Sterowent
Smash Ace
will you guys be adding the KB/DMG reduction again any time soon? i liked how it threw in another variable to combos.
i know, there are some problems with it, but at the range of reduction you guys had it on, linking into the same attack wasn't a great cause for concern. it would only add to frustration in killing, and, if you're playing a character that already has a hard time killing, likely they're a great combo racker or they can combo into a kill move, right?
unless you're sonic, i guess...just, uh...grab -> pummel, eh?
anyway, the extra variable would add something to the previously mentioned lack of flexibility. not much, might i add, but some, and that's better than none.
i know, there are some problems with it, but at the range of reduction you guys had it on, linking into the same attack wasn't a great cause for concern. it would only add to frustration in killing, and, if you're playing a character that already has a hard time killing, likely they're a great combo racker or they can combo into a kill move, right?
unless you're sonic, i guess...just, uh...grab -> pummel, eh?
anyway, the extra variable would add something to the previously mentioned lack of flexibility. not much, might i add, but some, and that's better than none.