Shadic
Alakadoof?
While we're talking random move changes - Use Link's third jab animation for his Dash Attack. Also, he needs his rapid-jab back. It would work sorta like Pit's - Different between pressing A slowly, and quickly.
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Wait, no changes aside from the physics changes? Sorry, someone fill me in on what's exactly in this beta, don't feel like reading through a mountain of posts.I'll post it, but it has no changes. This is still the original.
Beta v0.01
Will respond to all the comments tommorow.
zomg! you are right, fox Fair and Fsmash were also different, both using an animation really simmilarno knee in brawl64?
ok, i guess it is the price, although it belongs to the captain :/
However, Fox had a different side Smash, maybe dash attack would fit well?
be my guess body ^^I think I'll put the stuff I said above in the original post. Is it okay if I quote some of the things you said or variants of them, NAMQ_DrunkeNFeasT? I really agree with you.
Well, this is just hurting the game in general, making it less interesting.@RyuReiatsu
As he has already said, he WANTS to make the game as authentic as possible. To make it as close to the original Smash 64 as can be. Keeping things from the sequels hurts that authenticity and makes it less of a Smash 64 recreation (how much is opinion). ESPECIALLY things like charged Smashes and Z-airs. If you say "but it was an improvement", well I could say less shieldstun was an improvement. And so on...
Of course, characters like Samus will be hurt much by losing their Side-Bs and Z-airs, but he did say after he gets the physics right, he'll work on balancing characters...
Running with Samus freezes the game too.Jigglypuff can't run lol. She just starts, then freezes.
EDIT: Nobody can...
EDIT: Shield stun feels really low.. Less than Brawl+ even. That's not right..
And so does hitstun.
EDIT: Running with Falcon = game freeze
my thoughts exactly.@RyuReiatsu
You say it's hurting the game by removing what you see as "improvements". I could say keeping them hurts the game by giving you options you didn't have in original Smash 64 thus making this project less of a Smash 64 2.0 and more of a Smash game taking elements from all 3 games and combining (like Brawl+). And that's NOT the intention of this project.
Side-Bs give you a 4th special. Smash 64 had no 4th specials. If you can remove it to make the game as Smash 64 as possible, why wouldn't you? And no "less interesting" isn't a valid point thanks to opinions.
you seem to not listen >_>Well then, this is SSB64 2.0 then, that's not Brawl 64.
*thumbs up*
I'm not gonna argue, you guys have already decided anyways.
*throws away arguments*
This is only for NTSC I suppose?Beta v0.02
Again, keep in mind that I'm releasing this build to get critiques on the changes I've made so far. I know what is missing (ie: removing DI, specials, ect.) so I don't want need suggestions on what needs added. Also understand that character balance is skewed beyond belief right now... I have done nothing to any of the characters yet. It will get fixed after the physics and related things are perfected. What I really need feedback on is what I have changed so far. Don't download this expecting Brawl 64, because you will be disappointed. Like I said, this is beta v0.02... saying that Brawl 64 is far from being done is a huge understatement. This beta is for testing purposes only!
Includes:
-SSB64 CSS
-No random tripping
-3/4 power stale system
-Auto jab fix
-Hitstun
-S-cancelling
-No sliding/High friction
-No airdodging
-Lagless water
-No gliding
-Dash dancing
-Shield stun
-No auto sweetspot ledges
-Hitlag modifier
-Framespeed modifier
Sorry, no ALR yet. Will get to it soon.
here try ito_o That sounds awesome. I want to try it.
http://www.mediafire.com/ You don't have to be signed up.