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Social Banjo-Kazooie Social Thread - Project Dream Come True!

LightKnight

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Attention, not sure if it's real, but 7.0.0 patch notes leaked. Banjo & Kazooie have 5 buffs listed.

Grab range for all three grabs: regular, dash and pivot buffed in range to match animation
Up Tilt range increased
Down Throw has increased bury time

Will update if this is real.
Oh, thats surprising to me if real! The grab range and bury time are kinda crazy to me but sound like they'd be reasonable and would definitely be nice. Up tilt range increase would be highly appreciated.
 
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KirbyWorshipper2465

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Um. I know he's just messing around, but, too soon.

Attention, not sure if it's real, but 7.0.0 patch notes leaked. Banjo & Kazooie have 5 buffs listed.

Grab range for all three grabs: regular, dash and pivot buffed in range to match animation
Up Tilt range increased
Down Throw has increased bury time

Will update if this is real.
Looks like we won't have long to wait then. Kinda funny how this comes the day after CGE posts his Steve Mayles interview...
 
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3BitSaurus

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A remnant from the Steve/Banjo fan wars.

Apart from that, what do you think of the interview I've linked? Hopefully that'll put an end to urban legends.
I like the info it brings to the table - though it further cements in my mind that if we were ever to get more games for Rare IPs (not even just BK), another studio would have to do it, not to mention the target audience for them is still on Nintendo platforms, so Microsoft would probably want to negotiate with Nintendo to maximize their profits.
 

KirbyWorshipper2465

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I like the info it brings to the table - though it further cements in my mind that if we were ever to get more games for Rare IPs (not even just BK), another studio would have to do it, not to mention the target audience for them is still on Nintendo platforms, so Microsoft would probably want to negotiate with Nintendo to maximize their profits.
Yeah. The issue is that Microsoft doesn't branch out too often with the studios they got right now (heck, Playful's on life support).

The sooner Microsoft goes into multi-platform, the better. :ultbanjokazooie: getting into Smash has advertised their BK releases way more than they themselves ever did.

Also, we've yet to see a release for that Battletoads reboot with the strange art style.
 
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ChunkySlugger72

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I really hope that 7.0 patch update is true, I'm already pretty damn good with Banjo-Kazooie, But I'll take any buffs that can aid me in battle.

I hope that Up Tilt gets a wider hitbox that rivals Snake's Up Tilt and that bury becomes more reliable on the same level of K. Rool's.
 
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Banjoisawesome2020

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CosmicQuark

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I know this might not be the right time, but CanadianGuyEh managed to score an interview with Steve Mayles.

[/SPOILER]
I watched, and it was fine, though I cringed during the Nuts & Bolts discussion. I think it's important and fine to talk about the fan reaction to Nuts & Bolts, and Steve gave candid answers. But the "we don't talk about that" is such a slap in the face to someone who put their heart and soul into that game. I'm one of the more bigger Nuts & Bolts haters, but that felt uncalled for. That's an in-joke between us, not something you bring up to someone who worked on the game.

EDIT:
Attention, not sure if it's real, but 7.0.0 patch notes leaked. Banjo & Kazooie have 5 buffs listed.

Grab range for all three grabs: regular, dash and pivot buffed in range to match animation
Up Tilt range increased
Down Throw has increased bury time

Will update if this is real.
This is 99.999% not true. Don't know what leak you're referring to, but no way will Banjo & Kazooie have the biggest patch of any character all at once covering all the basic issues competitive players have with the character. I encourage people to not be upset if the patch goes live, and Banjo & Kazooie aren't mentioned at all, or even nerfed.
 
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Banjoisawesome2020

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I watched, and it was fine, though I cringed during the Nuts & Bolts discussion. I think it's important and fine to talk about the fan reaction to Nuts & Bolts, and Steve gave candid answers. But the "we don't talk about that" is such a slap in the face to someone who put their heart and soul into that game. I'm one of the more bigger Nuts & Bolts haters, but that felt uncalled for. That's an in-joke between us, not something you bring up to someone who worked on the game.

EDIT:


This is 99.999% not true. Don't know what leak you're referring to, but no way will Banjo & Kazooie have the biggest patch of any character all at once covering all the basic issues competitive players have with the character. I encourage people to not be upset if the patch goes live, and Banjo & Kazooie aren't mentioned at all, or even nerfed.
Don't really care anymore. Game Freak has made me mad again.
 

Guynamednelson

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I really hope that 7.0 patch update is true, I'm already pretty damn good with Banjo-Kazooie, But I'll take any buffs that can aid me in battle.

I hope that Up Tilt gets a wider hitbox that rivals Snake's Up Tilt and that bury becomes more reliable on the same level of K. Rool's.
It's a wishlist, not an actual leak.
 

KirbyWorshipper2465

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I watched, and it was fine, though I cringed during the Nuts & Bolts discussion. I think it's important and fine to talk about the fan reaction to Nuts & Bolts, and Steve gave candid answers. But the "we don't talk about that" is such a slap in the face to someone who put their heart and soul into that game. I'm one of the more bigger Nuts & Bolts haters, but that felt uncalled for. That's an in-joke between us, not something you bring up to someone who worked on the game.

EDIT:


This is 99.999% not true. Don't know what leak you're referring to, but no way will Banjo & Kazooie have the biggest patch of any character all at once covering all the basic issues competitive players have with the character. I encourage people to not be upset if the patch goes live, and Banjo & Kazooie aren't mentioned at all, or even nerfed.
It's been over 18 years, I'd say that Steve has recovered mentally by now. As odd as CGE's behavior is at times (e.g. he tempts fate a whole lot, although it's meant to be a loose casual convo anyway), it's okay to let devs know when they messed up in some way, regardless of how good their ideas are on paper and in execution. Steve can take the constructive criticism. Besides, it would have been difficult to avoid the elephant in the room anyway...

The whole situation at Microsoft, to me, is essentially Welcome to the Chum Bucket.

Between the supposed patch notes and "I heard Tuesday will have a Direct", it's fake news day, apparently.
 
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LightKnight

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Yeah, it's cool though upset right now. https://nintendoeverything.com/pokemon-home-has-a-premium-plan-pricing-outlined/
I know it's not Smash related but just want Pokemon fans to know.
I don't even buy Pokemon games. To me they've always had shady business practices since they first started in red/blue/green. Never agreed with what lengths they go to in expanding their revenue.
Its just a franchise that is appealing to me as I like creatures, powers, and battles. It speaks to the ways I played with toys growing up so the Pokemon franchise is just sorta fun way to continue that as I can use it as a base for furthering creativity.
I've played a few fan games, some of which didn't even use 'Pokemon' and thats been about the extent of my experience with the games. That was enough to dissuade me from playing more of them though cause they can be major grindy time sinkers which I try to avoid nowadays.
 

KirbyWorshipper2465

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I just stick with the manga.

Anyway, okay, so apparently, King Zell, patron saint of leakers (practically flawless record since he works at Nintendo), recently said a statement that implies we could get info about Halo related to the Switch at some point. If it's not a typo, anyway.

May not mean a Smash appearance, but this could get interesting.

In the meantime, I'll just leave this tidbit about early Smash 64 plans here: https://twitter.com/PushDustIn/status/1222005824660226048
 
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CosmicQuark

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It's been over 18 years, I'd say that Steve has recovered mentally by now. As odd as CGE's behavior is at times (e.g. he tempts fate a whole lot, although it's meant to be a loose casual convo anyway), it's okay to let devs know when they messed up in some way, regardless of how good their ideas are on paper and in execution. Steve can take the constructive criticism. Besides, it would have been difficult to avoid the elephant in the room anyway...

The whole situation at Microsoft, to me, is essentially Welcome to the Chum Bucket.

Between the supposed patch notes and "I heard Tuesday will have a Direct", it's fake news day, apparently.
As I mentioned, the issue wasn't him bringing it up--it makes sense to, and Steve's candid enough to do that. It's the way he did it. "Fans didn't have the best reception to Nuts & Bolts--as a fan of the old games, it wasn't what I expected," is reasonable constructive criticism. "We don't talk about that," is unnecessarily mean to say. I think it's fine as fans to say that with each other, but if you're talking to someone who worked on it--be honest, but respectful.
 

Banjoisawesome2020

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I don't even buy Pokemon games. To me they've always had shady business practices since they first started in red/blue/green. Never agreed with what lengths they go to in expanding their revenue.
Its just a franchise that is appealing to me as I like creatures, powers, and battles. It speaks to the ways I played with toys growing up so the Pokemon franchise is just sorta fun way to continue that as I can use it as a base for furthering creativity.
I've played a few fan games, some of which didn't even use 'Pokemon' and thats been about the extent of my experience with the games. That was enough to dissuade me from playing more of them though cause they can be major grindy time sinkers which I try to avoid nowadays.
Yeah, because of this, I am actually more excited for Byleth than Pokemon HOME.
 

KirbyWorshipper2465

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Okay, but this isn't about talking to the queen of England...

Fine, whatever, what happened, happened. We still know that Rare ran out of good ideas and veterans by the time Nuts & Bolts got finished. No amount of /v/'s fanfiction and revisionism can change that.

The actual more concerning thing is that Grant decided to bring up that in-joke ugly Steve render from the Steve/Banjo wars.
 
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Banjoisawesome2020

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Okay, but this isn't about talking to the queen of England...

Fine, whatever, what happened, happened. We still know that Rare ran out of good ideas and veterans by the time Nuts & Bolts got finished. No amount of /v/'s fanfiction and revisionism can change that.

The actual more concerning thing is that Grant decided to bring up that in-joke ugly Steve render from the Steve/Banjo wars.
I am planning my own Banjo-Kazooie fan game.
 

LightKnight

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Attention, not sure if it's real, but 7.0.0 patch notes leaked. Banjo & Kazooie have 5 buffs listed.

Grab range for all three grabs: regular, dash and pivot buffed in range to match animation
Up Tilt range increased
Down Throw has increased bury time

Will update if this is real.
I'd be curious to see all these possible patch notes if possible.
 

CosmicQuark

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As for Grant--I think it's hilarious he retweeted that without knowing what that was about. I hate that image--but there's something also wholesome in Grant discovering that monstrosity and not knowing how to process it as well as the reactions.

I am planning my own Banjo-Kazooie fan game.
I've outlined my Banjo-Threeie game. I've posted it on here a couple of times. I hate doing it, because if a Banjo-Threeie does come out, I don't want "But they didn't do what was in my head" as a thing that crosses my mind. But, whoops, already done. :rotfl: I wish I knew how to make fan games, because I'd love to make it.

Shock Eggs to turn on generators, stun enemies that can't be killed, use on water to destroy big enemies. Rocket eggs which home in on targets, or could be pooped out to give Banjo a vertical speed boost. Shock jumps and flying can be done without pads, worlds are more like TTC where flying any time won't break the game. Solo Banjo given more moves to move acrobatically, while Mumbo is given more moves to give him as much of a versatile moveset as B&K in the beginning of the first game (e.g., swirling his wand around to magically give him a double jump). And his sections are not just "find Mumbo pad and press button." Worlds are unlocked by pictures like in Kazooie, but must be placed in the right spots like Tooie (first level needs only one piece, last one needs all 16, shorter timer). Level ideas: farm, volcanic island, stormy bay, crystal cave, town with hotel and casino sections, Witchywood, moon and alien ship, medieval castle. I actually like the big worlds of Tooie--I think where Tooie faltered was also having less collectibles, by bunching up notes/feathers/eggs. By having 100 single notes, and feathers and eggs individually scattered around, it would be less likely to be confused as to where you haven't been yet. Finding a warp also adds a map you can use as a reference. Keep the level connections of Tooie, but allow for completing each level all at once--just make it really difficult to do so, and make it easier if you backtrack. I'd also like to see character stuff, like Banjo having two bear brothers (three bears reference), using the Grunty's Revenge/Nuts & Bolts idea of Skeleton Grunty in a robot suit. Bring back Tooty, and give her a Kazooie like companion. Bottles is used for B&K moves, while JamJars is used for solo moves. There's so much that could be done, I don't buy the idea that "the well's dried up" on good ideas for another Banjo-Kazooie platformer.
 
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KirbyWorshipper2465

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Ideas like that would work best as long as the devs in question get to be somewhere close to within Nintendo's environment, in which they'd feel the most comfortable doing a proper BK follow-up. The duo were intended as Nintendo characters in mind, after all.
 
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Banjoisawesome2020

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As for Grant--I think it's hilarious he retweeted that without knowing what that was about. I hate that image--but there's something also wholesome in Grant discovering that monstrosity and not knowing how to process it as well as the reactions.



I've outlined my Banjo-Threeie game. I've posted it on here a couple of times. I hate doing it, because if a Banjo-Threeie does come out, I don't want "But they didn't do what was in my head" as a thing that crosses my mind. But, whoops, already done. :rotfl: I wish I knew how to make fan games, because I'd love to make it.

Shock Eggs to turn on generators, stun enemies that can't be killed, use on water to destroy big enemies. Rocket eggs which home in on targets, or could be pooped out to give Banjo a vertical speed boost. Shock jumps and flying can be done without pads, worlds are more like TTC where flying anytime won't break the game. Solo Banjo given more moves to move acrobatically, while Mumbo is given more moves to give him as much of a versatile moveset as B&K in the beginning of the first game (e.g., swirling his wand around to magically give him a double jump). And his sections are not just "find Mumbo pad and press button." Worlds are unlocked by pictures like in Kazooie, but must be placed in the right spots like Tooie (first level needs only one piece, last one needs all 16, shorter timer). Level ideas: farm, volcanic island, stormy bay, crystal cave, town with hotel and casino sections, Witchywood, moon and alien ship, medieval castle. I actually like the big worlds of Tooie--I think where Tooie faltered was also having less collectibles, by bunching up notes/feathers/eggs. By having 100 single notes, and feathers and eggs individually scattered around, it would be less likely to be confused as to where you haven't been yet. Finding a warp also adds a map you can use as a reference. Keep the level connections of Tooie, but allow for completing each level all at once--just make it really difficult to do so, and make it easier if you backtrack. I'd also like to see character stuff, like Banjo having two bear brothers (three bears reference), using the Grunty's Revenge/Nuts & Bolts idea of Skeleton Grunty in a robot suit. Bring back Tooty, and give her a Kazooie like companion. Bottles is used for B&K moves, while JamJars is used for solo moves. There's so much that could be done, I don't buy the idea that "the well's dried up" on good ideas for another Banjo-Kazooie platformer.
Mine involves Banjo & Kazooie getting super versions of some of their moves, adding new effects like a Super Wonderwing that allows the duo to perform charge a super strong dash and a Super Beak Bomb that let's the duo float in place a few seconds to do a stronger version of the move.
 

JarBear

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I think I forgot to to comment in the Banjo thread, but for everyone who has waited for such a long time I am so happy to have Banjo in the game. My number one wish is for Geno, but Banjo was actually my second. He's fun and true to character to play as and I can't wait to get the amiibo. Cheers all!
 

LightKnight

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I finally found that list of 'leaked' buffs/nerfs..
Personally, I can't say I'm convinced by it… There are a couple things in it that seem 'off' to me. For one, there was a type in it and I'm not sure if this is suppose to be like someone's notes on the changes or a copy&paste. One more main thing that seemed strange to me was the severity of Palutena nerfs brought up. While I don't think the nerfs are completely beyond belief, I think it sounds more like that of someone who really hates fighting the character and wants them nerfed to the ground. Other 'top tier' characters haven't received such seemingly serious nerfs in past patches which is what makes this hard for me to believe.

If it were to be real I think it'd be okay, as I would be happy about the Pit and Yoshi buff but I'd be severely disappointed to see no buffs for Corrin. I believe Corrin has a good chance of being buffed simply becuase of Byleth's inclusion. Much like how Ryu&Ken got buffed near Terry's release. Also, if they were to roll out any significant nerfs to DLC characters I would have expected it to be after the release of the first Vol. 2 fighter but I suppose the end of this fighters pass could work too.
 

Megadoomer

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http://www.nintendolife.com/news/20...0_0_is_now_live_here_are_the_full_patch_notes

So, either nothing happened for any fighters, or NL didn't bother to list the fighters' patch notes.


On the plus side, you can get the Tetris spirits again.
It's the second one.

https://nintendoeverything.com/supe...on-7-0-0-patch-notes-and-fighter-adjustments/

I couldn't find the original source. Banjo and Kazooie weren't updated, at least in any way that was considered to be worth mentioning in the official patch notes.
 
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dlewis53

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Okay, so after a good solid hour-and-a-half of playing Byleth, honestly, it's a really, REALLY close contest between him and Robin for my favorite Fire Emblem Fighter! I love what they've done with the four weapons that he wields, and the spear in particular feels AMAZING, especially when you manage to kill someone with the tip; it's so damn satisfying!

The only negative things I'd say about him are that the fully charged arrows as well as the axe attacks don't feel that useful due to how slow the start-up is, making them very easy to see coming.

Other than that, though, I really love how Byleth plays, and like I said, it's a legit toss-up between him and Robin for favorite Fire Emblem character!

P.S. "The Edge of Dawn" is an INCREDIBLE song! The music alone was worth getting Byleth in!
 

LightKnight

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Cool new character but kinda 'meh' for me. Corrin is still by far my favorite FE character to play in the game. Kinda sad Corrin didn't get any buffs (or Pit for that matter)
 

KirbyWorshipper2465

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TheZoologist

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Well on the plus side, Banjo & Kazooie didn't get nerfed any so that's something lol

As for Byleth, not too bad a character. Did a quick match against a level 7 (my usual fighting level) Marth to test them out and was impressed by their kill options. Their Failnaught (Neutral-B) and Amyr (Down-B) moves are brutal when timed right. They do have a disjointed playstyle due to their moves requiring keeping an opponent at a fair distance to do any real damage and their lack of solid movement options makes them a lot slower than expected, but all in all, not too bad as far as Fire Emblem characters go. While I cringed at the reveal and pray this will be the last Fire Emblem character we get for a long time, it could've been worse I suppose. Banjo & Kazooie still made this Fighter Pass incredible and I hope more characters like them and less characters like Byleth will be the choices for the Fighter Pass 2. Crash Bandicoot and Rayman are the characters I'd like to see most in the next one so hopefully we'll see more iconic cartoony platformer mascots and not just human/anime-style characters/swordfighters.
 

okamifire

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I'm diggin' Byleth, and the female option is pretty darn cute. I like that their moveset feels very different.

I actually just went back and watched some more E3 Banjo reactions today and it still brings tears to my eyes, haha.

I'm thinking that for Fighters Pass Volume 2 we'll see something like:
- 2 First Party Nintendo Characters
- 2 Long time fan wanted characters (like Banjo was)
- 2 Third party characters with ties to Nintendo

In terms of those categories I'm thinking something like:
- Urshifu (that new Pokemon legendary shown in the DLC), Waluigi, Geno (yeah, he's not pure 1st party), Isaac, maybe a Zelda universe character from BoTW2, or a new IP rep like Astral Chain or something.
- Crash Bandicoot, Sora (a longshot maybe with Disney licensing), "Tales of" rep, Minecraft, Rayman
- Travis Touchdown, Hollow Knight, Shantae, Xenoblade character (are they 1st party?), "Tales of" rep

For some reason, I'm not really feeling Dante, Master Chief, Ryu Hayabusa, or Doom Guy. (Though I like Dante.) Not sure why.

If I took a reasonable guess I suppose I'd go with Urshifu, new Zelda rep, Crash, Sora, Travis Touchdown, and a Tales of Rep?

I'm excited either way, I've love all of the picks so far!
 

CosmicQuark

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I'm diggin' Byleth, and the female option is pretty darn cute. I like that their moveset feels very different.

I actually just went back and watched some more E3 Banjo reactions today and it still brings tears to my eyes, haha.

I'm thinking that for Fighters Pass Volume 2 we'll see something like:
- 2 First Party Nintendo Characters
- 2 Long time fan wanted characters (like Banjo was)
- 2 Third party characters with ties to Nintendo

In terms of those categories I'm thinking something like:
- Urshifu (that new Pokemon legendary shown in the DLC), Waluigi, Geno (yeah, he's not pure 1st party), Isaac, maybe a Zelda universe character from BoTW2, or a new IP rep like Astral Chain or something.
- Crash Bandicoot, Sora (a longshot maybe with Disney licensing), "Tales of" rep, Minecraft, Rayman
- Travis Touchdown, Hollow Knight, Shantae, Xenoblade character (are they 1st party?), "Tales of" rep

For some reason, I'm not really feeling Dante, Master Chief, Ryu Hayabusa, or Doom Guy. (Though I like Dante.) Not sure why.

If I took a reasonable guess I suppose I'd go with Urshifu, new Zelda rep, Crash, Sora, Travis Touchdown, and a Tales of Rep?

I'm excited either way, I've love all of the picks so far!
Yeah, I continually watch reactions, even going so far as digging through Twitch archives (of what's left). It's interesting to see how a lot of creators I watch responded to it. As for the pass, I'm thinking fairly similarly.

1. Capcom: Dante. I think Capcom will get a unique fighter, as all they have are Ken--thought they'd get one in the first pass, so I think it's more likely this time around. Though I'll give Phoenix Wright a shout out since I'm being a bit hopeful for Dante, but I feel like that would only happen if he could think of something unique, not just use what has been in the fighting games as is always suggested.
2. Bandai Namco: Lloyd. 'm very iffy on Namco getting another rep--I think they chose Pac-Man because of his iconic status, and may want to hold off or decide against a Namco rep given it's close connections--I feel like if they were to get another rep they would have already been in, and it may not be appealing to Sakurai. My wish would be for Agumon.
3. Koei Tecmo: Ryu Hayabusa. I thought they would be in the first pass rather than SNK, but Tecmo pretty much covers large, Japanese companies still not in. I have an irrational bias against the character as I'd rather not have two Ryu's in the game, but with a game this large, it's hard to not have those similarities, and I can't think of a more reasonable character from Tecmo. Hope he does something different/unexpected.
4. Nintendo: Gen 8 Pokemon. Byleth proved there's likely going to be at least one Nintendo rep, and while just like FE, I feel like we were done with Pokemon in Ultimate, but it's too obvious. Really wish for new franchises (like Digimon) rather than the same old, same old. And I'm worried it's going to be another starter--we now have two water types and two fire types. Please, Sakurai--something different, if you're going to do it at all! Urshifu, sure! Toxtricity, why not? Hell, Rillaboom even though it looks too funky, but because Sakurai chose Incineroar over Decidueye, who would have been a more interesting grass type. Then despite all these choices, turns out to be Cinderace, another fire type.
5. Disney/Square Enix: Sora. I don't buy a lot of the arguments that Disney would be too stingy to pass up an opportunity for free advertising. And while they can be super controlling of their IP, I feel like it's significantly less so than their video game division--I feel like they have more of a hands off attitude than people think, especially as the Disney rep did say they'd leave that up to Nomura and Square. It's not that they would be hard--probably harder than working with Square. But if Sakurai wants to do it, I'm sure it's possible. The question I think is not if Disney wants to, but if Sakurai/Nintendo does. Fits the Joker spot of appealing to gamers outside of the current Nintendo ecosystem.
6. Activision: Crash. This is more wishful thinking, but after Banjo & Kazooie my next big want is Crash. Would be nice to the three major console mascots of the 90s (Mario, Sonic, Crash) all in one game, his moves pretty much write themselves as he belongs in Smash. However, given how difficult the logistics were to work with Microsoft/Rare (easy deal, but Sakurai has noted how the geographic barrier is still difficult), I'm unsure if they'd go through that effort with Activision. But given how much Western representation is in Ultimate compared to previous games, the time is now.

I don't think we'll be getting two Nintendo reps--I feel like Nintendo and Sakurai want to make it as diverse as possible, and choose their promotional picks carefully. And as much as I'd like to see Dixie, Bandana Dee, or even Waluigi (though, I'd prefer Bomber-man over all of them), I just don't see them having a non-promotional, fan-oriented character from Nintendo as DLC. But weirder things have happened. I also think Geno has a shot of making it in--and while Square doesn't own Sora, and Geno is a Mario character owned by Square, I just don't feel comfortable putting them both in the same pass. Would love it if that happened, but if I had to choose, I think Sora's actually more likely. And I feel like this is fairly realistic--2 characters I'd really like, and 3 I'd enjoy being in the pass. Because if I wanted to be unrealistic, I'd make the pass Crash, Sora, Bomber-Man, Agumon, Dixie Kong and Tails/Shadow (e).
 
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KirbyWorshipper2465

Smash Legend
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The Western side of Pop Star.
For some reason, I'm not really feeling Dante, Master Chief, Ryu Hayabusa, or Doom Guy. (Though I like Dante.) Not sure why.
Possibly because all of those are relative flavor-of-the-week support or largely took off due to a fake leak, so far.

Not 100% sure Doom Slayer's out of the running until we see spirits or Mii costumes.

Though King Zell did imply that some sort of Halo content could be involved with the Switch, so there's that at least.
 
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okamifire

Japan Enthusiast
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Dec 9, 2007
Messages
978
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Richmond, VA
Yeah, I continually watch reactions, even going so far as digging through Twitch archives (of what's left). It's interesting to see how a lot of creators I watch responded to it. As for the pass, I'm thinking fairly similarly.

1. Capcom: Dante. I think Capcom will get a unique fighter, as all they have are Ken--thought they'd get one in the first pass, so I think it's more likely this time around. Though I'll give Phoenix Wright a shout out since I'm being a bit hopeful for Dante, but I feel like that would only happen if he could think of something unique, not just use what has been in the fighting games as is always suggested.
2. Bandai Namco: Lloyd. 'm very iffy on Namco getting another rep--I think they chose Pac-Man because of his iconic status, and may want to hold off or decide against a Namco rep given it's close connections--I feel like if they were to get another rep they would have already been in, and it may not be appealing to Sakurai. My wish would be for Agumon.
3. Koei Tecmo: Ryu Hayabusa. I thought they would be in the first pass rather than SNK, but Tecmo pretty much covers large, Japanese companies still not in. I have an irrational bias against the character as I'd rather not have two Ryu's in the game, but with a game this large, it's hard to not have those similarities, and I can't think of a more reasonable character from Tecmo. Hope he does something different/unexpected.
4. Nintendo: Gen 8 Pokemon. Byleth proved there's likely going to be at least one Nintendo rep, and while just like FE, I feel like we were done with Pokemon in Ultimate, but it's too obvious. Really wish for new franchises (like Digimon) rather than the same old, same old. And I'm worried it's going to be another starter--we now have two water types and two fire types. Please, Sakurai--something different, if you're going to do it at all! Urshifu, sure! Toxtricity, why not? Hell, Rillaboom even though it looks too funky, but because Sakurai chose Incineroar over Decidueye, who would have been a more interesting grass type. Then despite all these choices, turns out to be Cinderace, another fire type.
5. Disney/Square Enix: Sora. I don't buy a lot of the arguments that Disney would be too stingy to pass up an opportunity for free advertising. And while they can be super controlling of their IP, I feel like it's significantly less so than their video game division--I feel like they have more of a hands off attitude than people think, especially as the Disney rep did say they'd leave that up to Nomura and Square. It's not that they would be hard--probably harder than working with Square. But if Sakurai wants to do it, I'm sure it's possible. The question I think is not if Disney wants to, but if Sakurai/Nintendo does. Fits the Joker spot of appealing to gamers outside of the current Nintendo ecosystem.
6. Activision: Crash. This is more wishful thinking, but after Banjo & Kazooie my next big want is Crash. Would be nice to the three major console mascots of the 90s (Mario, Sonic, Crash) all in one game, his moves pretty much write themselves as he belongs in Smash. However, given how difficult the logistics were to work with Microsoft/Rare (easy deal, but Sakurai has noted how the geographic barrier is still difficult), I'm unsure if they'd go through that effort with Activision. But given how much Western representation is in Ultimate compared to previous games, the time is now.

I don't think we'll be getting two Nintendo reps--I feel like Nintendo and Sakurai want to make it as diverse as possible, and choose their promotional picks carefully. And as much as I'd like to see Dixie, Bandana Dee, or even Waluigi (though, I'd prefer Bomber-man over all of them), I just don't see them having a non-promotional, fan-oriented character from Nintendo as DLC. But weirder things have happened. I also think Geno has a shot of making it in--and while Square doesn't own Sora, and Geno is a Mario character owned by Square, I just don't feel comfortable putting them both in the same pass. Would love it if that happened, but if I had to choose, I think Sora's actually more likely. And I feel like this is fairly realistic--2 characters I'd really like, and 3 I'd enjoy being in the pass. Because if I wanted to be unrealistic, I'd make the pass Crash, Sora, Bomber-Man, Agumon, Dixie Kong and Tails/Shadow (e).
I like it, very reasonable predictions! I have the same thought that Sora and Geno wouldn't be in the same pass. I guess I never thought of Crash as being more unlikely as a western character, but you have a point. I think if Capcom does show up to FP2 then Dante is a pretty solid choice, though my heart would go for Amaterasu from Okami. (Big surprise there, hah.) I do think Lloyd or other Tales characters have a good shot, so much that I'm legit surprised they didn't show back up for Mii Costumes. Tales of Arise comes out this year but I don't know if they'd go the blatant advertisement route, so I agree with Lloyd being the most likely. If I got to choose an unrealistic pass I would go:
Amaterasu, Sora, Don-chan (Taiko no Tatsujin, Namco game), Chocobo, Spyro, and Bomberman.
 

ChunkySlugger72

Smash Lord
Joined
Jul 2, 2018
Messages
1,834
One thing I'm willing to bet is that we are going to get at the very least 1 more western character in season 2.

Who it is ? I don't know, But it seems like a sure thing after what Sakurai said about western gaming/characters when Banjo-Kazooie got in.

But I think the 2 safest bets have gotta be Crash Bandicoot and Rayman.
 
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okamifire

Japan Enthusiast
Joined
Dec 9, 2007
Messages
978
Location
Richmond, VA
I'm wondering if they'd do something like a two character reveal again with Western / Eastern audience appeal. The placeholder date is December 2021 for the whole pass to be out, so that gives an average of one character every 4 months. I think normally there are Nintendo Directs in Jan/Feb, June (E3), and Sept/Nov, so that technically could be an announcement every one of those. But I could see them waiting until June this year to announce a couple as Byleth just came out and the first pass is wrapping up.

I love continued support and all, but I'm going to be honest, I'll be happy when every DLC is finished up and released if for nothing else just to enjoy the game and not worry about speculation, haha.

But hey, got Banjo, can't ask for anything more. ^_^
 
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