Krynxe
I can't pronounce it either
What is being facetious?
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yeah this is spot on. down-air is SO good against puff, that's how Sion always beats my puff with falco, it's just like, 2000 d-airs per gameRight now I think Falco Puff is even. But Falco will eventually beat Puff as the game progresses (IMO, as far as I can tell based on how the characters seem to move and how MUs change over time). He just needs to figure out how to abuse his gayness and complex character design even further. He's a space animal so by virtue of being a space animal he has a zillion moves. I am doubtful we have a full grasp of how to optimize his moveset selection vs such an obscure character - I think a lot of characters are really unrefined vs Puff... although it's not as bad as it was a few years ago (in a related note, I hate how Puff is obscure despite being top tier). I think Falco's game in the MU is only going to go up as he develops it and figures out little things that smooth over the whole procedure better - spacies by nature have a absurdly high skill ceiling because of how much they can do (and Falco is a scary dude - all those relevant threats all the time).
Puff, conversely, has very few relevant threat moves. Her top tier magic power generally works by using her physics to make the opponent suck and their stuff not work. But since Falco has a zillion moves, I think he'll eventually find moves that bypass this pretty much entirely. He has the best 'combo' move one could possibly want vs Puff (Falco dair with FFer body) because it forces her to tech all the time and her tech rolls suck (a weakness almost no other character can really exploit to a substantial degree right now). He also has really good way of trolling her main poke at a lot of relevant heights (laser so strong).
But for the moment I think it's even. Puff still keeps pace by... killing Falco really fast. Out of nowhere. Down+B. And I don't think the combo tree is as refined vs her as it is vs most other characters yet either (and her 'to be comboed' conditions are kind of strict) so she usually does a good job of avoiding his normally massive punishment.
I rested hbox on yoshis and he came back from ityeah that only happens on yoshi's or with really bad DI
yes, puff is gay, takes no skill, etc.is it wrong that now I wanna pick up Puff all because I've seen Mango play her on Youtube over and over and destory people.
Ya i agree, hbox doesn't do any of the stuff you said and all of that stuff is good in the matchup (except maybe platform camping, i'm not too convinced that is good, but i think it would **** vs popo if you wanna just chill on the top platform and time him out lol)...yes, puff is gay, takes no skill, etc.
stadium is so much worse for puff than yoshi's
what do you guys think about ic's vs puff? since chu and fly have both beaten hbox recently i've heard a bunch of people say it's ic favored, but i feel like there are a few things that hbox doesn't abuse in the matchup (platform camping, retreating SH nairs from inside ic's wavedash range, random *** f-smashes and pounds to catch ic's on most of their approaches/oos options and separate them) that can actually make it pretty tough for ic's. and once nana's out of the picture, sopo has a pretty tough time coming up with an answer to puff's bair. it seems like all ic's can really do is poke at puff the whole match, but as long as you don't fall for their ice blocks/blizzard cheesing they can't really combo you. i dunno, ic's aren't covered in mahone's guide so i wanted to see what other puffs thought about melee's cutest couple
they can just blizzard and safely beat itICs are the only character I will seriously use rollout on.
One of them ALWAYS gets hit.
it does ****, i timed out trail last time i played him in tourney lol (i didn't mean to! we were both just playing mad safe and it ended up going to last stock high percent @ time. sorry for the gayness trail )Ya i agree, hbox doesn't do any of the stuff you said and all of that stuff is good in the matchup (except maybe platform camping, i'm not too convinced that is good, but i think it would **** vs popo if you wanna just chill on the top platform and time him out lol)...
The last time I played an IC main was probably in '06.EVERYTHING beats rollout... except if ur in 06 and consistently try to beat it with airdodging before you land lol
There is a guide: http://www.smashboards.com/showthread.php?t=298777you're telling me, there's no Guide on Jiggs here? how the hell am I suppose to learn how to play her correctly and perfectly with no guide?
ya i see what ur saying, but doing crossup aerials on ics is really weird, its like ur moving through jello... you have to get though both ics and hit the lcancel, plus chu usually lightshields with one, making it even weirder, i've never actually attempted to do that kind of stuff cuz i think ud just get *****, but it can't hurt to try in some friendlies...it does ****, i timed out trail last time i played him in tourney lol (i didn't mean to! we were both just playing mad safe and it ended up going to last stock high percent @ time. sorry for the gayness trail )
but yeah, i definitely agree with everything else you said. yeah if they shield the pound/f-smash their grab punish is super strong, but when you're behind their shield it's not usually too unsafe to go for (i guess they could wavedash oos in place to pivot grab if they're quick enough but i think most ic's would just end up bairing), so i feel like cross-up sh nairs, bairs, or even empty hops would work well as a set up for a safer pound/f-smash to avoid that grab --> up-smash stuff
dang i hope chu doesn't legitimately quit, his ic's are so smooooth
lol oh ****, then rollout is instakill for nana, but you know, don't let me cramp ur style, if its working for u keep on doing itThe last time I played an IC main was probably in '06.
WHAT NOW MAHONE?
There's a match-up guide aka mahone's threadyou're telling me, there's no Guide on Jiggs here? how the hell am I suppose to learn how to play her correctly and perfectly with no guide?
oh my GODyou're telling me, there's no Guide on Jiggs here? how the hell am I suppose to learn how to play her correctly and perfectly with no guide?
up and away usuallyHaving some trouble... how do I DI falco's upthrow so I don't get comboed?
i di the throw straight up into the lasers and then sdi the lasers up and behind him. if you do this every time he should never be able to hit you. actually i don't think any of falco's throws combo into anything if you di them all correctly, except maybe at really low percentsHaving some trouble... how do I DI falco's upthrow so I don't get comboed?