chaddd
Smash Lord
- Joined
- Feb 15, 2006
- Messages
- 1,485
I'm posting this in the IC forums because they have the only REAL infinite in the game.
Honestly, as I read discussions about it, I just don't understand the smash community's viewpoint on infinites. More so the IC infinite. I've been playing competetive fighting games for about 7 1/2 years now, going to tournaments and such. I've seen a LOT worse than the stupid little IC infinite, yet people refer to it like it's the lamest and cheapest thing in existence. I used to be state ranked in Marvel Vs Capcom 2 and Capcom Vs SNK 2. Both of those games had infinites. Infinites so bad that they make the waveshine look like the simplest garbage around.
But for some reason, everyone shares the idea in the Smash community that infinites are bad. A long time ago, I learned that being as cheap as possible in a game is the only way to actually win any tournaments. Top players don't have room for words like "cheap" and "lame". In the Marvel 2 community, we always said that if you ever made a top player call you cheap, you know you had just come up with some awesome strategy.
It's not as though it particularly hard to space an Ice Climber long enough for you to kill Nana. I mean, how hard is it to kill that stupid female dwarf? She just stands there waiting to get punched. There are several tactics to avoid the infinite, expecially at low damage. The idea that people are so afraid of this tactic seems to illustrate the differing level of skill of the average player for a game like Smash, and the average player for a game like Marvel 2.
Infinites aren't cheap. Infinites have been around since Super Street Fighter 2 Turbo (oh yes, have you ever played a good Balrog?). They exist in almost every Capcom fighter ever released, and are not limited to just fighting games, either. Go to YouTube, type in Marvel vs Capcom 2 Infinites, and then re evaluate what you call cheap and broken. I've been trying to figure out forever why when someone comes up with some broken stuff in Smash Brothers, they are immediately shunned and criticized for using it. I, personally, found the Ice Climbers Infinite simple, and the fuss people are making about it is rediculous.
So before I go, I would like to give a few tips to help you not ever get grabbed by the Ice Climbers. And this is all based on the idea that your opponent can flawlessly time the infinite. Ready?
-Pick Falco and spam lasers and shffl. d-airs while running. Sets up some nasty combos, and last time I checked, the IC can't grab Falco out of a well timed d-air.
-Fox with the hop/shine spike action. With how slippery the IC are, it's not difficult to lame them off the stage, a tactic that makes Fox WAY outclass the IC.
-Ganondorf with retreating shffl'd f-airs and tilts is a godly way to space those slippery ******* out of their grab range. And if they block it, they still slide enough for them to be pushed back.
-Marth is the god of all spacers. Just go play around with some forward smashes. The IC slide so much that it's barely difficult.
-Link is pretty good at spacing those Ice Climbers with all his spam.
-Samus is just as good as Link at the spamfest.
Finally, the easiest of all solutions:
-Pick the effing Ice Climbers! The Ice Climbers can't infinite another set of Ice Climbers if you have any idea what you're doing.
Feel free to add what you'd like.
This is simply an effort to get the Smash community to stop TALKING about how lame something is and actually DO something to beat it. When someone comes up with something insanely dirty, don't just complain about how cheap it is, come up with something cheaper! It's all about how you look at the game. The IC infinite is not and never will be the end of smash playing as we know it. Go out there and counter it!
Honestly, as I read discussions about it, I just don't understand the smash community's viewpoint on infinites. More so the IC infinite. I've been playing competetive fighting games for about 7 1/2 years now, going to tournaments and such. I've seen a LOT worse than the stupid little IC infinite, yet people refer to it like it's the lamest and cheapest thing in existence. I used to be state ranked in Marvel Vs Capcom 2 and Capcom Vs SNK 2. Both of those games had infinites. Infinites so bad that they make the waveshine look like the simplest garbage around.
But for some reason, everyone shares the idea in the Smash community that infinites are bad. A long time ago, I learned that being as cheap as possible in a game is the only way to actually win any tournaments. Top players don't have room for words like "cheap" and "lame". In the Marvel 2 community, we always said that if you ever made a top player call you cheap, you know you had just come up with some awesome strategy.
It's not as though it particularly hard to space an Ice Climber long enough for you to kill Nana. I mean, how hard is it to kill that stupid female dwarf? She just stands there waiting to get punched. There are several tactics to avoid the infinite, expecially at low damage. The idea that people are so afraid of this tactic seems to illustrate the differing level of skill of the average player for a game like Smash, and the average player for a game like Marvel 2.
Infinites aren't cheap. Infinites have been around since Super Street Fighter 2 Turbo (oh yes, have you ever played a good Balrog?). They exist in almost every Capcom fighter ever released, and are not limited to just fighting games, either. Go to YouTube, type in Marvel vs Capcom 2 Infinites, and then re evaluate what you call cheap and broken. I've been trying to figure out forever why when someone comes up with some broken stuff in Smash Brothers, they are immediately shunned and criticized for using it. I, personally, found the Ice Climbers Infinite simple, and the fuss people are making about it is rediculous.
So before I go, I would like to give a few tips to help you not ever get grabbed by the Ice Climbers. And this is all based on the idea that your opponent can flawlessly time the infinite. Ready?
-Pick Falco and spam lasers and shffl. d-airs while running. Sets up some nasty combos, and last time I checked, the IC can't grab Falco out of a well timed d-air.
-Fox with the hop/shine spike action. With how slippery the IC are, it's not difficult to lame them off the stage, a tactic that makes Fox WAY outclass the IC.
-Ganondorf with retreating shffl'd f-airs and tilts is a godly way to space those slippery ******* out of their grab range. And if they block it, they still slide enough for them to be pushed back.
-Marth is the god of all spacers. Just go play around with some forward smashes. The IC slide so much that it's barely difficult.
-Link is pretty good at spacing those Ice Climbers with all his spam.
-Samus is just as good as Link at the spamfest.
Finally, the easiest of all solutions:
-Pick the effing Ice Climbers! The Ice Climbers can't infinite another set of Ice Climbers if you have any idea what you're doing.
Feel free to add what you'd like.
This is simply an effort to get the Smash community to stop TALKING about how lame something is and actually DO something to beat it. When someone comes up with something insanely dirty, don't just complain about how cheap it is, come up with something cheaper! It's all about how you look at the game. The IC infinite is not and never will be the end of smash playing as we know it. Go out there and counter it!