.B has very nice launching power and some quick attacks. I'm just asking, not debating.
Transformation time from Shiek to Zelda is shorter than from Zelda to shiek I think... but that could just be my Wii being weird... regardless:
ROB mains admit to having trouble with Zelda because she honestly does outcamp him.. his projectiles broadcast themselves enough to be NLd and must be charged. He;s floaty so she easily juggles him. It's still not a great matchup though, Zelda is completely beaten by ROB in the air and has a LOT of trouble killing him.
Let's look at shiek: shiek has even MORE trouble killing ROB and does not outcamp him making the matchup bad for shiek in general also, Shiek can't edgeguard him like is often the shiek strategy... this is what makes ROB a bad matchup for shiek... the fact that shiek just can't seal the deal.... but shiek's fast aerials actually give shiek the advatage in the air... and, on the ground, shiek has a bit of trouble getting inside ROB... but, once there, shiek can apply presure to rack up damage.
So we look at the matchup... both of Zelda and Shiek have trouble killing ROB so that means, according to the matchup chart, you'd play Zelda and accept a roughly even matchup... but this is WRONG... you play as shiek.. you wrack up the damage to tripple digits and THEN you transform... it's not hard, if you land ONE smash attack (Dsmash is great for this since it's fast and has a good trajectory) you send ROB flying far enough away that you can transform, after all, ROB isn't the fastest of characters, if you hit him off the right edge of the stage and run to the left (or not.. you can stand still if he's far enough away) and then transform... you WILL transform before he can recover... he might be able to laser you... or worse... gyro you if you tranform at too risky a time.. but, regardless, he won't cose the distance before you can.
Then, you say, wel then you're stuck with Zelda who is only even with ROB and you are probably at a disadvatag because you played shiek earlier who is NOT as good against ROB... but that would be false... Shiek shouldn't have increased damage for battling ROB unless you had a LOT of trouble getting inside of him... this is because shiek doesn't matchup well against rob just because shiek can't seal the deal... not because ROB does especially well against her throughout the course of battle or counters any of shiek's skills very well.
You might say, however, that your cause would still be an uphill battle because Zelda has trouble kiulling him. But you'd be wrong. The reason Zelda has trouble killing ROB is because she decays all of her moves SOO much by trying to wrack up damage against him... but, if you started as shiek, Zelda will have a COMPLETELY FRESH moveset this means that ROB has to wory about ALL of Zelda's KO moves and, just FYI, al of Zelda's moves potentially have KO power besides her neutral Jab, her nair, NL, and her Dtilt (though Dtilt can combo into kill moves easily) I suppose FW can't kill either... at least, not in this matchup, ROB's recovery is too good to be severely hurt by it's low trajectory.
And, before you say that Zelda's aerials or Din's shouldn't count as kill moves since ROB beats her in the air and can dodge Din's easily here's why they all still are:
Fair & Bair: ROB is a VERY big targetand has some blindspots on the ground... as such, you can SH a LK right to his face.
Uair: Enormous killing power, huge range... even better than ROBs Dair I think.
Bair: ROBs recovery might be nearly impossible to gimp... but he's very vulnerable during it since he can't airdodge... it might prove harder to land this one than the rest... but it's pretty much a guarunteed kill.
Din's: same thing... he can't airdodge out of his recovery so He's a sitting duck for Din's and it can actually kill before 200% might even do so at 150% if fresh... which it may be since you were shiek for the first half of the match.
This is one of the rare matchups where playing Zelda AND shiek is better than playing either one of them alone by a substantial amount... it might justify adding Zelda/Shiek to the matchup chart... but maybe not... it's very strange.. though, I predict PT may begin to develop similar matchups.
edit:
At raphael:
I was probably wrong about it being even.. but I'm still not sure it's even a 6:4 advatage... Zelda Vs. Olimar and Zelda Vs. Earthbounders might be closer to 5.5:4.5
I mean.. there might be a SLIGHT dissadvatage... but it's still anyone's game... not like marth or G&W where there's a noticable uphill battle