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Social Banjo-Kazooie Social Thread - Project Dream Come True!

Evil Trapezium

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What about Dr. Stewart? He's an actual surgeon doctor, and not a pharmacist. :ultdoc:
He isn't really a fighter though. Sure you have characters like Villager and Wii Fit Trainer but they're wacky enough to work. Since Dr. Stewart has a sense of realism to him, he just wouldn't work. Maybe as an assist trophy.

He'd be called upon, grabs the player and performs surgery via incision cut on the chest and then replace all their vital organs for new ones to give them health. /s
 

NintenRob

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I agree with Talon Trot and Rat-a-tat-rap

My thind would probably be Kazooies gargantuan back flip from Tooie
 

RetrogamerMax

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No! You guys are doing it wrong! F-Zero doesn't need more Smash Bros characters! No Black Shadow! No Blood Falcon echo fighter please! Especially not Blood Falcon echo fighter because it'll just be a couple of changes to taunts and nothing else. No more echo fighters in general because they end up being glorified skins.

Besides if anyone should be the next F-Zero character, it should be Pico because he is OG and he wields a gun...
Echo Fighters only takes up 1/6 of the resources that it takes to make a unique fighter. So with :ultlucina:, :ultdarkpit:, :ultdaisy:, :ultchrom:, :ultdarksamus:, :ultrichter:, and :ultken: excluding one of them, it's the same as one unique character taking up a slot in the roster.

Whether you like them or not, Echos are a sweet and easy addition to the roster.
 
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Guynamednelson

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Echo Fighters only takes up 1/6 of the resources that it takes to make a unique fighter.
That was only true with Melee clones. Echoes should take even less work, since they're supposed to be fancy alts despite the likes of Lucina, Chrom and Ken.
 

CosmicQuark

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I've been fixated on this question for a while, but I finally found a mixed answer from the man himself. In Spiral Mountain re-mix, after the Gruntilda's Lair section, is it Gobi's Valley (part right after the introduction) or Mayahem Temple (introduction of boss' theme)? To me it sounds just like Gobi's Valley, and the violin instrumentation gives me desert vibes, whereas everyone else is saying Mayahem Temple. Grant corrected someone saying it was Gobi's Valley, then a fan corrected him, and then Grant conceded saying he's probably getting old.


To me, they both have a very similar melody, so it could technically be either one, and I think it's Gobi's Valley because a) the violin and b) makes sense for all those quotes in that section being from the first game. Any thoughts on why one but not the other? It's an open question, since even Grant himself is unsure--and if anybody would know definitively, it would have been him.
 
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TheCJBrine

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I've been fixated on this question for a while, but I finally found a mixed answer from the man himself. In Spiral Mountain re-mix, after the Gruntilda's Lair section, is it Gobi's Valley (part right after the introduction) or Mayahem Temple (introduction of boss' theme)? To me it sounds just like Gobi's Valley, and the violin instrumentation gives me desert vibes, whereas everyone else is saying Mayahem Temple. Grant corrected someone saying it was Gobi's Valley, then a fan corrected him, and then Grant conceded saying he's probably getting old.


To me, they both have a very similar melody, so it could technically be either one, and I think it's Gobi's Valley because a) the violin and b) makes sense for all those quotes in that section being from the first game. Any thoughts on why one but not the other? It's an open question, since even Grant himself is unsure--and if anybody would know definitively, it would have been him.
It could’ve been meant to be Gobi’s Valley, but the notes sound just like how they’re arranged in Mayahem Temple imo.
 
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HyruleHero

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I've been fixated on this question for a while, but I finally found a mixed answer from the man himself. In Spiral Mountain re-mix, after the Gruntilda's Lair section, is it Gobi's Valley (part right after the introduction) or Mayahem Temple (introduction of boss' theme)? To me it sounds just like Gobi's Valley, and the violin instrumentation gives me desert vibes, whereas everyone else is saying Mayahem Temple. Grant corrected someone saying it was Gobi's Valley, then a fan corrected him, and then Grant conceded saying he's probably getting old.


To me, they both have a very similar melody, so it could technically be either one, and I think it's Gobi's Valley because a) the violin and b) makes sense for all those quotes in that section being from the first game. Any thoughts on why one but not the other? It's an open question, since even Grant himself is unsure--and if anybody would know definitively, it would have been him.
In the end Mayhem Temple is pretty much Gobi's Desert sped up so I think either or work.
 

Evil Trapezium

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Echo Fighters only takes up 1/6 of the resources that it takes to make a unique fighter. So with :ultlucina:, :ultdarkpit:, :ultdaisy:, :ultchrom:, :ultdarksamus:, :ultrichter:, and :ultken: excluding one of them, it's the same as one unique character taking up a slot in the roster.

Whether you like them or not, Echos are a sweet and easy addition to the roster.
I don't care if they take up only 1/6 of the resources, you can take up no resources by not making them at all. What is even the point of making Echo fighters if you're not even going to give them different stats? I mean with the Melee clones, all of their moves while they looked exactly the same, at least had different properties to them.

:ultchrom::ultlucina: My biggest gripes with these two (Especially with Lucina) is that because their blades are balanced throughout their swords they destroy the entire point of Marth and Roy's gameplay. These two are the reason people complain about these games having too many Sword fighters.

:ultdarkpit: :ultdaisy::ultdarksamus::ultrichter: These guys don't even play different at all... Oh sorry, I forgot that :ultdarkpit: :GCB::GCR: and :GCB: do something different but then people place them together anyway because they barely make a difference.

:ultken: is the only Echo fighter I like and they should have made every Echo Fighter like him. I hope there are no more echo fighters unless they're like Ken.
 

ze9

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The music cameo is definitely Mayahem Temple. It's a bit confusing because it's sped up and the instrumentation is closer to Gobi's Valley's. Also, the other songs are all from B-K so that's kind of what you're expecting.
But it's Mayahem Temple.

About echoes, I don't think they took 1/6 of a normal character's workload, but way less than that. I mean, most of them are practically copy/paste.
Ken is the exception, of course. And maybe Dark Samus, given the high amount of unique animations she got, but that's it.
 

ze9

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The music cameo is definitely Mayahem Temple. It's a bit confusing because it's sped up and the instrumentation is closer to Gobi's Valley's. Also, the other songs are all from B-K so that's kind of what you're expecting.
But it's Mayahem Temple.

About echoes, I don't think they took 1/6 of a normal character's workload, but way less than that. I mean, most of them are practically copy/paste.
Ken is the exception, of course. And maybe Dark Samus, given the high amount of unique animations she got, but that's it.
 

PSIGuy

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I 100%'d BK a few weeks ago and tonight I finished up BT! 7 hours for BK, about 14 for BT. By the end of BT I was getting really tired of some of the jiggys, but the Tower of Tragedy helped remind me why I loved the game so much (partially because it's enjoyable, partially because it reminded me of all the fun parts like the goofy boss names, the dozens of unique NPCs, and partially because I got answered a scene question early, got it wrong and found out it was asking me "what colour is the red barrel" which made me lose my **** laughing). As a kid I always loved messing around in the massive world and with all the different moves you learnt. As an adult I think I appreciate BK's more concise nature more (you could easily replay it once a year and 100% it every time) but BT's scope definitely appeals to my inner child. All the levels are connected! You can catch a train to all of them! There's like a dozen different playable characters and minigames!

I might go back to BK:N&B to try get all the TT Trophies and 100% that, but other than that I've practically 100%'d the entire BK series. BK, BT and Grunty's Revenge.

...do we count Banjo Pilot and Diddy Kong Racing as Banjo games? I might replay those if BK take ages to come to Smash...
 

NintenRob

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The point of echoes is just having more characters to play as. Some people like Daisy, now they can play as her. It's not hard to understand.
 

KirbyWorshipper2465

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The point of echoes is just having more characters to play as. Some people like Daisy, now they can play as her. It's not hard to understand.
Yeah, also the only way some characters like the aforementioned Daisy would have gotten in. The only annoyance is that fans think the Echo label can be applied to anyone that remotely even seems similar to another character that's already in.
 
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Evil Trapezium

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The point of echoes is just having more characters to play as. Some people like Daisy, now they can play as her. It's not hard to understand.
What is hard to understand is the choice to not make them play any different. Most of them don't even have any stat changes to differentiate themselves from their base characters.
 

ze9

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What is hard to understand is the choice to not make them play any different. Most of them don't even have any stat changes to differentiate themselves from their base characters.
Well, it's not really that hard to understand. Time/budget limitations. In a game with 70+ characters, not everyone can receive the same level of attention. Because of the "Everyone is here", the newcomer pool was smaller than usual and they decided to throw in a few bonus character like that. Of course it's not ideal, but given the circumstances I see no harm in that, they're a really nice extra if you ask me. I get to play as Dark Samus!

I admit that Daisy feels a bit too lazy even within the echo limitations though, but the others are all pretty fitting.
 
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StormC

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That is called the Leg Spring.

Also, even to this day, I am still curious why it's called Rat-a-tat-Rap, when it has nothing to do with rapping.
A "rat-a-tat" is an onomatopoeia for knocking/tapping. "Rap" is an old fashioned verb for hitting/tapping as well.
 

3BitSaurus

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A "rat-a-tat" is an onomatopoeia for knocking/tapping. "Rap" is an old fashioned verb for hitting/tapping as well.
Hmm, maybe it's a reference to how the move hits thrice? Like... rat-a-tat-rap? I knew about the "rap" part, but never gave it much thought.

It's hard for me to define my favorite moves, but... if I had to choose, then...
  1. Grenade Eggs
  2. Talon Trot
  3. Beak Buster/Bill Drill
 

Daybreak

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Not sure if it was here, but I remember someone complaining about how Banjo-Kazooie was used instead of Banjo & Kazooie on the official smash website. Not sure if it was always this way or if they just updated it. Nice touch for the duo.

Banjo Kazooie.png
 
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ChunkySlugger72

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Not sure if it was here, but I remember someone complaining about how Banjo-Kazooie was used instead of Banjo & Kazooie on the official smash website. Not sure if it was always this way or if they just updated it. Nice touch for the duo.

View attachment 232721
As it should be, Don't get me wrong I'll take it either way seeing how it's a very minor detail and I'm just thankful that they finally made it into Super Smash Bros, But I and probably many others agree that "Banjo-Kazooie" is the name of the franchise (Even though it rolls off the tongue a lot more) and "Banjo & Kazooie" is viewed more as a seperate name for each character working together as a tag team in my opinion.

That being said, I'm happy with the choice they made.
 
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Daybreak

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As it should be, Don't get me wrong I'll take it either way seeing how it's a very minor detail and I'm just thankful that they finally made it into Super Smash Bros, But I and probably many others agree that "Banjo-Kazooie" is the name of the franchise (Even though it rolls off the tongue a lot more) and "Banjo & Kazooie" is viewed more as a seperate name for each character working together as a tag team in my opinion.

That being said, I'm happy with the choice they made.
Yeah I agree. I think Nintendo just wants to draw attention to the characters from the series while still paying tribute to 'Banjo-Kazooie' as a game. So people can respect the game and also it's main characters.
 

dlewis53

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My two cents regarding Echo Fighters: I REALLY dislike the concept because at the end of the day, with the exception of Ken (who honestly deserves to be called a semi-clone rather than an Echo), they just come off as glorified alternate costumes, which if they're going to put in as little effort as they did, then they may as well be alternate costumes. Plus, what little development time was spent on them could've instead been spent on ANYTHING else, particularly finishing Piranha Plant.

Point is, I find them to be lazy and pointless additions (again, excluding Ken), and I don't understand at all why people get excited for them; sure, a character they like is in the roster, but you'd think people would want them to be more distinct from the original character.
 

GolisoPower

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Somebody removed most of the background music of Banjo & Kazooie’s trailer, and there’s an interesting detail they found: there’s this ominous sound effect that plays when the camera is planning over Gruntilda’s Lair. Similar sound effects can be found in Dracula's and Marx' intros. Maybe Gruntilda was teased to be a boss, similarly to how Dracula was teased to be a boss?

There was a problem fetching the tweet
 
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TheCJBrine

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Somebody removed most of the background music of Banjo & Kazooie’s trailer, and there’s an interesting detail they found: there’s this ominous sound effect that plays when the camera is planning over Gruntilda’s Lair. Similar sound effects can be found in Dracula's and Marx' intros. Maybe Gruntilda was teased to be a boss, similarly to how Dracula was teased to be a boss?
Me and a few others had this idea before, since it seemed similar to other boss scenes + the bridge could work as the stage since it's very long, so I hope so.

edit: oh dang, if that sound doesn't confirm Grunty as a boss, then she must've just been scrapped.
 
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3BitSaurus

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Somebody removed most of the background music of Banjo & Kazooie’s trailer, and there’s an interesting detail they found: there’s this ominous sound effect that plays when the camera is planning over Gruntilda’s Lair. Similar sound effects can be found in Dracula's and Marx' intros. Maybe Gruntilda was teased to be a boss, similarly to how Dracula was teased to be a boss?
Based on how even the bosses we have are underutilized, I hardly think they would make a boss just for a single classic mode. That's a lot of assets they'd have to make from scratch.

On the other hand... it could mean that Banjo fights his Classic Mode boss in Spiral Mountain, like DK in New Donk and Joker in Mementos.

If that is the case, then I think we're getting Master Hand, or at least the Hands, as a boss. I think this would imply a N64-themed Classic mode.

However, other characters use Hands as the boss despite not fitting into the theme, so who knows...
 
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TheCJBrine

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I think Grunty could definitely be a boss, some other bosses in Classic Mode aren't used as much as others and they could also add a Boss Rush. Sakurai also wants to go all-out with the game and DLC I think, so I could see them adding a Grunty fight with everything else for B-K fan service.

The sound that plays with the scene does sound like a boss intro sound unless I'm missing something, so hopefully it's Grunty. I don't think the specific sound plays with Master Hand or Crazy Hand, though.
 

GolisoPower

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I think Grunty could definitely be a boss, some other bosses in Classic Mode aren't used as much as others and they could also add a Boss Rush. Sakurai also wants to go all-out with the game and DLC I think, so I could see them adding a Grunty fight with everything else for B-K fan service.

The sound that plays with the scene does sound like a boss intro sound unless I'm missing something, so hopefully it's Grunty. I don't think the specific sound plays with Master Hand or Crazy Hand, though.
Yeah, there should definitely be a Boss Battle mode. It would give a perfect opportunity to fight all the bosses as your main without having to go through World of Light.
 

3BitSaurus

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I think Grunty could definitely be a boss, some other bosses in Classic Mode aren't used as much as others and they could also add a Boss Rush. Sakurai also wants to go all-out with the game and DLC I think, so I could see them adding a Grunty fight with everything else for B-K fan service.

The sound that plays with the scene does sound like a boss intro sound unless I'm missing something, so hopefully it's Grunty. I don't think the specific sound plays with Master Hand or Crazy Hand, though.
Yeah went back and checked all bosses for the sound effect. The only one that matches the sound on the twitter video is Marx. Dracula's has a rising pitch, while the sound in the BK trailer has a more constant one.

Hands could have it, but it's inaudible due to their laughter. No other boss seems to have any intro sound like that.

I'm finding this really, really curious...
 

NintenRob

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I'm pretty sure the sound is just coming from her broom. Like a magic engine, I don't think it means boss.
 

TheCJBrine

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I'm pretty sure the sound is just coming from her broom. Like a magic engine, I don't think it means boss.
Yeah that's what it sounds like when it shows her, but then there's a different sound when it shows Banjo and Kazooie on their own facing the bridge, which seems to be a boss intro sound.
 
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3BitSaurus

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Yeah that's what it sounds like when it shows her, but then there's a different sound when it shows Banjo and Kazooie on their own facing the bridge.
On a similar note: while Marx could match the sound effect, it doesn't match the camera's movement. That looks more similar to the Hands, but still not quite the same.

It could be due to them animating the camera especially for the trailer, but I see little reason to do that - though it's certaily the easiest answer.

Wow, I thought nothing of that scene at first, but you guys made me care with that tweet.
 

Guh-Huzzah!

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Somebody removed most of the background music of Banjo & Kazooie’s trailer, and there’s an interesting detail they found: there’s this ominous sound effect that plays when the camera is planning over Gruntilda’s Lair. Similar sound effects can be found in Dracula's and Marx' intros. Maybe Gruntilda was teased to be a boss, similarly to how Dracula was teased to be a boss?

-snip-
That sounds like our boy Chris right there. Some of the lines seem to be new, though. Maybe I'm insane.
 
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ze9

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The DQ Heroes are finally about to release.
Next time it's our turn!
 
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