We removed sudden death because it was uncompetitive, but making it be only stocks would indeed adhere more to the game's ruling.
How come we run one stock 3 minute rematches in the case of the percent and stocks being the same, but we just grant the leader in % the win in the case of a sudden death, despite the game screen showing a sudden death? I understand why you don't play out the sudden death, but why do we do two different things in two scenarios when the game screen shows the same thing?
The above is semi-rhetorical (I'm actually not pushing that we do a 1 stock 3-minute rematch all the time when the game screen shows Sudden Death), but my point is that how come the above is fine, yet a rule saying that Ganon always wins (even always loses would be more competitive in a tournament setting then random-i-hope-you-get-lucky) is dismissed because the game screen says not to?
I'ts clear inconsistency within the same ruleset.
The Ganoncide ruling in itself brings an issue with competitiveness in that the exact same action done the exact same way can win a set or lose one directly from the results screen, which in a tournament is "unfair". The point of a tournament is to as closely as possible show who the best players that day were—a player being lucky with an uncompetitive game engine with the results screen should not interfere with that.
"I placed 5th because I Ganoncided and it said my opponent won when I had the % lead."
"Oh, I placed 4th because I Ganoncided and it went to sudden death when I had the % lead/I won the 1-stock 3-minute time match."
(btw, this ruleset is unclear: what happens if a Ganoncide goes to sudden death? do you do a 1-stock 3-minute time match or just give the win to whoever's in the lead with % [despite the game not saying that lolololol])