weed, I'm shouldn't sell it online though. The cops are after me.
But seriously, I didn't mean horrific. It's alright. I meant horrific against olimar in particular. He has just about nothing going with him in this one. Name an approach-SHbair? so what. If you mess up, shieldgrab, if you manage to get out of grab range, you try again and again and again. He can't grab olimar if he's smart, his grab range is much longer. SH-airdodge-anything doesn't work against olimar with any character. How about the two spin dashes?-nothing olimar can't shield or grab right? I'm not trying to make a scene, I'm just giving the facts. I just have to assume grab position until you pivot. If you pivot, I shield when you bair. That's it. I'm probablyjust biased about this one, so just don't listen to me. I'm also in a bad mood so I shouldn't even be posting right now...
Ahh okay. I misunderstood earlier I thought you meant Sonic as a bad approaching character.
Sorry should have known better.
SH Bair is never used a method o approach. Too slow and obvious and can easily be punished.
SH Nair and Fair are the safest since Sonic can immediately jump after using the move. However since olimar's grab stays out there for some time it can still be punished though nowhere as easily as a Bair or Dair thats been SH'ed
Spindashing isn't used as a direct mode of approaching or attacking. A sonic certainly won't stay on the ground long enough for it to grab, I certainly wouldn't.
I Would use the spindash/charge to spinshot/SJC, find a way of forcing Olimar to take action and then punishing.
The problem is that Olimar's attacks are not only high priority but they cover a good amount of area. when used.
It is similar to fighting MK except MK is more aerial.
Sonc would have to remain out of range of Olimar, using spindashes and other moves to get close when necessary.
The primary aim for Sonic is not to rack up damage or KO. It is meant to get Olimar off the stage. With his light weight this shouldn't be a great issue. The problem comes as to placing Olimar in a situation where Sonic can get Olimar off the stage.
once Olimar is off the stage, Olimar can very easily die at low percents from Sonic's assault.
This is where Sonic's throwing game really has to be used effectively.
ASC to shield grab can work well since Sonic can quickly spindash away from Olimar or make a grab.
If Sonic manages to get a grab, the best ones are his Uthrow and his D throw.
D throw near the edge since it sends Olimar down for an easy edge guard, U throw for getting Olimar above sonic where Sonic's Uair can outrange Olimar's aerials.
Of course its going to be very difficult for Sonic to fight Olimar since Olimar's ground game is just ****. Juggling Olimar is more easily one and once Sonic gets Olimar off the edge, Olimar is really going to be in trouble.
Sonic will be at a disadvantage, but nowhere near as bad if he were to face Luigi.