Shai Hulud
Smash Lord
"If you can't beat it, ban it" is the epitome of the scrub mentality. It doesn't matter how easy wobbling is. It's not game-breaking, so stop crying about it and figure out how to beat it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
fair enough; however let me modify my argument. Obviously if you could DI out of a given move at any %, comboing would be impossible. I assume you are reffering to things like chaingrabs when you say % specific escape; I have no problem with this b/c they still afford the person being thrown a few chances to get away. According to Wobbles the Phoenix, once he starts the wobble, it only ends if he messes up. You might as well put your controller down. What other combos does this apply to?''no other move leaves the victim no method of escape. this is the only combo in the game that you can't get out of.'' - tarheeljks
Now that's a better argument. But it is false to some extent: There are plenty of combos that are inescapable in this game when properly executed, even WITH PROPER DI. However, they are most of the time character and percentage specific.
If you truly have no problem with the fact that the infinite is easy to perform, then you gotta respect the fact that the infinite, when properly executed, has the right to be inescapable like many other combos in this game.
When I was referring to other combos, I wasn't talking about chaingrabs, although they could fit in there to a certain extent. There are plenty of combos out there that are guaranteed/semi-guaranteed at specific percentages, and they won't work only if the player doing the combo messes up. Sure these combos will require alot more of skill in order to have perfect execution every time, but hey, you said earlier that skill doesn't matter...fair enough; however let me modify my argument. Obviously if you could DI out of a given move at any %, comboing would be impossible. I assume you are reffering to things like chaingrabs when you say % specific escape; I have no problem with this b/c they still afford the person being thrown a few chances to get away. According to Wobbles the Phoenix, once he starts the wobble, it only ends if he messes up. You might as well put your controller down. What other combos does this apply to?
See, you found the answer to the question by yourself! Either pick ICs or become better than the IC player!The problem is when the move becomes so much more powerful than any other move that the only recourse is to pick the same broken character, as clutch seems to be suggesting, or to be about 3x more skilled than the IC player so as to not leave yourself open for seven frames.
No they didn't ban **** in MvC2...Please correct me if I am wrong. I don't know much about MVC2. Didn't they ban Akuma because of his fireballs raining down at a 45 degree angle. I guess MVC2 players have a scrub mentality. They couldn't beat it, so they banned it.
It's easy once you get it started, but getting a grab with the ICs synched up against someone who knows what he's doing is fairly difficult.its not hard at all... it takes like one small practice session to find the timing... the only hard part is landing the grab against someone who knows they will die if they get grabbed (with nana around)...
Exactly what I'm saying... It's just hard to land that syncd grab vs people who know what they're doing... Not everyone jumps right into your shield grabs...It's easy once you get it started, but getting a grab with the ICs synched up against someone who knows what he's doing is fairly difficult.
Yeah, because the ICs have a pretty short grab range, you can't shield-grab a lot of aerials if your opponent spaces them appropriately. You can't shield-grab a Falco or Fox who L-cancels into JC shines. It's very hard to shield-grab a Marth unless the Marth is ********.Exactly what I'm saying... It's just hard to land that syncd grab vs people who know what they're doing... Not everyone jumps right into your shield grabs...
The freeze glitch has a serious risk of infinite stalling. What if Nana does up-throw and freezes with that? What if you accidentally hit the opponent too high to grab (sometimes when the opponent is frozen he moves slightly up when struck and never seems to move back down)? Sometimes the results of the freeze glitch cannot even be controlled by the Ice Climbers, while with wobbling they are always in control.i'm not suggesting that it be not be banned b/c it's avoidable. i think it breaks the game. if the freeze glitch is banworthy why isn't the wobble?
I can wobble indefinitely. It's easy. The only time I tend to mess up is right near the beginning if my opponent is mashing the buttons extremely loudly or something else that distracts me before I get it set up.I have a way to beat the infinite. If the other guy is using it simply to annoy you and you cant break free, just punch him in the face. Instant win if you ko him.
For real though, nobody wobbles to stall a match. Button mashing fails at life, and the rhythm is screwed up real easy by your own thoughts so it doesnt even last long. Hence it's impossible to use as a stall, and therefore has no reason to be banned. imo, its a fair way to gain cheap damage, much like Fox's laser is a fair way to gain cheap damage, even easier in fact, so why not ban fox too?
LOL!!! im gonna MM you. but wait! its my ruleset. youre banned. YAY I WIN!!!i'm using the word broken denotatively. as far as i'm concerned banning it is beating it.
lol wobbleing isnt that bad and why do you hate it so much who has ***** you so bad with the wobbles to make you hate it this much??? i have been wobbled a couple times and it dosent piss my off at all i know i can do it but its my fault for getting grabbed before killing nana that is how i see it atleast if you kill nana the wobbles is gone.now what i realy hat is jiggly her down b is a ****in kill like after 10 damage no matter what and me as fox as my main all she has to do is grab me and throw me up fast enough before i di and no its not that simple to di it for me i know it seems simple but play like king or mango lol as fox and it will happen and even gayer she can throw you off and hit just tap you like twice and your dead there is so many gay things in this game but trying to ban them is not the way find a way around it like the wobbles kill nanai'm using the word broken denotatively. as far as i'm concerned banning it is beating it.
Why not read some of the posts before making one of your own, eh? Oh, and for the earlier discussion about the word broken, I see "broken" as an unintended creation/development flaw that imbalances the game. Ice Climbers, I don't think, were meant to be able to Wobble, hence, the wobble is broken, IMO. Fox's shine was also not supposed to have offensive capabilities. It, too, is broken. The difference is that Fox's shine requires substantial technical skill to be able to use effectively, thus rendering a reward for the player with that amount of skill to harness, and thus not being "cheap." Wobbling requires minimal skill, hence it is "cheap."Ok so Wobbling is cheap woo hoo we have established that. All I am saying is that people are going to natuarally complain about **** in this game and we know it. If it isn't this then it is CGing if it isn't CGing then there is gonna be Fox's Waveshine. THIS THREAD HAS NO PURPOSE BESIDES POINTING OUT THE FACT THAT YOU ALL DON'T LIKE IT THAT WOBBLES WON USING THE INFINTE GRAB. I BET IF YOU NOOBS WON USING IT YOU WOULDN'T GIVE A **** ABOUT THREADS LIKE THIS I AM OUT THIS CRAP SHOULD BE CLOSED.
lol that was his second post and he made more sence than all 14 pages of this thread XPhttp://www.sirlin.net/archive/playing-to-win-part-1/
read this
I would argue that until the IC's become unbeatably dominant, there's no reason to gripe about the chain grab. Until we see wobbles (or some other IC) winning every tourney consistently, the infinite is just part of the game... because if an IC player isn't winning every tourney, then... well, someone's found a way to beat the grabs, so you can too.
The other articles on the site are pretty interesting too.
PS. the IC's infinite is by no means lose-proof (unlike akuma).
And I don't mean to imply that anyone is a scrub or anything like that, that's just the terminology the author uses.
First of all, thank you for being an intelligent smash newb and not spamming the thread with, "infinite is not cheap, play to win scrubbes roflzzz" I read the article. The way I see it, the infinite is a "bug" in that it immobilizes your opponent's character and kills them no matter what they do. It is an unintended programming flaw, IMO. As the article suggests, we should examine whether the bug is "too much." You are correct in stating that IC's do not currently dominate every major tourney. I think that this is largely attributed to the fact that many players, especially pros, who have spent much time perfecting their mains, do not want to switch to the now unbalanced IC's. However, many amateurs who have not developed their characters as well (including myself) have switched to the IC's and are performing much better than they could with any other character. It is only a matter of time before a third of the smash community reluctantly gives up their main for a chance to perform and defend against the wobble. This is already beginning to occur, as hordes of previously nonexistant IC mains are entering the tourney scene. Why not nip this in the bud right now? IC's have a competent grab game and can infinite chaingrab at least as many characters as Fox can waveshine. The infinite is not lose proof, but it does allow the IC's a large discrepency in skill.http://www.sirlin.net/archive/playing-to-win-part-1/
read this
I would argue that until the IC's become unbeatably dominant, there's no reason to gripe about the chain grab. Until we see wobbles (or some other IC) winning every tourney consistently, the infinite is just part of the game... because if an IC player isn't winning every tourney, then... well, someone's found a way to beat the grabs, so you can too.
The other articles on the site are pretty interesting too.
PS. the IC's infinite is by no means lose-proof (unlike akuma).
And I don't mean to imply that anyone is a scrub or anything like that, that's just the terminology the author uses.