SmashBrother2008
Smash Lord
- Joined
- Mar 14, 2008
- Messages
- 1,227
I see: vBrawl = Original Brawl. As long as I can use my Smash skills in both versions I'll be happy. Thank you.
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Good point, so let me see if I can boil it down into sectionshold on, if Ivy is the damage racker, what is Squirtle's role?
as for Ivy, something with Fair and Razor leaf I could see working as I see her more as the ranged fighter of the trio...and as it stands her ranged attacks arent too spectacular.
To be fair, it's also harder for MK to get you far enough offstage for him to really destroy you with gimps, since he relies a fair bit on D-smash and Up-B not just to gimp, but to do the heavy work for pushing you offstage.I've been thinking, one thing that really makes some MK MU's bad is that they have little to do against him d-airing them to death, it makes me think that MK's D-air should have a little higher angle.
Id say faster so its more useful while recovering but more damage is fine i guessAnywho, as for ivysaur...
how shoudl Razor Leaf be buffed, exactly? Would it be more benificial to do more damage, or it be faster (akin to Weegee's buff?)
I forgot to answer this. Anyway I used this thread http://www.smashboards.com/showthread.php?t=257755hmmm how are you looking at the razor leaf hitboxes? i'd like to highlight them to show what exactly they are
May I suggest including a couple of cosmetic changes?Opening things up for testing is pretty likely; expect developments on that regard in the relatively near future. The model I anticipate is putting out the complete set of files for download and then releasing changed files every so often with notes about what sort of things would need testing. Like on the internal build right now, Charizard's jab1 links to his jab2 now (except when he's fatigued). This has one obvious balance implication (Charizard can go for jabs a lot more!), but it has probably other subtle things (who knows what jab cancel gimmicks he has now?). If this were already a part of the model, I'd release a FitLizardon.pac and say "you guys should look into how this new jab works" and how good Charizard is with this.
My main concern is that such a thing could really take the wind out of the sails of the eventual release. Marketing is a very, very big concern; this project needs to become more successful, and I don't think most things we discuss in this topic are relevant (regardless of who is right about how good Ganondorf is or how his balance is shifted, he's not the reason it's hard to gain traction, as an example). I was planning on relying on Thinkaman for some of this stuff; I'll need to develop a new plan soon in making the greatest marketing blitz in the history of fan projects. The goals are:
-Needs to reach a wide audience.
-Needs to demonstrate how easy playing is (like how it's easy to get running on any Wii).
-Needs to demonstrate improvements over standard Brawl that make people want to play.
-Needs to demonstrate the lack of downsides to playing this.
It's pretty tough.
On another note, I don't think bringing in someone else as a real developer would be wise. I don't really need someone for coding stuff unless they're actually a legitimate programmer (as in better than I am at least). I can handle design decisions, and I don't really think I can be, um, trusting of most people to make the sorts of final calls in terms of design decisions this sort of project requires. I could really go into it, but I'll just say there are some things I don't want this project to turn into that a populist design philosophy would quickly create.
this really surprises you?It seems Brawl- has more vids than Balanced Brawl despite being a newer project.
Yeah...