• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Brawl- at APEX 2010

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
I'm pretty sure Brandon is going to run doubles.

I played a good amount of Brawl- doubles yesterday. Nothing is wrong with it. You just can't be mindless, insane, and ridiculous like in singles.
 
Joined
Oct 9, 2008
Messages
8,905
Location
Vinyl Scratch's Party Bungalo
NNID
Budget_Player
All right guys. It's about a day late. Here's the update:

http://www.mediafire.com/?3n4f344mh8jwwd3

The changelist is included. The only characters that have changed are those that are so good that it's necessary, those that are so terrible that we felt justified in buffing them before this (peach and zelda, and they're still not impressive) (and CF, but **** you Falcon Kick should not be unsafe on hit). It shouldn't be too hard to acclimatize oneself to this in the next week.

Changelist:

[collapse=changelist]
CAPTAIN FALCON (BPC)
DONKEY (Big O)
LUIGI (BPC)
NESS (BPC/Veril)
PEACH (Xyless)
SAMUS (BPC)
SONIC (BPC)
WARIO (BPC)
ZELDA (BPC)


CAPTAIN (BPC)
------
Grounded DownB can Jump Cancel after frame 17 to allow for a better pressure game. Linking hits Trajectory 20->16D, BKB 1E->2E to have hitstun, shield damage 3->1

||||||||||||||||||||||||||||||||||
DONKEY (Big O)
------
Jab1- Jab combo links 2 frames earlier, inner hitboxes [kbg 100 to 0, basekb 0 to 43]
FtiltD- 15% trip chance on new hitbox, angle 361 to 0
Utilt- 1 less damage, kbg 80/80/80 to 88/100/100
Dtilt- 100% trip chance, IASA 22 to 19
Dash Atk- Extra 1.0 horizontal momentum frame 1 to enable sliding Usmash, +1 damage, velocity tweaks [frame 6 1.5 horizontal momentum, frame 21 -0.65 horizontal momentum, frame 25 -0.25 horizontal momentum], sweetspot [angle 25 to 20, kbg 30 to 40]
Pivot Grab- size 7/6 to 8/7, x offset -21/-10 to -23/-10
All Smashes- Shield cancelable during charge (charging with grab is unaffected)
Fsmash- 20/21/19/18 to 21 damage, 30/30/18/18 to 30 basekb, 94/94/100/100 to 100 kbg
Usmash- Pseudo DACUS effect 1.0 horizontal momentum
Dsmash- Quake hitbox starts frame 13 to prevent override of strong hit, 0 hitlag on quakebox, sourspot damage +3
Nair- Size 6/6/7 to 7/7/9, AC 39+ to 27+ (34+ to 22+), LL 15 to 10
Fair- +1 damage
Bair- AC 31 to 26, LL 15 to 11
Uair- AC 26+ to 17+
Dair- AC 50+ to 37+ (43+ to 34+)
Quick Ledge Atk- +4 damage, +1 invincibility frame
Slow Ledge Atk- +5 damage
B- +1 damage uncharged, +2 damage charged backhand, no ghost sourspots (changed to match normal values), SA frames 11-20 to 11-22, 1.6 horizontal momentum if B is held on full charge
Air B- +1 damage uncharged,+2 damage charged, no ghost sourspots (changed to match normal values), SA frames 11-20 to 11-22, 1.0 horizontal momentum if B is held when charged on full charge, can ledge grab after hitbox ends and during charge cancels. Slower charge canceling to prevent buffered AD from charge cancels and faster charge start to compensate the extra lag (8 to 11 and 7 to 4)
Side B- +4 damage, -10 shield damage, IASA frame 45, cancelable by A moves, grab, aerials, item throws, and air dodge before it hits. Cancelable by jumps, aerial specials, and ground dodges at any point. Sourspot [damage 8 to 14, angle 70 to 270, basekb 15 to 50, kbg 40 to 80], Other Hitboxes [basekb 20 to 50, kbg 40 to 80], all hitboxes now hit grounded and aerial opponents
Air Side B- Sourspot now gone (changed to match sweetspot values), IASA frame 45 instead of 1.4x cooldown speed, cancelable into aerials, air dodge, and item throws before it hits. Cancelable by jumps, ground item throws, and ground dodges at any point
Up B- Last Hit [basekb 40 to 64, kbg 90 to 0, size 9 to 11, x offset 4/-4 to 6/-6], Hits 5-8 [basekb 5 to 15, kbg 50 to 0], Hits 1-4 [angle 361/361/140 to 361/361/225, kbg 70/70/70 to 0], SDI multiplier 2x to 1x on all hitboxes
Air Up B- Hits 6-8 [kbg 100 to 0, base kb 0 to 40], Hits 2-5 [basekb 20 to45, kbg 70 to 0], First Hit [basekb 40 to 64, kbg 80 to 64], 0x hitlag multiplier on all hitboxes
Down B- Barrel pickup starts frame 13 instead of 17, size 13 to 20
Dthrow- 1.6x cooldown speed, angle 361 to 50
Uthrow- basekb 64 to 80, +2 damage
Cargo Fthrow- Angle 40 to 60
Cargo Dthrow- .7 Horizontal momentum boost on throw, IASA frame 35 instead of speedup
Barrel Fthrow- 1.5x Speed (13/26)
Barrel Bthrow- 1.5x Speed (14/26)
Barrel Dthrow- 2.25 Vertical momentum boost on throw (15/22)
Barrel Uthrow- 1.21x Speed (13/24)
Smash Barrel Fthrow- (18/33)
Smash Barrel Bthrow- 2 Horizontal and .5 vertical momentum boost away from barrel on throw (20/29)
Smash Barrel Dthrow- 1.25 Horizontal and 1.75 vertical momentum boost on throw (15/30)
Smash Barrel Uthrow- IASA frame 29 to 27, -2.0 Vertical momentum boost (downwards) on frame 1
Staunt- Heals 5%
Utaunt- Generates Franklin Badge in hand on completion
Dtaunt- Cancelable into anything but movement and other taunts

||||||||||||||||||||||||||||||||||
LUIGI (BPC)
-----
Landing lag on all aerials doubled (frame speed modifiers removed)
Nair sweetspot lasts 1 frame instead of 4, sourspot angle 90->180/0
Fair angle 167 (359)->1A (20)
Bair KBG 69->5C

||||||||||||||||||||||||||||||||||
METAKNIGHT (BPC/Doom)
----
Tornado:
-Hitbox ID 0 angle 5A->, Y-offset -2->7, Transcendant
-Hitbox ID 1 weight KBG 64->4
-Hitbox ID 2,3 Y-offset 7->14, Transcendant
-Hitbox ID 3 angle 96 (150)->A0 (160)
-Hitbox ID 2 angle 1E (30)->14 (20)

Dair:
-Hitbox ID 0,1 direction A->23 (revert to vBrawl)
-Hitbox ID 2 KBG 50->48, Angle 15E (350)->23 (35), X-offset -10->10
-Hitbox ID 3 Angle 15E->17 (vbrawl), X-offset 10->-10

Bthrow KBG 78->60
Fthrow trajectory 20->30, KBG 8C->70
Uthrow, looping hits self-damage 1->2, last hit self damage 3->4

||||||||||||||||||||||||||||||||||
NESS (BPC/Veril)
----
linking hits
bkb=32 -> 26 [20 -> 1A in hex] (vBrawl default)
shield damage modifier: 1 -> 0
Size: 12 -> 8.10x (vBrawl default, about the size of MK's body during nair)
X offset: stays at B- value of 10 (so still slightly greater horizontal range than v-brawl)
SDI: .1 -> 1.2 (lower than vBrawl's 1.5 to account for 2 additional hits and the increase in hitlag)
hitlag: .5 -> .75

final hit
trajectory: 60 -> 45∞ [3C -> 2D] the best zoning move should NOT have an autocombo angle.
kbg: unchanged
bkb: 75 -> 55 [4B -> 37]

size reverted to vBrawl: 12 ->9
x-offset stays at B- 10.00x for now...

Jump cancel on grounded sideB removed (JC still available on aerial), Frame speed after frame 22 x2, for about a total of 40 frames from startup to finish.

Bthrow KBG 64->5F, Trajectory 96->87, BKB 14->F

||||||||||||||||||||||||||||||||||
PEACH (Xyless)
-----
-Down Tilt speed modifier: 2x, so she also slides backward far further with buffered attacks.
-Up Smash ("spin") and Up Tilt ("heart") have been swapped, to accommodate the fact that her utilt is far more interesting of an attack, and her usmash is more fun to watch without a charge, and already one heck of a move
-Up Smash ("heart") - large hitbox: Damage 13 -> 15 [D -> F], KBG 70 -> 80 [46 -> 50]
-Up Smash ("heart") - small hitbox: KBG 70 -> 91 [46 -> 5B]

Added interrupts right after the first hitboxes of Peach's dash attack terminate. These interrupts are:
-Ground Attack
-Ground Escape (dodge)
-Ground Item (throwing an item, right?)
-Ground Jump
-Ground Special

||||||||||||||||||||||||||||||||||
WARIO (TELB edition) (The Enigma Lies Broken)
-----
Wario change list from 1.5 to my version


Walk Initial Velocity: 0 => 0.7
Dash & Stop Turn Initial Velocity: 1.3 => 1.765
Stop Turn Acceleration: 0.04 => 1.3
Run initial Velocity: 1.35 => 1.55
Jump V Initial Velocity: 3.5 => 2
Jump H Initial Velocity: 1.3 => 2
Footstool Initial Velocity: 4.55 => 3.5
Jumps: 2 => 3
Gravity: 0.09 => 0.0842
Terminal Velocity: 2.2 => 1.4
Air Mobility: 0.3 => 0.55
Air Stopping Mobility: 0.04 => 0.3
Maximum H Air Velocity: 1.692 => 1.75
Item Throw Strength: 1.0 => 1.5

3 jumps. Given the falco treatment, low air jump height.

Dair: No longer rockets toward the ground. Floats in place like vBrawl. Spikes. IASA after Frame 24
Fair: Animation Speed 4x

||||||||||||||||||||||||||||||||||
ZELDA (BPC)
-----
Jab1 can shield cancel on frame 10, jab linking hitboxes angle 361->32/32/160/160, BKB 0->10 (16)
Naryu's love IASA frame 15
Fair, Bair landing lag 22->10 frames, ghost angle A0 (160)->96 (150)
All grabs speed x1.3
All grabs furthest hitbox size 4.8->8
Ftilt ghostbox angle 180 (B4)->150 (96)
Ftilt hitbox angle 110 (6E)/361->135/361, KBG 58->10, BKB 32->52


[/collapse]
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
Can we all give Zucco $5 to not enter then?

His character is not exactly beatable, so...

Wolf's b-air is stupid and his up b and side b allow him to end combos from ridiculously far away and kill you at stupidly low damage with essentially free 0 to deaths. He's also heavy with infinite recovery. Wtf @ that ****.
 

ksizl4life

Smash Hero
Joined
Aug 3, 2008
Messages
5,222
Location
NJ/NY
lol i was going even with him when he came over.

maybe get better/pick another character? Zero Suit and Lucario do fine vs him.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
Ah, free 0-deaths. I remember when people complained about Yoshi's, even though they weren't 100% true combos.

Good times, good times.

Don't know much about Wolf, just that he's a furry and he's gay and that I hate him in every way, shape, and form. Except in Starfox 64.

inb4Yes!
 

Inui

Banned via Warnings
Joined
Oct 30, 2005
Messages
22,230
Location
Ocean Grove, New Jersey
lol i was going even with him when he came over.

maybe get better/pick another character? Zero Suit and Lucario do fine vs him.
Why should I have to go even higher than like...somewhere in the top 10 (Marth/Ike) to fight a character in a game that's supposed to be more balanced than Brawl?

Wolf is heavy with infinite recovery. Wolf's b-air is stupid. His side b/up b allow him to end combos from very far away and both kill at very low damage (Doom's MK died at like 70% consistently after being hit, for instance).

Wolf > Brawl MK. That is too gay.
 

Zucco

Smash Master
Joined
May 1, 2009
Messages
4,162
im not even guaranteed to win. Just stop crying about my character. Ksizzle and Nairo both do fine against me, brandon does too. I dont play too many people in this game so maybe even more people would do good too.
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
Ah, free 0-deaths. I remember when people complained about Yoshi's, even though they weren't 100% true combos.

Good times, good times.

Don't know much about Wolf, just that he's a furry and he's gay and that I hate him in every way, shape, and form. Except in Starfox 64.

inb4Yes!
Yoshi's a ****ing confused horse dinosaur that takes orders from a delusional fatass italian idiot "plumber" (doesn't even have a ****ing plunger) obsessed with fighting a dragon/turtle for some bimbo that can't take care of herself for one ****ing minute. Meanwhile, the fatass italian idiot's younger brother is running around trying to prove his worth by ****ing around with the dead with a vacuum cleaner. What a horrible concept for a videogame.

Anyway, on topic, Brawl- wolf isn't that omglolrape. Stop *****ing as always, Lucas.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
im not even guaranteed to win. Just stop crying about my character. Ksizzle and Nairo both do fine against me, brandon does too. I dont play too many people in this game so maybe even more people would do good too.
Shut up zucco

I'll stop "crying" when he's not the best by far. Of course you don't care...since he's your character.
BAN META KNIGHT.

Someone play Brawl- with me before the actual event. :(

Edit: I feel like I was...violated.
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
well, there goes my luigi :/

i guess i'll use wolf, but my wolf isn't nearly as good

calling my 17th now :/
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
well no i'm sure it's fine and i trust your judgement

but i'm certain i'll fall into old habits and get punished hard for it

i mean i've been playing with a harmonica in C, you give me a harmonica in A i can still play, it just won't be as pretty

i'll definitely play around with it, i'm just not nearly as confident of top 3 anymore
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
wtf @ being emo, i just said that i probably won't place as high as i think i would otherwise

i agree that he was really simple and probably a little too overpowered in the last version, it's just that's what i've been playing with for so long, and adjusting might be a little difficult is all

go soak your head
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
wtf @ being emo, i just said that i probably won't place as high as i think i would otherwise

i agree that he was really simple and probably a little too overpowered in the last version, it's just that's what i've been playing with for so long, and adjusting might be a little difficult is all

go soak your head
STOP BEING EMO CONEY GOD****INGDAMMIT!!!

caps

jk tho. we should play friendlies sometime though :)
 

Coney

Smash Master
Joined
May 25, 2008
Messages
4,160
Location
Rapture Farms
o'course fasho

i just tried the new changes on DK

omg @ taunts

and why nerf those chars but not wolf? **** :<
 

Zucco

Smash Master
Joined
May 1, 2009
Messages
4,162
nobody in the backroom thinks wolf is broken or something lol.
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
*****s hating on Wolf.

"Eh, yo, you keyed my ****in' Landmasta', bro? You keyed MY ****in' Landmasta'?!"
 
Joined
Aug 1, 2010
Messages
4
The change list isn't gigantic. The only things that are being changed form now til apex is a small buff to ness, a tornado change, and wario as a whole. Let me explina our choices here so you can understand why we're doing things the way we are.

Luigi is ailed by the same sickness that plagues metaknight. Accessability. Frankly, the only reason mid level players are doing well in tournaments is because these characters have way too reward for what seems to be no risk at all.

Luigi had his aerial's landing lag increased, to prevent total block stun. His nair sour spot was nerfed to add more of a risk to getting the proper nair combo-ability. too early, then they get sent away. Reset. too late, and you get punished. The fair knockback reduction means absolutely nothing. you can still use it as you have been.

MK's dair was bull****, as he could safely spam if off the level to get auto kills on almost every character. The tornado traps were too unpunishable. The new tornado will function as a tech chase, and a read. Not as EVERYTHING.

Ness' fair was the best move in the game in 1.5 and could win games only tacked with backthrow. It's absurd. We recognize an overnerf, and a remedy is coming.

Wario, idk. Not my deal.

Now, Wolf, IMO, is the best character, but he also takes a pretty good amount of knowledge to play. You need to have proper spacing and weight knowledge to combo. Unfortunately, due to the high playskill demand, the playtesters chat was unable to see how good he is, as most of them are wifi players, with no actual compeitive play. Those knowing that he is overpowered, Bzoo, Doom, Myself weren't listened to, and were basically called scrubs.

These are the same players who assure me that Charizard needs buffs, and Ivysaur needs to be nerfed. Also, and I quote:

"If you think Shiek is good, then you're a ******** ******." That last part was the N word. I won't drop names, but you can understand the calibur of player that was helping this game progress before Doom and I (and now pierce) were in the back room.

The goal of Apex's Brawl- tourney should be apparent to all of you: To show the world the style of play they haven't seen from a hack before. It's competitive, it's amazingly fast, and it's not just some spammy bull****.

The reason Luigi, Ness and MK were chosen for nerfs is that they could win spamming moves with no consequence. There has to be balance.

Coney: I play luigi, and he functions like a mad man. If you can't see how he's still amazing, then you had no chance at top 3 to begin with.

Everyone else: I've gone to great lengths to make sure this tourney goes exceedingly smooth. You know me, I'm kinda the ****. doom and I are overseeing the balance changes, and while it's been hard, we've gained the trust of the broom. They now understand we know the competitive side of this game, and are giving us their support in making this the best brawl there is.

I got this.

Any concerns, hit me up on AiB, and I'll happily answer any questions and quell any concerns.

In closing: IM THE ****, BRAWL PLUS SUCKS. HOP OUT THE PLAY

ps. There will be another 1.6 build tonight. be sure to pick it up.
 
Top Bottom