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Beta Set 3.1 (No More Crashes)

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Version 1.3.1

Almas, I don't know if you want to add in the correct grab release stuff, but its in this post:
http://www.smashboards.com/showpost.php?p=6629651&postcount=6845

Also, I dont know if you want jump speed included or not, but Kupo highly recommends it at 1.3


The rest of the updated stuff is included below.

Here is the code:
Code:
RSBE01
Smash Bros Brawl (US)

Brawlplusery Codeset V3 Beta

WiiRD Codes

Default Settings Modifier [9 lines]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 00000104
0417F364 04000A00
0417F368 08010101
0417F36C 01000000
E0000000 80008000

Level Freezer[Phantom Wings/Almas, 8 Lines]
4A000000 90000000
1416A904 BF800000
22623090 00000014
22623090 0000001C
1416A904 3F800000
E0000000 80008000

Buffer [Phantom Wings, 23 lines]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
1400015C 00000001
14000150 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

ASM Codes

Dash Dancing [Phantom Wings, 5 Lines]
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000

Shield Stun [spunit262, 6 Lines]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9C000B 3B9C0016
38800005 7F9C23D6
60000000 00000000

P.Trainer No Swap on Death [Y.S./Phantom Wings, 11 Lines]
C2816AF4 0000000A
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000

No Autosweetspot Ledges [spunit262, 7 Lines]
C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000

Character Specific Launch Modifiers [Almas, 29 Lines]
C285765C 0000001C
3FA0805A 63BD92C4
2C002F00 4082000C
C3FD0000 480000BC
2C002F20 4082000C
8083C594 48000034
2C002F14 4082000C
8083C59C 48000024
2C002F40 4082000C
8083C574 48000014
2C002F5C 41820008
4E800020 8083C558
3FA0805A 63BD9200
83DD0000 57C5463E
7C052000 4182001C
3BBD0004 3FE0805A
63FF929C 7C1DF800
4082FFE0 4E800020
2C002F20 4082000C
57C0673E 48000028
2C002F14 4082000C
57C0873E 48000018
2C002F40 4082000C
57C0C73E 48000008
57C0A73E 1C000004
3FA0805A 63BD929C
7FBD0214 C3FD0000
EC3F0072 4E800020
60000000 00000000

Character Specific Gravity Modifiers [Almas, 21 Lines]
C281CAD0 00000014
2C087FFF 41800094
3D80805A 618C9200
8088F5A0 2C09FFFF
40820014 2C040002
40820034 C2EC00A4
4800006C 2C040016
40820024 3C60805B
60634FD8 2C170117
4182000C 7C171800
4082000C C2EC00D0
48000044 80AC0000
54A3463E 7C032000
4182001C 398C0004
3C00805A 600092A0
7C0C0000 4082FFE0
4E800020 54A5E73E
1CA50004 3D80805A
618C92A0 7D8C2A14
C2EC0000 EC370072
4E800020 00000000

Hitlag Modifier [Phantom Wings/Almas/spunit262, 8 Lines]
C2771EAC 00000003
1C840005 3884000A
39C0000A 7C8473D6
2C040000 00000000
C2876220 00000003
1C840005 38840014
39C0000A 7C8473D6
80660064 00000000

Bowser's Thick Skin [Almas, 8 Lines]
C276967C 00000007
3C60805A 606392AC
C0030000 8004C690
2C00000B 40820018
FC010040 4080000C
EC210828 48000008
EC210028 3C6080AD
60000000 00000000

Character Id Fix [spunit262, 3 Lines]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000

Frame Speed Mod Engine[Phantom Wings/spunit262, 21 Lines]
C2766C20 00000014
D01F0010 3C008180
807D0008 8063FFFC
7C030000 4080000C
80630030 48000008
386000FF 809D0014
C0240040 FC40081E
D8410008 8001000C
FC210028 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820048 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
FC21002A C04283D8
FC011040 40A00008
FC201090 D0240040
60000000 00000000

Dash Cancel [Phantom Wings/spunit262, 8 Lines]
C2764EBC 00000007
90810014 54846CFE
2C0417E5 41A00024
8081009C 80A4007C
80A50038 2C050005
40A20010 3C004F00
80840014 90040040
60000000 00000000

Constants

No Stale Moves/Keep Fresh Bonus [spunit262]
02FC098A 00110000

Tripping Rate Modifier [KirbyIsCool]
0481CB34 C0220020
045A9340 00000000

Triple Jump Fix [Phantom Wings, spunit262]
04858DCC 38830003

P.Trainer Infinite Stamina [Phantom Wings/spunit262]
04A8BDAC 60000000

Hitstun [Phantom Wings, spunit262]
02B88F48 00030001
04B87AA8 3EF851EC

C-Stick Fastfalls Modifier [spunit262/Phantom Wings]
0485E27C 40A20008
0485E278 2C000001

Powershield window Modifier [spunit262]
04B88F20 00000002

Infinite Replays [3 lines]
040E5DE8 60000000
04953184 60000000
04953224 60000000

Jump/Grav Values [29 Lines]
065A9200 000000DC
0044C440 0114F440
0245CA40 0304E440
0465CB40 05448440
0628AC80 0744A440
0834C440 0928AC80
0A44C440 0B33C530
0C35CB60 0D34C440
0E44A440 0F06E440
1145CB60 12448440
1326AC80 14568440
1544C440 1612E830
1744C340 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2045C340 2125CB60
22468550 2335CA60
2534E440 2944EA40
2C44C440 2E3FCB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000

Frame Speed Modifier Data [21 Lines]
065A9400 00000088
0B00003B 3F2AAAAA
1E00003B 3F777777
0A000040 3FAAAAAA
1A000040 3FAAAAAA
01000040 3F2AAAAA
25000041 3FD11111
14000024 3FD99999
1600002F 3F59999A
02000018 4036DB61
09000018 40200000
12000018 3FAAAAAB
1F000018 40555555
FF000018 40000000
FF000074 40800000
FF000061 3FA66666
FF000041 3FD55555
FF00000A 3FA66666
Code:
BETA 1.3.1 Changelist Write-Up:

Wolf is now a floatier character
D3 now has a higher Full Hop
Ness is now floatier
Sheik has a faster FF speed
Link's ALR has been changed to 35% from 25%

Chara	ID	SH	FH	FF	DGrav	Grav	Filler
Mario	0	1.00	1.00	1.20	1.00	1.00	0
DK	1	0.85	1.00	1.40	1.00	1.00	0
Link	2	1.00	1.025	1.20	1.15	1.00	0
Samus	3	0.80	1.00	1.30	1.00	1.00	0
Yoshi	4	1.05	1.025	1.20	1.175	1.00	0
Kirby	5	1.00	1.00	1.10	1.00	1.00	0
Fox	6	0.90	1.10	1.15	1.20	1.10	0
Pikachu	7	1.00	1.00	1.15	1.00	1.00	0
Luigi	8	0.95	1.00	1.20	1.00	1.00	0
Falcon	9	0.90	1.10	1.15	1.20	1.10	0
Ness	A	1.00	1.00	1.20	1.00	1.00	0
Bowser	B	0.95	0.95	1.20	1.03	0.95	0
Peach	C	0.95	1.025	1.20	1.175	1.05	0
Zelda	D	0.95	1.00	1.20	1.00	1.00	0
Sheik	E	1.00	1.00	1.15	1.00	1.00	0
Clim 	F	0.80	1.05	1.30	1.00	1.00	0
Marth	11	1.00	1.03	1.20	1.18	1.05	0
G&W	12	1.00	1.00	1.10	1.00	1.00	0
Falco	13	0.90	1.05	1.15	1.20	1.10	0
Ganon	14	1.025	1.05	1.10	1.00	1.00	0
Wario	15	1.00	1.00	1.20	1.00	1.00	0
MK	16	0.85	0.90	1.30	1.10	0.95	0
Pit	17	1.00	1.00	1.20	0.95	1.00	0
ZSS	18	0.90	1.00	1.20	1.05	1.00	0
Olimar	19	0.95	1.025	1.20	1.175	1.05	0
Lucas	1A	1.00	1.00	1.20	1.00	1.00	0
Diddy	1B	0.95	1.025	1.20	1.15	1.05	0
Chariz	1D	1.00	1.025	1.20	1.15	0.95	0
Squirt	1E	0.90	1.05	1.30	1.05	1.00	0
Ivysaur	1F	1.025	1.025	1.20	1.05	1.00	0
Dedede	20	1.00	1.025	1.20	0.95	1.00	0
Lucario	21	0.90	1.025	1.20	1.175	1.05	0
Ike	22	1.00	1.05	1.10	1.025	1.025	0
ROB	23	0.95	1.025	1.20	1.15	1.05	0
Jiggs	25	0.95	1.00	1.30	1.00	1.00	0
Toony	29	1.00	1.00	1.30	1.15	1.00	0
Wolf	2C	1.00	1.00	1.20	1.00	1.00	0
Snake	2E	0.95	1.40	1.20	1.175	1.05	0
Sonic	2F	0.95	1.00	1.30	1.25	1.00	0

---------------------------------------------------------------

BETA 1.3 Changelist Write–Up:


Global Settings Changes:
Added Techroll speed at 1.3

Character Specific Buffs & Nerfs:
Bowser now receives a % damage reduction on incoming moves.
Metaknights Tornado now has more gravity keeping it more horizontal.
Metaknights Downsmash now has more lag after use.
Metaknight now dies a little earlier from reduced upgrav (he doesn't feel different, but dies slightly earlier)
Ganondorf's Jab is now 1.7x faster.
Link's Up+B should now rise about 10% higher.
Grab Releases should no longer work.
Link's ALR is now set to 25%
G&W's ALR is now set to 75%
Ivysaur's ALR is now set to 30%
Falcon's ALR is now set to 40%

Character Specific Gravity Settings:
Code:
Chara	ID	SH	FH	FF	DGrav	Grav	Filler
Mario	0	1.00	1.00	1.20	1.00	1.00	0
DK	1	0.85	1.00	1.40	1.00	1.00	0
Link	2	1.00	1.025	1.20	1.15	1.00	0
Samus	3	0.80	1.00	1.30	1.00	1.00	0
Yoshi	4	1.05	1.025	1.20	1.175	1.00	0
Kirby	5	1.00	1.00	1.10	1.00	1.00	0
Fox	6	0.90	1.10	1.15	1.20	1.10	0
Pikachu	7	1.00	1.00	1.15	1.00	1.00	0
Luigi	8	0.95	1.00	1.20	1.00	1.00	0
Falcon	9	0.90	1.10	1.15	1.20	1.10	0
Ness	A	0.95	1.025	1.20	1.175	1.05	0
Bowser	B	0.95	0.95	1.20	1.03	0.95	0
Peach	C	0.95	1.025	1.20	1.175	1.05	0
Zelda	D	0.95	1.00	1.20	1.00	1.00	0
Sheik	E	1.00	1.00	1.00	1.00	1.00	0
Clim 	F	0.80	1.05	1.30	1.00	1.00	0
Marth	11	1.00	1.03	1.20	1.18	1.05	0
G&W	12	1.00	1.00	1.10	1.00	1.00	0
Falco	13	0.90	1.05	1.15	1.20	1.10	0
Ganon	14	1.025	1.05	1.10	1.00	1.00	0
Wario	15	1.00	1.00	1.20	1.00	1.00	0
MK	16	0.85	0.90	1.30	1.10	0.95	0
Pit	17	1.00	1.00	1.20	0.95	1.00	0
ZSS	18	0.90	1.00	1.20	1.05	1.00	0
Olimar	19	0.95	1.025	1.20	1.175	1.05	0
Lucas	1A	1.00	1.00	1.20	1.00	1.00	0
Diddy	1B	0.95	1.025	1.20	1.15	1.05	0
Chariz	1D	1.00	1.025	1.20	1.15	0.95	0
Squirt	1E	0.90	1.05	1.30	1.05	1.00	0
Ivysaur	1F	1.025	1.025	1.20	1.05	1.00	0
Dedede	20	1.00	0.95	1.20	0.95	1.00	0
Lucario	21	0.90	1.025	1.20	1.175	1.05	0
Ike	22	1.00	1.05	1.10	1.025	1.025	0
ROB	23	0.95	1.025	1.20	1.15	1.05	0
Jiggs	25	0.95	1.00	1.30	1.00	1.00	0
Toony	29	1.00	1.00	1.30	1.15	1.00	0
Wolf	2C	0.90	1.10	1.15	1.20	1.10	0
Snake	2E	0.95	1.40	1.20	1.175	1.05	0
Sonic	2F	0.95	1.00	1.30	1.25	1.00	0

Logic Behind Such Changes:
Metaknight nerfs are fairly self explanatory, we want his downsmash to still be good, but be punishable, so it has more lag after use. His whorenado now is not as versatile as it can barely change in height. Furthermore, he dies a bit easier now as his normal grav is now less, but his values adjusted so he still plays similarly to before.

Bowser Changes –*He Don't Care! Make bowser a bit more of a tank with damage reduction code. This makes him take less damage from low hitting damage attacks such as jabs and whorenado.

Ganondorf –*Needed a more defensive option with a speedy jab. Feels great.

Link – Recovery needed a slight buff. His gravity was also modified to allow for SH dairs off the edge. His ALR is also better now to slightly increase the usability of uair and dair on the stage as kill options.

G&W –Key Spam and Case were very powerful at current values. Raised ALR a bit to make them slightly more punishable.

Falcon – He lacks approaches, made ALR at 40% instead of 50 in an attempt to make his approaches slightly better.

Ivysaur –Increase usability of fair and bair with ALR of 30%.


Gravity Changes: A lot of the great play from Beta 2 was preserved. The most noticable changes affect the large heavies such as Bowser and Ganondorf and Charizard to try and increase their floatiness and usefulness. Some floaties were determined to play more efficiently with less gravity such as mario and were readjusted to be less gravity intense. Further optimizations were made from player feedback such as reinstating Lucas' autocancels as well as SH dairs off the edge as Link. Overall, every character feels very very polished.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Bowser dont care and his new physics are insane.

This set plays beautifully, we need a few char specific move fixes and its good to go.

Edit: Ganon is perfect
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
In the other thread you said that you were planning on doing something to Sonic's fair right? Something about making it easier to auto cancel?

Well, on .95 SH, it's not only very easy to get the auto cancel, but it's actually possible to get a second jump out before hitting the ground (I've said this in the Brawlplusery codeset thread as well). Sonic's fair doesn't need to be buffed (as I'd assume that making it easier to auto-cancel would involve speeding it up), and I want to avoid the slippery slope argument that would inevitably be applied to other move speed ups.

I can't test your code-set right now (as it is 3 in the morning and I'm going to bed), but heed this. If you buff Sonic's fair for the sake of making it easier, then you will have many more requests using that as justification.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Its not hard, but it does have a strict timing. Let it go.

The set plays great how it is, we have made no move alterations yet (except Ganon palm)
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
there is no momentum code in that set

I still think falcon is slightly too heavy. He should be more about you FFing to get to the ground than gravity doing it. I feel that shffling is useless for this setting for falcon

Yea, this feels a lot better to me
0928AC60

1.05 gravity

What does the launch mod do?

I think that hitlag should be less also. Lets say falcons knee is like 20 frames (?) default hitlag. Your 50% plus 1 makes that 11 so then is it possible to have a hitlag of .45 to make it 9 plus 1 is 10? If not I would consider either 40% hitlag plus 1 or 2
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
The launch mod is character specific Short Hops etc.

Cmooon, you know you want the MK change. What about changing Link's recovery? Else I guess this seems good to go.

One of your values is 1.03 but there isn't a 1.03 in the constants set.

Oh. And you two were saying that Dedede needed a jab speed increase, then only buffed ganon!
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
there is no momentum code in that set

I still think falcon is slightly too heavy. He should be more about you FFing to get to the ground than gravity doing it. I feel that shffling is useless for this setting for falcon

Yea, this feels a lot better to me
0928AC60

1.05 gravity

What does the launch mod do?

I think that hitlag should be less also. Lets say falcons knee is like 20 frames (?) default hitlag. Your 50% plus 1 makes that 11 so then is it possible to have a hitlag of .45 to make it 9 plus 1 is 10? If not I would consider either 40% hitlag plus 1 or 2
There is no way I'm changing that Falcon, I think just about everyone feels he is perfect. He has the PERFECT height right now for linking all his aerials from a short hop and (and FH) and he combos into the knee SO well. Also, SHFFLing works beautifully at this settings and makes FF'ing uairs at the tail a fantastic approach. It also makes cancelling the first half of his nair hit the perfect height for shield poking. I tested his values a lot when choosing these settings and was strictly optimizing him for really high level play. He also recovers just fine.

Also Dark Sonic, we aren't changing anything about the fair besides using .95SH which you said was the good SH height, don't worry!

Almas, I'll toy with your MK whorenado nerf today and see if I can find a value I like for it. Remember, he already has an upgrav nerf so that he dies earlier in this set.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
I feel so out of touch when I read this code list. I keep promising myself I'm going to be trying out all of the new codes soon, so I guess I'll try this set tonight hopefully.

Can people plz explain what the codes do exactly? (could be good also for when we release the codes to have a full guide with it)

Default Settings Modifier [9 lines]

I'm guessing this makes it so it's automatically team attack on, 3 stocks, 8 min, and so on when you turn on the game? This could be scrapped later if we need the code space.

Level Freezer[Phantom Wings/Almas, 8 Lines]

Whats stages are effected by this?

ASM Codes

Dash Dancing [Phantom Wings, 5 Lines]

Adds dash dancing... yay!

Shield Stun [spunit262, 6 Lines]

Changes shield stun, but idk the values and such

P.Trainer No Swap on Death [Y.S./Phantom Wings, 11 Lines]

Wouldn't it be better to use the version of the PT code where you hold R when selecting one and you switch to a staminaless unswitchable pokemon, and if you dont hold R your standard trainer?

No Autosweetspot Ledges [spunit262, 7 Lines]

So you no longer snap to the ledge during an upB and can only grab it during other times? Can you still grab the ledge when facing backwards? Is hugging the ledge effected by this? Can ROB and Pit grab the ledge from their upBs?

Hitlag Modifier [Phantom Wings/Almas/spunit262, 8 Lines]

Not exactly sure what this does but I have some ideas...

Character Specific Launch Modifiers [Almas, 29 Lines]

This changes how far a character is launched when hit? Who is effected by this code?

Character Specific Gravity Modifier [Almas, 14 Lines]

This changes the gravity for some characters? Which ones and how so?

Constants

No Stale Moves/Keep Fresh Bonus [spunit262]

So moves no longer decrease in damage and knockback? or just one of these things

Tripping Rate Modifier [KirbyIsCool]

No tripping obviously

Triple Jump Fix [Phantom Wings, spunit262]

What glitch needed to be fixed?

P.Trainer Infinite Stamina: [Phantom Wings, spunit262]

See note on above PT code

Hitstun [Phantom Wings, spunit262]

Changes hitstun. Is this the old hitstun 2.0 code made a while ago?

FastFall on C-stick MOD [spunit262, Phantom Wings]

Makes it so you don't fast fall when hitting c-stick down?

PS Mod [spunit262]

This changes how powershielding works? I guess it makes it harder to do?

Infinite Replays [3 lines]

Obvious

Jump/Grav Values [29 Lines]

This changes the gravity of the game and I guess the height of character's jumps?

Frame Speed Mod

Not sure what this is.

Frame Speed Mod Data

Not sure what this is.

Frame Speed Mod Engine

Not sure what this is.

Character ID Fix

Not sure what this is.

Dash Cancel

Is this where you can cancel a dash by crouching?

Bowser Don't Care

These are specific changes to Bowser? What things are changed?

Buffer 23 lines

I'm assuming this removes the buffer system in Brawl which used to be 8 frames I think and this sets it so there's no buffer at all?


Sorry it's a lot of questions, but it's also good to have all written down for others to know what exactly has been changed when they get the newest version of Brawl+
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I feel so out of touch when I read this code list. I keep promising myself I'm going to be trying out all of the new codes soon, so I guess I'll try this set tonight hopefully.

Can people plz explain what the codes do exactly? (could be good also for when we release the codes to have a full guide with it)

Default Settings Modifier [9 lines]

I'm guessing this makes it so it's automatically team attack on, 4 stocks, 8 min

Level Freezer[Phantom Wings/Almas, 8 Lines]

Whats stages are effected by this? Warioware + Pokemon Stadium2

ASM Codes

Dash Dancing [Phantom Wings, 5 Lines]

Adds dash dancing... yay!

Shield Stun [spunit262, 6 Lines]

Changes shield stun, but idk the values and such. Don't worry its a good value

P.Trainer No Swap on Death [Y.S./Phantom Wings, 11 Lines]

Wouldn't it be better to use the version of the PT code where you hold R when selecting one and you switch to a staminaless unswitchable pokemon, and if you dont hold R your standard trainer?

No Autosweetspot Ledges [spunit262, 7 Lines]

So you no longer snap to the ledge during an upB and can only grab it during other times? Can you still grab the ledge when facing backwards? Is hugging the ledge effected by this? Can ROB and Pit grab the ledge from their upBs?

Hugging still works. The way no ASL works is if your still rising during your up+B you won't snap on. So you just have to sweetspot it properly and your a-ok.

Hitlag Modifier [Phantom Wings/Almas/spunit262, 8 Lines]

Not exactly sure what this does but I have some ideas...

Load this code, do falcon's knee as a prime example. Speaks for itself lol.

Character Specific Launch Modifiers [Almas, 29 Lines]

This changes how far a character is launched when hit? Who is effected by this code?

No this is the framework used to modifier Character Specific Short Hops and Full Hops and Fast Fall Speeds.

Character Specific Gravity Modifier [Almas, 14 Lines]

This changes the gravity for some characters? Which ones and how so?

Look in the OP, you'll see a chart, this is the framework for changing gravity settings.

Constants

No Stale Moves/Keep Fresh Bonus [spunit262]

So moves no longer decrease in damage and knockback? or just one of these things

Tripping Rate Modifier [KirbyIsCool]

No tripping obviously

Triple Jump Fix [Phantom Wings, spunit262]

What glitch needed to be fixed? Youtube it, its something minor but its a 1 liner fix.

P.Trainer Infinite Stamina: [Phantom Wings, spunit262]

See note on above PT code

Hitstun [Phantom Wings, spunit262]

Changes hitstun. Is this the old hitstun 2.0 code made a while ago? No, its a fancy 2 liner now.

FastFall on C-stick MOD [spunit262, Phantom Wings]

Makes it so you don't fast fall when hitting c-stick down? Yup

PS Mod [spunit262]

This changes how powershielding works? I guess it makes it harder to do?

Yup, changes the window to 2 frames instead of 4.

Infinite Replays [3 lines]

Obvious

Jump/Grav Values [29 Lines]

This changes the gravity of the game and I guess the height of character's jumps?

Look in the OP for a chart of all the changes. Characters play beautifully.

Frame Speed Mod

Not sure what this is.
This allows us to individually modify the frame speeds of any characters move in the game. See how ganons jab is now 1.7x faster.

Frame Speed Mod Data

Not sure what this is.
This is the data area of which chars we modify and the lag cancel speeds, etc.

Frame Speed Mod Engine
This merges a lot of codes into one, allowing to modify techroll speed, auto–l cancel speed, etcetc
Not sure what this is.

Character ID Fix

Not sure what this is. Neither do I, we were just told to include to to make the Frame code work.

Dash Cancel

Is this where you can cancel a dash by crouching?

Bowser Don't Care

These are specific changes to Bowser? What things are changed?
We make him a tank!

Buffer 23 lines

I'm assuming this removes the buffer system in Brawl which used to be 8 frames I think and this sets it so there's no buffer at all?
Changes Buffer to 1 frame instead of 10.

Sorry it's a lot of questions, but it's also good to have all written down for others to know what exactly has been changed when they get the newest version of Brawl+

Look at all the red for my replies.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
The only nerf we really need for Metaknight whorenado is to give him landing lag on it (can we do that now?)

Also, if we have the code space right now, lets fix Meta downsmash to make it 3/4 speed. DDD jab isnt as important as that.
 

KishSquared

Smash Master
Joined
Jun 4, 2003
Messages
3,857
Location
Osceola, IN
So what all was changed with Bowser? 1% damage reduction on all moves, is that it? Or did you also increase knockback resistance?

So excited to test this...
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
He has slightly floatier physics, making him harder to combo, and the 1% damage resist. The dude TANKS hard. Its crazy.

Immunity to 90% of tornado is hilarious.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
So if you try and slow MKs downsmash it comes out at the exact same speed. BUT, it has more lag after the downsmash. How awesome is that?
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Really? Make it happen.

Makes it still a great move, but makes it punishable.

Tornado lag, and a weight reduction and I think we have him fair.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
There is no way I'm changing that Falcon, I think just about everyone feels he is perfect. He has the PERFECT height right now for linking all his aerials from a short hop and (and FH) and he combos into the knee SO well. Also, SHFFLing works beautifully at this settings and makes FF'ing uairs at the tail a fantastic approach. It also makes cancelling the first half of his nair hit the perfect height for shield poking. I tested his values a lot when choosing these settings and was strictly optimizing him for really high level play. He also recovers just fine.

Also Dark Sonic, we aren't changing anything about the fair besides using .95SH which you said was the good SH height, don't worry!

Almas, I'll toy with your MK whorenado nerf today and see if I can find a value I like for it. Remember, he already has an upgrav nerf so that he dies earlier in this set.
compromise with 1.075? I still feel he is like a fast faller and he is not a fast faller
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
The people LOVE his Falcon, it plays very very well. Can hit everyone, and has a good full and midair jump that allows him to chase.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
compromise with 1.075? I still feel he is like a fast faller and he is not a fast faller
I'd be up for reducing his value if people thought it was a problem. Its just right now all the testers, (I must have at least 20 opinions on falcon), have all raved about him. If people do think its a problem however, I'll change it.



EDIT: MK now has lag after his downsmash. Set his downsmash to .85. It has more lag than his forward smash, but not as much as his upsmash.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
BETA 3 Changelist Write–Up:​

Global Settings Changes:
Added Techroll speed at 1.3

Character Specific Buffs & Nerfs:
Bowser now receives a % damage reduction on incoming moves.
Metaknights Tornado now has more gravity keeping it more horizontal.
Metaknights Downsmash now has more lag after use.
Metaknight now dies a little earlier from reduced upgrav (he doesn't feel different, but dies slightly earlier)
Ganondorf's Jab is now 1.7x faster.
Link's Up+B should now rise about 10% higher.
Grab Releases should no longer work.
Link's ALR is now set to 25%
G&W's ALR is now set to 75%
Ivysaur's ALR is now set to 30%
Falcon's ALR is now set to 40%

Character Specific Gravity Settings:
Code:
Chara	ID	SH	FH	FF	DGrav	Grav	Filler
Mario	0	1.00	1.00	1.20	1.00	1.00	0
DK	1	0.85	1.00	1.40	1.00	1.00	0
Link	2	1.00	1.025	1.20	1.15	1.00	0
Samus	3	0.80	1.00	1.30	1.00	1.00	0
Yoshi	4	1.05	1.025	1.20	1.175	1.00	0
Kirby	5	1.00	1.00	1.10	1.00	1.00	0
Fox	6	0.90	1.10	1.15	1.20	1.10	0
Pikachu	7	1.00	1.00	1.15	1.00	1.00	0
Luigi	8	0.95	1.00	1.20	1.00	1.00	0
Falcon	9	0.90	1.10	1.15	1.20	1.10	0
Ness	A	0.95	1.025	1.20	1.175	1.05	0
Bowser	B	0.95	0.95	1.20	1.03	0.95	0
Peach	C	0.95	1.025	1.20	1.175	1.05	0
Zelda	D	0.95	1.00	1.20	1.00	1.00	0
Sheik	E	1.00	1.00	1.00	1.00	1.00	0
Clim 	F	0.80	1.05	1.30	1.00	1.00	0
Marth	11	1.00	1.03	1.20	1.18	1.05	0
G&W	12	1.00	1.00	1.10	1.00	1.00	0
Falco	13	0.90	1.05	1.15	1.20	1.10	0
Ganon	14	1.025	1.05	1.10	1.00	1.00	0
Wario	15	1.00	1.00	1.20	1.00	1.00	0
MK	16	0.85	0.90	1.30	1.10	0.95	0
Pit	17	1.00	1.00	1.20	0.95	1.00	0
ZSS	18	0.90	1.00	1.20	1.05	1.00	0
Olimar	19	0.95	1.025	1.20	1.175	1.05	0
Lucas	1A	1.00	1.00	1.20	1.00	1.00	0
Diddy	1B	0.95	1.025	1.20	1.15	1.05	0
Chariz	1D	1.00	1.025	1.20	1.15	0.95	0
Squirt	1E	0.90	1.05	1.30	1.05	1.00	0
Ivysaur	1F	1.025	1.025	1.20	1.05	1.00	0
Dedede	20	1.00	0.95	1.20	0.95	1.00	0
Lucario	21	0.90	1.025	1.20	1.175	1.05	0
Ike	22	1.00	1.05	1.10	1.025	1.025	0
ROB	23	0.95	1.025	1.20	1.15	1.05	0
Jiggs	25	0.95	1.00	1.30	1.00	1.00	0
Toony	29	1.00	1.00	1.30	1.15	1.00	0
Wolf	2C	0.90	1.10	1.15	1.20	1.10	0
Snake	2E	0.95	1.40	1.20	1.175	1.05	0
Sonic	2F	0.95	1.00	1.30	1.25	1.00	0

Logic Behind Such Changes:
Metaknight nerfs are fairly self explanatory, we want his downsmash to still be good, but be punishable, so it has more lag after use. His whorenado now is not as versatile as it can barely change in height. Furthermore, he dies a bit easier now as his normal grav is now less, but his values adjusted so he still plays similarly to before.

Bowser Changes –*He Don't Care! Make bowser a bit more of a tank with damage reduction code. This makes him take less damage from low hitting damage attacks such as jabs and whorenado.

Ganondorf –*Needed a more defensive option with a speedy jab. Feels great.

Link – Recovery needed a slight buff. His gravity was also modified to allow for SH dairs off the edge. His ALR is also better now to slightly increase the usability of uair and dair on the stage as kill options.

G&W –Key Spam and Case were very powerful at current values. Raised ALR a bit to make them slightly more punishable.

Falcon – He lacks approaches, made ALR at 40% instead of 50 in an attempt to make his approaches slightly better.

Ivysaur –Increase usability of fair and bair with ALR of 30%.


Gravity Changes: A lot of the great play from Beta 2 was preserved. The most noticable changes affect the large heavies such as Bowser and Ganondorf and Charizard to try and increase their floatiness and usefulness. Some floaties were determined to play more efficiently with less gravity such as mario and were readjusted to be less gravity intense. Further optimizations were made from player feedback such as reinstating Lucas' autocancels as well as SH dairs off the edge as Link. Overall, every character feels very very polished.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
The people LOVE his Falcon, it plays very very well. Can hit everyone, and has a good full and midair jump that allows him to chase.
I think he could play a little better if he was slightly more floaty with the sh and fh adjustments to compensate of course
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Anticipated changes for Gold Release 1:
Give Olimar and Ivysaur 3 Tether Attempts
Fix Snake Tilt, Sheik Tilt and Pika Downthrow Knockbacks
Possibly add 5 frame landing lag to air dodges
Working Aerial Momentum code
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
im sorry i forget, whats ALR again?

however all these changes completely blow my mind. i didnt know we had codes that can change like everything about moves lol. as for fixing some characters, i guess il offer some advice on characters im familiar with:

ROB

-Increase the speed of his jab slightly
-Decrease some of the landing lag from his dair a bit
-Make his uair do slightly less damage
-Make his fsmash have stronger knockback
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
ALR is Aerial Lag reduction.

Modification of a move's KB/Damage is still a work in progress. I agree on the FSmash part, though ;p.

Code:
RSBE01
Smash Bros Brawl (US)

Brawlplusery Codeset V3 Beta

WiiRD Codes

Default Settings Modifier [9 lines]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 00000104
0417F364 04000A00
0417F368 08010101
0417F36C 01000000
E0000000 80008000

Level Freezer[Phantom Wings/Almas, 8 Lines]
4A000000 90000000
1416A904 BF800000
22623090 00000014
22623090 0000001C
1416A904 3F800000
E0000000 80008000

Buffer [Phantom Wings, 23 lines]
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
1400015C 00000001
14000150 00000001
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000

ASM Codes

Dash Dancing [Phantom Wings, 5 Lines]
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000

Shield Stun [spunit262, 6 Lines]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9C000B 3B9C0016
38800005 7F9C23D6
60000000 00000000

P.Trainer No Swap on Death [Y.S./Phantom Wings, 11 Lines]
C2816AF4 0000000A
3E408062 3A523320
3A60FFFF 3E730001
7E732038 1E730244
7E529A14 80120000
2C00001D 41800024
2C000022 4181001C
2C170115 41820014
38A5FFFF 2C050000
40800008 38A00002
7C0802A6 00000000

No Autosweetspot Ledges [spunit262, 7 Lines]
C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000

Character Specific Launch Modifiers [Almas, 29 Lines]
C285765C 0000001C
3FA0805A 63BD92C4
2C002F00 4082000C
C3FD0000 480000BC
2C002F20 4082000C
8083C594 48000034
2C002F14 4082000C
8083C59C 48000024
2C002F40 4082000C
8083C574 48000014
2C002F5C 41820008
4E800020 8083C558
3FA0805A 63BD9200
83DD0000 57C5463E
7C052000 4182001C
3BBD0004 3FE0805A
63FF929C 7C1DF800
4082FFE0 4E800020
2C002F20 4082000C
57C0673E 48000028
2C002F14 4082000C
57C0873E 48000018
2C002F40 4082000C
57C0C73E 48000008
57C0A73E 1C000004
3FA0805A 63BD929C
7FBD0214 C3FD0000
EC3F0072 4E800020
60000000 00000000

Character Specific Gravity Modifiers [Almas, 21 Lines]
C281CAD0 00000014
2C080000 41820094
3D80805A 618C9200
8088F5A0 2C09FFFF
40820014 2C040002
40820034 C2EC00A4
4800006C 2C040016
40820024 3C60805B
60634FD8 2C170117
4182000C 7C171800
4082000C C2EC00D0
48000044 80AC0000
54A3463E 7C032000
4182001C 398C0004
3C00805A 600092A0
7C0C0000 4082FFE0
4E800020 54A5E73E
1CA50004 3D80805A
618C92A0 7D8C2A14
C2EC0000 EC370072
4E800020 00000000

Hitlag Modifier [Phantom Wings/Almas/spunit262, 8 Lines]
C2771EAC 00000003
1C840005 3884000A
39C0000A 7C8473D6
2C040000 00000000
C2876220 00000003
1C840005 38840014
39C0000A 7C8473D6
80660064 00000000

Bowser's Thick Skin [Almas, 8 Lines]
C276967C 00000007
3C60805A 606392AC
C0030000 8004C690
2C00000B 40820018
FC010040 4080000C
EC210828 48000008
EC210028 3C6080AD
60000000 00000000

Character Id Fix [spunit262, 3 Lines]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000

Frame Speed Mod Engine[Phantom Wings/spunit262, 21 Lines]
C2766C20 00000014
D01F0010 3C008180
807D0008 8063FFFC
7C030000 4080000C
80630030 48000008
386000FF 809D0014
C0240040 FC40081E
D8410008 8001000C
FC210028 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820048 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
FC21002A C04283D8
FC011040 40A00008
FC201090 D0240040
60000000 00000000

Dash Cancel [Phantom Wings/spunit262, 8 Lines]
C2764EBC 00000007
90810014 54846CFE
2C0417E5 41A00024
8081009C 80A4007C
80A50038 2C050005
40A20010 3C004F00
80840014 90040040
60000000 00000000

Constants

No Stale Moves/Keep Fresh Bonus [spunit262]
02FC098A 00110000

Tripping Rate Modifier [KirbyIsCool]
0481CB34 C0220020
045A9340 00000000

Triple Jump Fix [Phantom Wings, spunit262]
04858DCC 38830003

P.Trainer Infinite Stamina [Phantom Wings/spunit262]
04A8BDAC 60000000

Hitstun [Phantom Wings, spunit262]
02B88F48 00030001
04B87AA8 3EF851EC

C-Stick Fastfalls Modifier [spunit262/Phantom Wings]
0485E27C 40A20008
0485E278 2C000001

Powershield window Modifier [spunit262]
04B88F20 00000002

Infinite Replays [3 lines]
040E5DE8 60000000
04953184 60000000
04953224 60000000

Jump/Grav Values [29 Lines]
065A9200 000000DC
0044C440 0114F440
0245CA40 0304E440
0465CB40 05448440
0628AC80 0744A440
0834C440 0928AC80
0A35CB60 0B33C530
0C35CB60 0D34C440
0E444440 0F06E440
1145CB60 12448440
1326AC80 14568440
1544C440 1612E830
1744C340 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2043C340 2125CB60
22468550 2335CA60
2534E440 2944EA40
2C28AC80 2E3FCB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000

Frame Speed Modifier Data [12 Lines]
065A9400 00000058
14000024 3FD99999
1600002F 3F59999A
02000018 40800000
09000018 40200000
12000018 3FAAAAAB
1F000018 40555555
FF000018 40000000
FF000074 40800000
FF000061 3FA66666
FF000040 3FAA9FBE
FF000041 3FAA9FBE
Releasing in 1hr.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
as soon as i get home im gonna load up this list and hopefully il smash with some ppl tonight and test it out with some vids.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
AABBYYYY ZZZZZZZZ

AA is character ID (same list as in the character specifics mod thread, if set to FF it affects all characters), BB is initial frame (always set to 0 at this point in time), YYYY is animation ID, ZZZZZZZZ is a float ratio to increase the animation by. As a note - if you want to use both general and character specific stuff (like has been done for Link's lag reduction compared to everyone else's), make sure the character specific stuff is first.

All should be the same in PAL unless they used different animation IDs, but i don't think they did. The most notable differences will be that this code affects aerial landing lag and the speed of the ledge grab animation, so it'll be easy to see if it works.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I made a small falcon tweak.

Code:
Jump/Grav Values [29 Lines]
065A9200 000000DC
0044C440 0114F440
0245CA40 0304E440
0465CB40 05448440
0628AC80 0744A440
0834C440 09189C70
0A35CB60 0B33C530
0C35CB60 0D34C440
0E444440 0F06E440
1145CB60 12448440
1326AC80 14568440
1544C440 1612E830
1744C340 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2043C340 2125CB60
22468550 2335CA60
2534E440 2944EA40
2C28AC80 2E3FCB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000
Changes:
Falcon full gravity from 1.1 to 1.075
Fast fall from 1.15 to 1.125
Sh from .9 to .85 to compensate for slightly more floatiness
Fh kept at 1.1 because ledge hop nairs was hardly possible
kept down grav at 1.2

I think this falcon makes more sense and feels better.


What is the hitlag code? 50% plus 1? If so I changed it to 40% hitlag + 1 which makes harder hits not as jarring while keeping the smaller moves relatively untouched and I think this is a good setting
 
D

Deleted member

Guest
AABBYYYY ZZZZZZZZ

AA is character ID (same list as in the character specifics mod thread, if set to FF it affects all characters), BB is initial frame (always set to 0 at this point in time), YYYY is animation ID, ZZZZZZZZ is a float ratio to increase the animation by. As a note - if you want to use both general and character specific stuff (like has been done for Link's lag reduction compared to everyone else's), make sure the character specific stuff is first.

All should be the same in PAL unless they used different animation IDs, but i don't think they did. The most notable differences will be that this code affects aerial landing lag and the speed of the ledge grab animation, so it'll be easy to see if it works.
I know the system, I wanted to know what values are currently used. the aniID is the same, but I can't get the char specific right. might have something to do with an incorrect port of the ID fix
 

KishSquared

Smash Master
Joined
Jun 4, 2003
Messages
3,857
Location
Osceola, IN
Link's ALR is now set to 25%
G&W's ALR is now set to 75%
Ivysaur's ALR is now set to 30%
Falcon's ALR is now set to 40%
What does this mean?

Anticipated changes for Gold Release 1:
Give Olimar and Ivysaur 3 Tether Attempts
Fix Snake Tilt, Sheik Tilt and Pika Downthrow Knockbacks
Possibly add 5 frame landing lag to air dodges
Working Aerial Momentum code
Completely disagree with Olimar, his recovery is pretty much his only weakness. That's a very significant change to make on a character.

I'm not sure that air-dodging needs landing lag. Air-dodging next to someone is almost always a bad idea as it is. Let's not change the physics so soon.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Aerial Lag:
Link: 4 float
G&W: 1.333 float
Ivysaur: 3.333 float
Captain Falcon: 2.5 float
Everyone: 2 float

Neutral Attack:
Ganondorf: 1.7 float

Ukemi Roll:
Everyone 1.3 float

Grab Escape Ground/Air:
Everyone: 1.333 float

Down Smash:
Metaknight: 0.85 float

Ledge Grab:
Everyone: 4 float

ALR is the lag from an Aerial Attack. It's like L cancelling being done for you. Except it reduces it by slightly different amounts for different characters now.
 

KishSquared

Smash Master
Joined
Jun 4, 2003
Messages
3,857
Location
Osceola, IN
Oh, what's the generic one?

So I already found a lock-up glitch by accident. I was playing with MK against a CPU Bowser, and I left items on by accident. He got a Smash ball and transformed, and Gigabowser was no longer immune to the tornado (lol). The problem is that when he transformed back to Bowser, it locked up :(

Also, did you change something so that it defaults to 4 stock 8 minutes TA on????

EDIT: Tried it again, this time I was Bowser. I got a Smash Ball, transformed, and transformed back without it locking up. Then I got it again and it locked up as I was transforming TO Gigabowser.

Waaah???
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Actually I forgot one change

Code:
Jump/Grav Values [29 Lines]
065A9200 000000DC
0044C440 0114F440
0245CA40 0304E440
0465CB40 05448440
0628AC80 0744A440
0834C440 [B]09189D70[/B]
0A35CB60 0B33C530
0C35CB60 0D34C440
0E444440 0F06E440
1145CB60 12448440
1326AC80 14568440
1544C440 1612E830
1744C340 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2043C340 2125CB60
22468550 2335CA60
2534E440 2944EA40
2C28AC80 2E3FCB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000
Changes:
Falcon full gravity from 1.1 to 1.075
Fast fall from 1.15 to 1.125
Sh from .9 to .85 to compensate for slightly more floatiness
Fh kept at 1.1 because ledge hop nairs was hardly possible
Down grav is 1.25 instead of 1.2

I think this falcon makes more sense and feels better.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Also, did you change something so that it defaults to 4 stock 8 minutes TA on????
Yes we did. That's the default settings mod. =)

Grab Escape Ground/Air:
Everyone: 1.333 float
Can I just say that I think this is stupid? Number of frames of ground escapes for most characters = 30. Number of frames for releases for most characters = 30. Um.... does anyone else notice a problem here? By making this affect everyone the person who escaped the grab has frame advantage. It should only affect the characters who can get grab release chain grabbed, and only those characters, bringing them down to the regular 30 frames the rest of the cast has. This means that it helps out ness and lucas without giving half the cast the ability to hit back after escaping.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Can I just say that I think this is stupid? Number of frames of ground escapes for most characters = 30. Number of frames for releases for most characters = 30. Um.... does anyone else notice a problem here? By making this affect everyone the person who escaped the grab has frame advantage. It should only affect the characters who can get grab release chain grabbed, and only those characters, bringing them down to the regular 30 frames the rest of the cast has. This means that it helps out ness and lucas without giving half the cast the ability to hit back after escaping.
So Im confused. Are you for or against exploiting ****ty programming to be used as a viable combo starter tactic?
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Ok, so far definite modifications for Gold 1:

Ness higher SH
D3 higher Full Hop
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Ok, so far definite modifications for Gold 1:

Ness higher SH
D3 higher Full Hop
Ness higher sh? Why? What does he gain from that? I could maybe see lowering it if it didn't interfere with his finished aerials, but why raise it? I'm pretty sure all his aerials already finish before he hits the ground, so it wouldn't help him there... all raising his sh does is make it harder to hit people close to the ground and slow down his shffls.
 

Osi

Smash Ace
Joined
Jul 1, 2007
Messages
580
Location
In a dream
I tried both shanus and kupo's falcon setting posted, and I must say I like Shanus's a lot more. I never had an issue with recovery or the weight before, and changing him off of shanus's code offered no benefits I'd see worth losing that falcon for. I really think falcon was perfect on his setting, and should be locked as one of the finished characters.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
I tried both shanus and kupo's falcon setting posted, and I must say I like Shanus's a lot more. I never had an issue with recovery or the weight before, and changing him off of shanus's code offered no benefits I'd see worth losing that falcon for. I really think falcon was perfect on his setting, and should be locked as one of the finished characters.
What was your deciding factor? Was it the FF which I have no problem adjusting back to the norm. I don't doubt shanus' falcon is good but the question that I ask is are these settings too good? We have the tools to make characters really really great but is that what's best for the game? To give them god like air control (not necessarily saying so with shanus') and stuff like that? Does shanus' settings seem too good or not and why? I don't want us to go overboard with making the settings "too good" if you know what I mean.
 
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