A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Ganon not being bad lol? Dude I **** people with this character in regular Brawl, but the thing is it's because I'm a much better player at prediction than most people. I play against a scrub Pit a lot and at first I would consistently 2stock him because I'm the better player (and Pit vs Ganon is like 7/3 Pit in regular Brawl lol). His gradual improvements are getting to the point where he usually gets me to the last stock, and actually can beat me despite me still being the better player by a huge margin ever since he started to learn how easy it is to edgeguard Ganon and dodge on reaction to most of Ganon's stuff. I only win some matches at this point because he still falls for dumb tricks and I predict his rolls a lot.
And Pit isn't even like super super amazing. Ganon is just terrible and has next to no options against solid characters once they learn how he works.
Vs Snake is also deceptively unbelievably horrible, now that I actually have a pro Snake to play against in my dorm. I mean...sure Ganon can juggle Snake and Snake doesn't jump a lot...but grenades REALLY suck for Ganon to deal with due to his large commitment on most moves, and Snake has this ability to just spotdodge 95% of whatever Ganon does and punish back with a F-tilt that outdamages over half of Ganon's moveset. It's really just impossible for Ganon to approach or attack safely at all against Snake, and he gets punished SEVERELY if he doesn't hit, and he loses in close range since Snake outspeeds him and ***** defenses much harder.
None of Ganon's buffs really seriously help him in those matchups...well the D-tilt buff is alright against Pit. The F-air buff is mostly useless against these two characters for the large part since they will spend more time ****** him on the ground. Wizkick buff is eh, it doesn't kill early enough to matter. Everything else that Ganon has is just unfairly hard to apply against these characters. Yeah at best, the F-air buff makes him better than Ike imo, and Ike sucks anyway and really didn't change nearly as much as other characters did.
Basically the way I have to play Ganon to win against a lot of characters is I throw out random stuff and PRAY that it hits. Until I can say that I'm winning because I'm playing to solid safe character advantages and not by just being insanely good at mindgames and reading mistakes, I'm not satisfied with this character.
This isn't like other competitive fighters where almost everything is hugely punishable on the correct read. Smash in general is dominated by the fact that there are a lot of attacks that are really really safe when spaced correctly, and it's more significant in Brawl to consider safety when characters must usually rely on trapping to score consecutive hits. Ganon only has two attacks that can be called safe when applied "correctly", as his B-air (autocanceled) and U-smash are safe on block, which almost never happens due to their crap hitboxes.
To make a character less safe and still unique, they just need fewer options for being safe than other characters. That is how Snake operates.
And Pit isn't even like super super amazing. Ganon is just terrible and has next to no options against solid characters once they learn how he works.
Vs Snake is also deceptively unbelievably horrible, now that I actually have a pro Snake to play against in my dorm. I mean...sure Ganon can juggle Snake and Snake doesn't jump a lot...but grenades REALLY suck for Ganon to deal with due to his large commitment on most moves, and Snake has this ability to just spotdodge 95% of whatever Ganon does and punish back with a F-tilt that outdamages over half of Ganon's moveset. It's really just impossible for Ganon to approach or attack safely at all against Snake, and he gets punished SEVERELY if he doesn't hit, and he loses in close range since Snake outspeeds him and ***** defenses much harder.
None of Ganon's buffs really seriously help him in those matchups...well the D-tilt buff is alright against Pit. The F-air buff is mostly useless against these two characters for the large part since they will spend more time ****** him on the ground. Wizkick buff is eh, it doesn't kill early enough to matter. Everything else that Ganon has is just unfairly hard to apply against these characters. Yeah at best, the F-air buff makes him better than Ike imo, and Ike sucks anyway and really didn't change nearly as much as other characters did.
Basically the way I have to play Ganon to win against a lot of characters is I throw out random stuff and PRAY that it hits. Until I can say that I'm winning because I'm playing to solid safe character advantages and not by just being insanely good at mindgames and reading mistakes, I'm not satisfied with this character.
This isn't like other competitive fighters where almost everything is hugely punishable on the correct read. Smash in general is dominated by the fact that there are a lot of attacks that are really really safe when spaced correctly, and it's more significant in Brawl to consider safety when characters must usually rely on trapping to score consecutive hits. Ganon only has two attacks that can be called safe when applied "correctly", as his B-air (autocanceled) and U-smash are safe on block, which almost never happens due to their crap hitboxes.
To make a character less safe and still unique, they just need fewer options for being safe than other characters. That is how Snake operates.