Zapp Branniglenn
Smash Lord
So many Bowsers. It's good to see our player base isn't falling by the wayside after a year in to the game.
I don't have 1.11 to run tests of my own, but as far as I know, Bowsercide verdicts aren't any different since it's reversal of the bug on Wii U release. But more data is always appreciated. To assume that they would change a bug in any way that they've already proven cannot (or will not) fix is a hard sell. Why would they bother? In 1.06, (the first balance patch since Wii U release), they gave us more control over the move. So that the vast majority of Bowsercides would be intentional ones. They can't remove Flying Man from Magicant on 3DS, but they can alleviate the frequency of the issue they created.
Smashville's case before was that if you grabbed from the stage, it's double kill. If you grabbed from the platform, Bowser dies. It was that discovery that led us to realize our data was flawed. It wasn't based on stage, or stage phase, but Bowser's vertical position.The situation is actually totally different for 1.1.1.
I don't have 1.11 to run tests of my own, but as far as I know, Bowsercide verdicts aren't any different since it's reversal of the bug on Wii U release. But more data is always appreciated. To assume that they would change a bug in any way that they've already proven cannot (or will not) fix is a hard sell. Why would they bother? In 1.06, (the first balance patch since Wii U release), they gave us more control over the move. So that the vast majority of Bowsercides would be intentional ones. They can't remove Flying Man from Magicant on 3DS, but they can alleviate the frequency of the issue they created.