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We both have ethernet adapters, it makes no difference if you're playing with the adapter or wifi as long as the wifi signal is good. The input delay is there, which is sad, he lives on my street.are you both playing on wifi, if you don't have Ethernet you honestly shouldn't complain about online lag because its hard to know if its you having bad wifi or if you're internet is bad or if it is a netcode problem
Unless you played against the same guy online there is no one of testing This theory, the input delay is different depending on the location of the opponent and his internet speed.It would not be placebo if you are directly telling the Switch to pull large amounts of data from the router
I've played some matches with the MTU on 1400 then to 1500, while I don't see any huge changes. The input delay felt noticeably better.
Thank you for the reply but it does make a difference even with a good signal but thank you for telling me that the two of you are on Ethernet.We both have ethernet adapters, it makes no difference if you're playing with the adapter or wifi as long as the wifi signal is good. The input delay is there, which is sad, he lives on my street.
Could it be related to taxation of the hardware? The Switch working less hard in hand-held mode because 720p instead of 1080p?
The nintendo switch under clocks when in hand held mode and over clocks when docked meaning that its actually slower in hand held mode, also that is like saying that me running a game on my computer is going to make it download slower even if its a offline game.....Yes actually according to some reddits the lesser resolution frees up the hardware...I hate to think this is the only solution tho.
Today was the first time I could play with a really good connection and it still was nothing like the local multiplayer. I am seriously wondering if online is that good of practice for tournaments. I was on fiber optic and everything and let down by the experience this is a game where any lag comes in completely wrecks the experience, as I have never had even a twitch of lag in my entire melee existenceNo, i play online with my neighbor and it still feels like ****.
If that's the case, I was thinking about this for input lag in general but now it would be more relevant to have them patch the game with a PERFORMANCE option that lower that graphics but makes that game smoother. It think that it would the best solution as it won't punish casuals fans that don't really care about performance that much and let those who do, have a better experience that we wanted.Yes actually according to some reddits the lesser resolution frees up the hardware...I hate to think this is the only solution tho.
It isn't you and there is nothing you can do about the delay, there's a delay when you play offline threw local play too with the other person being right next to you, its ridiculous.Offine my inputs come out fine, the game feels quick and snappy.
Online my inputs are delayed by what feels like a half second. It's not completely terrible, but its super annoying to deal with.
I'm using a 5ghz connection with my router roughly 20-30 feet away from me (right across from where i play) and i consistently get 42-43 download and 11 upload.
Im using a DMZ network as well.
When i use the same network on my laptop to play games, it feels virtually lagless.
Any tips?
I wouldn't count on it. Its been like this since brawl, you can play melee threw an emulator online and get far less input delay than playing ultimate online.Wait you serious? So I have to wait for Nintendo to patch it don’t I?
I appreciate your help, but although I do have an Android as the article speaks about, I do not have the same type of phone. Therefore, my hotspot settings on my phone appear to be much more limited than theirs. I do not have the ability on my phone to see the access point names.From the bit of research I just did, NAT Type D is the typing that most Mobile networks give. A few of the articles I found were older, but it may still be the case. T-Mobile specifically seems to have this issue a lot.
The following is a possible workaround: https://np.reddit.com/r/NintendoSwitch/comments/8qaqm7/tutorial_get_around_nat_type_d_on_a_mobile/
I'm not a Network Tech, so I don't have super-intimate knowledge of NATs, but I'd guess that the Switch requires a stricter NAT type then what a Mobile network can typically provide. I'm sure someone will correct me here.
I don't have Windows 10, nor do I have more money to spend in the long run.Do you have a desktop or laptop running Windows 10? You could try this. But be prepared to possibly spend a little more money in the long run.
right, because an ethernet cable totally helps in the case of the opposing player's internet being total garbage lolif everyone would stop whining and buy a damn ethernet cable they might not have a thing to worry about...
How about nintendo stop being ****heads and, having fanboys blame us because, they didnt add a ****ing wired port to the switch, lmao.if everyone would stop whining and buy a damn ethernet cable they might not have a thing to worry about...