Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Don't get grabbed. Getting grabbed is what makes the MU hard for Bowser. You can typically crouch-cancel to punish aerial approaches with D-tilts and go from there. Spaced F-tilts can be Marth's F-air, I'm sure it'd be the same for Roy? Flame Cancels can be pretty important in the MU to keep them off your back until you're ready to go in. Force them to swing and punish them immediately, but for the love of all that is sacred, don't get grabbed. lolSo any tips against Roy/Marth? More looking for Roy as a friend mains him but info regarding both is appreciated. I honestly have NO idea what to do in the MU. Also yes I have other characters I can play but I want to be comfortable with every character I play.
Yeah I've noticed it, but other than that it's such a painful MU to learn. I literally asked my training buddy to play Mart(he plays roy) just to figure out what could work. I've also had trouble with Mewtwo for similar reasons, and I'm aware of snake but no one I know but me plays him.Bowser's tippered fair outranges Marth's and Roy's, I feel as though that's important to note.
Fair bowser. Dead. Space well, grab him. The combo can start at 0 and go to 50 and more. Nair is p good etc. Bowser is not going to win, if you space his neutral game and olimar's DD is good enough to do this.
Bowser is big and fat and slow. You can combo him to oblivion. Add to this, the fact that Olimar can keep Bowser down and out once he's offstage because he can edge guard him with D-Air.
VS Bowser, small stages are probably bad. Hits up-b and his ledge attack are really good so it's hard to take control.
You want to out maneuver Bowser. He's big so it's not hard to keep yourself from dropping the combo or landing the kill. His armor isn't much of a problem either as you shouldn't be carelessly approaching Bowser in the first place.
Agreed to a point. Bowser is still gonna wanna go to smaller stages for better pressure and earlier kills, but yes, you're gonna have to go super-meta, go out-of-body in mind and spirit, and outplay your opponent pretty hard if they can play a solid spacie. Their moveset is so much faster than the majority of Bowser's better options; their ability to stay almost glued to our massive body means that Bowser has a very difficult, if not impossible, time escaping proper shine pressure; their great laser properties forces Bowser to play even more cautiously and tediously which he does not want to do; everyone's jump is faster than Bowser's jump.No, spacies still shut Bowser down regardless of the stage, don't confuse good punishes for a positive MU, Bowser still has to work a lot harder for his damage than any of the spacies do.
HAHAHAHAHAHAHMatchup Ratio: 7-3
Still have to actually get them off-stage. How good you edgeguard someone is irrelevant if you can never actually get them into that position.Bowser's match ups vs Fox and Falco aren't that bad as every one says they are.
Bowser can edge guard them with ease with Bair. It's almost too easy. It stuffs both their over and up B recoveries. Sure they can combo the **** out of you, but after its all said and done all it takes is patience. One good Bair off stage and they're dead. When they are low and going for the up B recovery you can also use your butt slam with relative ease to send them into space. Not I'm not saying Bowser has a positive match up agains't fox and falco. I would say at most Fox and Falco have a 6-4 advantage.