Candypants
Smash Cadet
- Joined
- Jan 28, 2014
- Messages
- 51
Sounds like you just need more practice with that matchup Odds.
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I'll take that MM. <3 I'll just keep a copy of 3.02 in case I can't make it before the update.Sigh, whatever you say, dude. If you find yourself in Alberta before 3.5, look me up. I'll MM you for $100, my day 0 ivy vs your bowser.
Why can't we talk about matchups that are actually worth discussing?
It is, but wolf has to camp really hard, and most Wolf players seem to have some serious problems doing anything but YOLOing in at maximum warp. Kinda similar to how CF 100-0's Bowser but nobody talks about it because CF players are pathologically incapable of camping.What's the Wolf match-up like for Bowser? I feel like it's in Wolf's favor from what I've learned.
So I'd camp him with lasers and use that as an approach for a combo to death? Also can Bowser get out of N-air shine via DI? Seems like I can do that forever into side-b, then if he tries to recover edge-guard with U-Smash.It is, but wolf has to camp really hard, and most Wolf players seem to have some serious problems doing anything but YOLOing in at maximum warp. Kinda similar to how CF 100-0's Bowser but nobody talks about it because CF players are pathologically incapable of camping.
Wolf basically combines the worst of Fox and Falco for Bowser: Falco's combo game combined with Fox's dash dance and a way better version of Fox's grab game. You're also the single easiest thing in the game for Wolf to combo into Flash.
Bowser combos Wolf pretty hard though and he'll probably get salty and SD 3 times after Bowser klaw -> utilt -> utilt -> utilt -> utilt -> fair -> edgeguards him.
Ouch. That being said, I'm going to post my advice for the P:M matchups.i play bowser religiously in...melee...
The only game Ganon should be consistently beating Bowser is in Melee. But Bowser in Melee is pretty awful anyway. In Project M, it's actually pretty even. You just have to be aware of his range and work with your Flame canceling a bit. Overall, just be sure to end his stock when you knock him offstage. A recovering Ganondorf should be a free stock for us; he can edgeguard us pretty well too, especially with the float now. Just mix up your recovery heights and keep frosty.ABSOLUTE WORST NEARLY IMPOSSIBLE TO WIN:
Ganon = from exp. i just CANNOT win against Gan no matter what i do all his moves just destroy bowser because there all so big and cover so much screen if you will and bowser thrives off platforms but gan shuts down my platform game with his incredible ariels. idk i just do awful against gan, definite kryptonite. advice would be great here.
Crouch cancel and keep out of range with jabs and tilts when you can. Flame canceling helps here too. Just don't get grabbed; mix up your DI on her throws if you do and just try to avoid big stages. A tough MU, but not impossible. We're a lot faster in 3.5sheik = good God between the needles and her throws combing into everything sheik is one of my worst match ups.
Not necessarily. You have to pressure them up close and not allow them to set up their projectiles, which are a lot harder to deal with than their up close game. Go for a Dash attack or two to punish any badly spaced projectiles or sword swings. DON'T APPROACH with Dash Attack. It's just a punish/counter of sorts. You can also follow up with other neat stuff like our super jump attacks or a simple short/full hop forward air depending on their percents. Keep jabbing/tilting away at them and poke them a lot. Power shielding makes the MU a lot easier, but it won't cost you the game to not use it.link and tink = in melee and 3ds id say not as much but in project m where link is a God it's difficult to get in and even if you do get in links up close game is still incredible its because of link I've been training non stop on my powershiled game because if you don't power shield against link you lose simple as that.
Don't charge in, whatever you do. @.@ Any competent Falcon will run circles around you and punish any reckless approach. Also those death-touch grabs of theirs can happen as their punish. >_> Luckily, we can chain grab them to death too. I would suggest practicing the chain grabs against fast-fallers with a friend and have them mix-up the DI so you can learn how to follow up against different DI.HARD BUT NOT IMPOSSIBLE:
C. Falcon = idk I've seen many people say falcon is amazing against falcon but for me all i do is charge in against falcon and as long as i don't get grabbed i actually do really well against falcon but if you get grabbed even once you're probably going to lose a stock
Dash Attack destroys Falco. Everyone else is just play safe and combo them to death when you get a good grab or U-Tilt on them. Jabs/Tilts/Etc. And yeah, it's pretty damn easy to edgeguard spacies, luckily.The spaceies = in melee i would put them under nearly impossible but project m as long as you don't get too big of a stage theyre definitely beatable with smart aggressive play in my exp. also if i ever get shield pressured or if i finally get close and they try to get some damage and then run away as long as you punish hard enough bowser has decent tools to edgegaurd their particular recoveries like fortress hogging back air and short hop down airing right on the ledge and even his get up attack below 100 if well timed I've found edgegaurd the species really well
mewtwo = in project m mew2 just edge guards bowser so well with that God forsaken tail combined with bowser being gigantic easily hit by shadow ball and forward air in my opinion from my exp. i think mew two punishes heavies hard on the edge.
pikachu = maybe this one is just me but i have a hard time with pikachu across all games. between pikachus up air and lightning bursts keeping bowser away and pikachu being so fast and also since bowser is so big its easier to hit the thunder imo idk pikachus always been a problem for me. only reason he's not impossible is because once i get in i can usually use brute force to over power pikachu up close killing him in like 6-7 moves unless its dreamland or something like that.
samus = again able to keep bowser away, and since bowsers so big it makes him a big target for the charge blast but kinda of a similar matchup to mew two KINDA lol but at least samus doesn't have a tail to edgegaurd bowser as effectively as mew two.
ike = for me ike is hard because his smashes are just designed to hit bowser really ike is so strong and has some good range. he's like a slightly lighter bowser but with extended range which is very bad for bowser.
ivy = i really don't know what to do against ivy can i get some advice in here?
zelda = I'm really curious to see how the single dins fire will effect this matchup in 3.5 but until then she's difficult ONLY because of dins fire really and her God forsaken diamond thing her neutral b
EVEN OR EVER SO SLIGHTLY IN BOWSERS FAVOR:
dedede = for me has always been player dependent. sometimes i just destroy dedede and other times i get destroyed lol I've found that dedede has great tools against bowser but the same goes for bowser against dedede
luigi = luigis shenanigans can be difficult for bowser on certain stages but overall i think bowsers able to brute him.
ness and lucas = maybe its just me because i have a lot of ness and lucas exp because my main smash partner is a lucas main but I've found that they cannot handle an aggressive bowser. they just can't maybe lucas has a slightly easier time getting bowser off of him but overall if just charge them down i usually pull out a win but imo i think they edgegaurd bowser particular recovery really well.
snake = can be difficult but i feel i do pretty well against snake AS LONG AS THERES PLATFORMS
marth and roy = maybe i only feel this way because i also mained marth and roy in melee but idk i don't think they're that hard to beat as long as you keep them above bowser you should be fine but watch out for moves with big swings like up tilt and f smash
GOOD MATCHUPS FOR BOWSER:
again based solely on my exp.
jiggly = i don't really need to explain this one lol 3 hits boom ko
olimar = he just has no good tools to fight a character like bowser. bowser is just a relentless tank and olimar just can't stop him
game and watch = in my exp. bowser WRECKS g&w he's light, bowser poops on his shield i don't think I've ever lost against a game watch lol
lucario = although lucario can combo bowser like theres no tomorrow i feel as though his kill moves are hard to land on bowser i know that sounds weird because bowser is huge and a pretty predictable recovery but again this is why this is just my opinion lol I've been able to live till 310% against my friends lucario and i know he's gotta be at least semi decent because he kills my other mains
sonic = the reason i find sonic easy is because no matter what, sonic has to charge in eventually somehow some way he has to come to you to cause serious damage so against sonic i often just wait for the player to make a mistake and then punish extremely hard because at least the way i use bowser i can out close quarters combat any character confidently with the exception of gan and cap.
wario = idk what it is but i do great against wario he's just that weight that makes him easy for me to ko i think bowser just beats wario in the air only thing wario has against bowser is some gimps but just from exp i almost always beat wario
ice climbers = bowser can just overwhelm the ice climbers i THINK this is why, since bowsers moves are all so strong and do so much damage any hit on each ice climber makes it really easy to make their knock back different therefore separating them. so even if you get one forward tilt lets say on nana but not popo thats like a good 10-15 damage on nana and thats a lot in smash if you think about it. thats the difference between 35 (ish) and 50 (ish) with just one hit
squirtle = simply too weak doesn't matter how fast and much bowser gets combod by squirtle if I'm able to grab him or koopa claw him i can usually kill him with just a couple more follow up hits since he's so light and squirts another character that kinda has to be close quarters to do damage which at least for me is where bowser shines most.
kirby = he's just so light and really only has his back air to stop bowsers relentless approach.
if a character wasn't listed i probably dont have enough knowledge on them sooooo please let me know some opinions and help me out with some constructive criticism agains please be nice I'm still pretty new to the competitive scene so take everything I've said with a grain of salt pun intended lol XD
I find this very hard to believe. First off, 3.6 has been out for several weeks now, and given the significant changes to Bowser from 3.6b to 3.6, most if not all of his matchups have not been extensively played or analyzed at a high level yet. Discussion about matchups is important, but not because of any "conclusions" people draw regarding how good or bad these matchups are, especially during the first few weeks of a new update. Second, whether a matchup is good or bad is not mathematically proven. Matchup numbers are always opinionated, never objectively true. In the case of Melee, these opinions regarding matchups are usually widely accepted and come from 10+ years of high-level play and analysis. Even then, opinions change very often. With PM, which is updated at least every year, it is unrealistic to expect matchup numbers that are accurate at the top level of play until, most likely, a couple years after the final version of PM is released. Third, and I hesitate to say this with certainty because it would contradict my first couple points: I highly doubt that Bowser has absolutely no winning matchups. Even if he does lose every matchup in the game, it's far more important to know what to do in each matchup rather than how bad each matchup is.Also its already been discussed and proven that bowser has mathematically been proven to have 0 winning match ups and most easily counter picked
I mean you can feel free to say that, but in the tier list discussion is where bowser appears at rock bottom everytime and the numbers that i was speaking of were winning match ups and how many stages or characters would be considered a counterpick (basically how easy the character is to counterpick and how many good match ups does the character have originally).I find this very hard to believe. First off, 3.6 has been out for several weeks now, and given the significant changes to Bowser from 3.6b to 3.6, most if not all of his matchups have not been extensively played or analyzed at a high level yet. Discussion about matchups is important, but not because of any "conclusions" people draw regarding how good or bad these matchups are, especially during the first few weeks of a new update. Second, whether a matchup is good or bad is not mathematically proven. Matchup numbers are always opinionated, never objectively true. In the case of Melee, these opinions regarding matchups are usually widely accepted and come from 10+ years of high-level play and analysis. Even then, opinions change very often. With PM, which is updated at least every year, it is unrealistic to expect matchup numbers that are accurate at the top level of play until, most likely, a couple years after the final version of PM is released. Third, and I hesitate to say this with certainty because it would contradict my first couple points: I highly doubt that Bowser has absolutely no winning matchups. Even if he does lose every matchup in the game, it's far more important to know what to do in each matchup rather than how bad each matchup is.
is rough and I have lost first game pretty consistently, but I always managed to come back after I figure out their patterns.snake makes me sad
I disagree with flames simply because of the tranq and flames both being transandent and a tranq = a sticky.Considering how incredibly dynamic Snake's stage control is, I don't think the stage size really matters nearly as much as stages with well-placed platforms that allow easy ledge grabs. Definitely take your opponents to small stages, but there are some big stages where you can still move around effectively. This should let any Bowser move around and threaten big space with aplomb.
The for-sure changes I make to my game against Snake is more shorthop mixups with emphasis on Flames and play hella patient at the ledge. Flames are pretty useful in this MU, I think, as long as you can prevent Snake from jumping over them. I do shorthops with Snake's tranq in mind.
This match up is super hard, but I think it's safe to say that Bowser's raw movement is still superior and that he HAS to rely on that to clutch it out.
I dunno man, you tell me why FD is the better choice sometimes. I always strike FD first since I loooove platforms and Bowser only loses mobility/options when there aren't any. He can only crouch cancel so much...(but really, if Fd is an okay choice, what is not?)
Snake has less options too, yes you lose wave landing, but he loses camping, up smash jank, weird early kills with sticky. And its not like he has a horizontal projectile to spam you with (tranq is not that kind of tool).It is definitely risky and i'm not advocating that Flames is Bowser's strongest tool in the MU. The thing is Flames really helps with pushing Snake off the stage since it has reach, pushback, decent damage, and stops grenades/mines. Like I said, if you can predict the tranq(shielding helps) AND your movement is on point, then you should be able to squeeze in a few Flames per match.
I dunno man, you tell me why FD is the better choice sometimes. I always strike FD first since I loooove platforms and Bowser only loses mobility/options when there aren't any. He can only crouch cancel so much...
Want to add some about ROB. I played against Can~D a good Bowser from UK at Beast 5. I remembered that one of the things he excelled at was the edgeguarding, using getup-attacks and b-airs. But y, it might be that I played somewhat bad, CC too often leaving me in bad spot to recover. But I still think that edgeguarding probably is bowsers biggest strength. That b-air is super good at edgeguarding, and the getup-attack and the flames are really good as well, you can even ledge-jump to intercept high recoveries since bowser's ledge-jump is pretty high. But the ROB matchup is probably really tough, ROB can both camp really well and also combo him really well, and lastly punish hard of a grab. Edgeguarding can also be tough unless ROB recovers low. To wisely use n-air as a combo-breaker is probably really good, in any match-up in general, but especially against character with a good juggle game.I mean you can feel free to say that, but in the tier list
But please tell me what does someone do against diddy....fox...toon link or link...rob. I mean i can think of more, but at the highest competitive level i feel like those matches are so bad that it makes bowser unable to be solo mained. But of course this is just opinion
Huh? Anyway...here:Could anyone help me with the Mewtwo Bowser MU? despite not knowing it I know that I can take out Blood Lord Nino