Celebi says hi. The disappointing thing about Shaymin is that it's one of the only legendaries that have shallow movepools. IMO, it's the massive movepools that makes legendaries ubers. Also, Shaymin does have an alternate form in Pokemon Platinum, that may be the source of the ninja skills you speak of.
Failed Potato = Sky Forme Shaymin. That's what I call it, because it is a failed potato, end of story.
Celebi may be part Grass type, but first of all, it's a dual-type. Second of all, it's an event legendary which I have never been able to obtain legitimately (to my great disappointment). I want an in-game Grass Legendary that's really epic, like Mewtwo epic.
Gen I
-- In my opinion, the Pokemon in this gen were even weirder than the ones in the newer generations. Seriously, Mr. Mime and Jynx didn't seem like "Pokemon". They seemed more like humans. Also, there was an assload of useless pokemon in this gen. 80% of the Pokemon weren't worth capturing, and collecting them all felt like you were raising weak Pokemon you would never use again. Attacks didn't even have stats, so it's almost impossible to know how strong an attack really is. Learning moves is like, "Hey! This animation looks cooler so I'll keep this attack!". Nobody can tell whether flamethrower is better than fire spin. The same problem goes with accuracy. Battling via link cable was also pretty lame. After the new features added in the next generations, r/b/y seemed like crap.
If you ask me, Mr. Mime and Jynx are still too humanoid.
And R/B/Y seeming like crap...how
dare you! I can see where you're coming from, but yeah, first gen will always win at life.
Gen II
-- Significantly better than the original. More Pokemon made catching them all seem impossible, but as you get farther in the game, you realize that there's only 100 more to go, and it seemed plausible. Being able to press A to use an HM on the field (i.e. surf and cut) was a huge time saver. Numbers were added to tell how strong a move was too. Being the only Pokemon game with two regions made this game stand out. Up to 16 badges could be collected, too bad you can only see 8 of them. Breeding Pokemon was introduced. Legendary dogs that run away from you...There's a lot more this gen has to offer, but I haven't played it in a while. This game was one of the best, however still has the issue of useless Pokemon.
Second gen definitely had some features that make the first gen games (almost) unplayable. It comes in a very close second for me.
Gen III
-- Personally, my favorite of all generations. RUNNING was introduced, pure win. 202 Pokemon in the Pokedex, because of this I actually tried completing my Pokedex, and succeeded. I recommend the newer Pokemon games to have around 200-300 Pokemon, just like what r/s did by removing some Pokemon. By removing the less popular Pokemon, the more useless Pokemon seemed to have vanished away. Though useless Pokemon were still evident (Spinda... he's still good for EV training sp.atk), they were less common. Two different bikes made exploration *gasp* FUN! Backtracking to explore new areas was enjoyable with HMs, but now you can actually do some exploration without the help of your Pokemon. Doing bunny hops with the Acro Bike will never get old, as re-trekking through the Sky Pillar with the Mach Bike. Tons of new attacks, abilities, pokemon contests, tons of berries, double battles, and secret bases made everything a fun experience. The trick house (whatever it's called) south of Mauville City was one of my most favorite things in the whole game. I also love the ocean. Back in the day, surfing in water had the same wild pokemon rate has grass. Surfing no longer gives you a billion random battles with Tentacool! Team Magma and Team Aqua, villians with *gasp* realistic goals! Easily most improved Pokemon game[/QUOTE]
3rd gen I also really liked. It still loses to the first two gens for me, but I'm a total retro geek (just look at my avatar
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) so that's not exactly surprising. The Pokemon introduced bugged me, but other than that, it was a great gen. Well, that and the evil organizations.
REALISTC goals? Turning the world into completely water/land is realistic? Meanwhile, instead of just...oh,
capturing the Pokemon, they use little orbs to try to control them and fail. Unrealistic goals and stupid, in my opinion. At least Team Rocket seemed evil.
Gen IV
-- WiFi, massive Pokedex, Poketch, and many other features made their debut in d/p. Team Galactic were total pushovers... with good taste in music. Some evolutions weren't needed, others just needed better sprites. Gastrodon looks ugly as **** from behind (literally). Tangrowth wasn't very creative, Lickilicky needed a new name, and less body fat. Seriously, Lickitung needed an evolution, but not into THIS thing... I'd rather have a Lickitung with two heads than Lickilicky. Probopass needs a Mario stache', not this chimney cleaner. Having ALL 493 Pokemon in the Pokedex makes it near impossible to complete. The new Pokemon contests require timing and luck instead of skill (r/s). If the new Pokemon didn't suck, pokemon contests strill require skill, amity park lets you bring in what YOU think pokemon are cute, etc etc... d/p could've been better. Many, many apps on the Poketch were useless. If more sidequests, and maybe some story required you to use the Poketch, it would've been cool. The only real use I had for it was to find hidden items (good), see when my pokemon laid an egg (good), find cresselia and azelf (okay I guess), and to check my Pokemon's friendship (good). Everything else was mostly crap. The underground had so much more potential, they could keep the ability to fight the owner of the secret base, and let the other player's secret base stay there instead of disappearing when they had to go. If the underground actually progressed the story, it would've been cool. But it was just a side feature, so that random npcs could talk about how "cool" it is. Capturing Spiritomb was also a hassle.
Correction; Probopass needs to fall off a cliff, at the bottom of which there is a pit of poisoned, very sharp, spikes. And then acid needs to be poured on it. It fails in life.
Another correction; you mean Mesprit, not Azelf. But yeah, I think I might've been better off without the app...that way I wouldn't have to catch either of those Pokemon (Cresselia especially).
Now that the bad is done, some good parts include physical/special split. I always wanted this since gen I. New attacks are very refreshing. New effects for attacks are also nice (gyro ball ftw). Battling mechanics are very well suited for competition. New type combinations are also very interesting (toxicroak=awesome). I only wish there were more Pokemon with the same type pairing, instead of recycling old type pairings (i.e. more water/steel, less water/ground we have 4 of them already: quagsire, whiscash, swampert, gastrodon). Tons of new hold items makes competitive battling even more interesting. Light Clay to extend Reflect and Light Screen's longevity, Heat Rock, Wet Rock, etc for extending weather. If only if there was something to improve Tailwind... it only lasts 3 turns instead of 5, and there's no item to improve it. Trick Room allows the originally useless Pokemon to have some potential. Shuckle+Trick Room+Power Trick= moar power than Deoxys-f and Marowak with Thick Club. In conclusion, d/p is good for competition, horrible for story.
tl;dr: III>IV>II>I generations.
D/P did have a lot of very sensible additions. The Physical/Special split was really necessary, and they did add a lot of nice hold items.
As for your final analysis, in theory, I think that's how it should work. However, I think the fact that I'm the most nostalgic person you'll ever meet, that I'm totally against new games, and that Generation 1 is just AWESOME in many ways (despite the lack of some features) changes that to a numerical order instead. Something about Generation 3 really caught my eye, but I still like the first two gens better. I don't pretend to understand it.
****it, I have gorilla glue stuck on my fingers AND NOW THE KEYBOARD.
You do not understand how much I just erupted with laughter. I'm not entirely sure why it was so funny to me but it was...it was like a "lolcano" (
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).
I think that the first generation is the best. I've had it a lot longer than Emerald, Gold, etc., but it is the only one that doesn't get boring. Also, who agrees with me in saying that Emerald, silver, diamond, and other non-1stgen. games get boring once you've restarted it after beating it the first time?
I agree. I know it makes no sense, but honestly, that's how it works for me. I enjoy replaying them so much more than the other games.
LOL-
Goldeen
Seaking
Can't forget the fishiest of FISH!
Yeah, I realized I forgot those afterwards, and...yeah, I was too lazy to add them. I figured you guys got the point.
I will forever love the 1st generation, because Squirtle was my first ever pokemon.
I would also like to add that the 4th generation isn't that bad. I brought us Torterra and Lucario, so it's not a complete letdown. Although, I do question the Lickylicky. What compeled them to make that thing? It's creepy, like a quagsire.
Agreed, I'm going to have to use that now.
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