ok, this thread is making me gain adrenaline per second go nuts!!!!
ok, I cheer you people to keep this project going forward, and making it be 64 in all ways
some physics that need to keep in mind: (even if they were above this post, it is always good to take the in priority)
- No chargeable smash attacks is a most
- No perfect shield for everyone, exept Yoshi (maybe 1 frame or 2 frame perfect shield for yoshi)
- Fast Grab animation :|!!!! exept for tether Grabs
- Hitlag was not on all attacks, it was only massive hitlag on multihitbox moves, so, fix that with PSA intead of a Global Hitlag mod
- No pivot Grabs, change them to Turn animation or anything but, no reverseable grabs must be shown in here
- Dash Cancel with crouch was prolly 64, idk, maybe yes, maybe no
- Character individual jump tweaks/nerfs (example, jigglypuff's Short Hop and Full Jump were ultra high, but each time she air jump, she gets alot less vertical momentum, last jump, is like no vertical momentum at all)
- Z air must be removed
hmmm... prolly I missed some stuff, but, lol, they will come to the moment of truth to the project when is started/done
we should make the twelve 64 cast characters, be able to feel the same as 64, link's Up can really be done with psa, he can have he's old Up into this project, and can be done easily
make some of the old popular combos come to life, or maybe all
let me see what else... hmmm
ohh some smash/aerial atttacks were different on 64
like this ones:
- Dk Fsmash - Strong hand slap (simmilar to Ftilt, slow start up, then the slap hit opponents)
- Dk uair - Slow Hand Swing (Dk brawl Utilt, but slower)
- Dk Bair - comes fast, same animation, but the kick and the hitbox stays much longer
- Dk Dsmash - out of ideas...
- C.F Fsmash - Momentum Kick (like Ftilt, but has fire damage, avarage amount of hitlag stronger)
- C.F Fair - he must use he's Nair animation for this one
- C.F Nair - the only way to make this one is to use SpecialLw but with no momentum at all, and this looks just as fine as 64's C.F's Nair
- C.F Upsmash - out of ideas...
- Pikachu Dsmash - hmmm he didn't spin at all, just did something like mario's Dsmash, he can prolly use a stand attack or tripped attack animation
- Pikachu Nair - this one can be tricky but, prolly can be done ^^, use one of the ledge attacks
- Mario Fair - Prolly use a reverse direction, to Bair animation then another reverse direction so he does not look back after it
- Mario Fsmash - Big punch, some events hide body parts, or enlarge them, we can use one of the jabs, slower, stronger and make it he's Fsmash
- Mario Dair - hmmm, guess what, again out of ideas
- Mario Down B - use the Dair one, and make an even If Button pressed, at certain frames, he can go up, make it that it can have horizontal momentum on the ground, but only short momentum, give it frame speed, but to slow it's animation while spinning, so it's not that quick to finish, and give the last hit, a hitbox below he's feet that spike, thats how it was on 64
Luigi Fsmash - I know you want no clones, but, same as mario, giant Punch
Luigi Fair - same like mario's, reverse direction, to Bair animation then another reverse direction so he does not look back after it
Luigi Down B - 2 hit hitbox, one long lasting hitbox, and terminate collision and add the last hitbox when he pull he's arms up
Luigi Up B - Same vertical and horizontal Momentum like mario's
Kirby Uair - must use he's Nair animation
Kirby Nair - must use a kick animation, and must be low, I only think of he's Dtilt
Kirby Fair - idk, make it loop fast, and have it deal more multihitboxes
Kirby Dash attack - hmm this is not a smash or an aerial but, lolz, he can have this attack done... maybe use the Dash attack from a weapon animation, and give kirby's body a hitbox
idk, i'll think of the others later I'm watching tv