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...but not as competitive as MeleeAnd yet it's still competitive.
That's because there were not people hoarding over the game to find AT's and tons of people rushing to get the best metagame possible. All that picked up around late 2005, just before Melee's peekMelee was at the peek of it's competitive development YEARS after it's initial release
Course not, it just came out....but not as competitive as Melee
Butconsidering the fact that there are even more people searching for ATs than Melee has seen, and they are looking for the best possible metagame, 6 months is a LONG time to get a quick metagameCourse not, it just came out.
But it's still competitive.
Still competitive however.Butconsidering the fact that there are even more people searching for ATs than Melee has seen, and they are looking for the best possible metagame, 6 months is a LONG time to get a quick metagame
STAALL COMPATATAAAAVE!This a very competitive conversation....
Wow, how are you a mod?Brawl isn't just combo combo combo dead, you actually need to think and adapt more as you play than just have muscle memory of how to Ken Combo across FD.
Plus no ****ing Fox and his reflector of "Screw you Falco"
I realize thatStill competitive however.
QFT manWow, how are you a mod?
I'm confused, how does this relate to Brawl exactly?Wow, how are you a mod?
Oh I am a little, I did main Falco and Ryan always tore me apart with his Fox. And I didn't ever say that it DIDN'T take skill to do Fox's combos, but my point is once you get the patterns ingrained in muscle memory, it basically boiled down to just trying to get that first hit and then just combo-ing.Mic, you sound bitter about Foxy's shine messing with Falco big time. But I see the foxes and falco's as worth respecting since they've perfected their own games and have really fast tech skill. It takes a lot of practice to get to be that fast.