also, I have a question on approaching/winning in neutral. Say i don't want to telegraph an approach by shooting paralyzer, or they have a good way to deal with it. Or I just want to try to mix it up and not laser as much.
Should I use her kinda like fox, with lots of aggressive but well spaced dash dancing, WD to adjust spacing and bait the opponent, and then dash>SHFFL nair on an opening (or use something else than nair, of course)
then on block: jab for safety > begin bair pressure and/or grab if possible
on hit: follow up the nair into combos, nairplanes, edgeguards, or resets into Dsmash
on whiff: chase/punish their evasive option and take positional control, forcing them towards edges?
Speaking of shield pressure, I realize she isnt a spacie, but is it feasible to be able to keep an opponent in shield/force a roll away, or will they always have the option to WD oos to escape the ZSS shield pressure? should i just be ready to react to their roll/WD back and space Bairs/Dairs to avoid being hit by things like grab, Usmash, aerials, or UpB oos?
*random side note on shield pressure: Side-B can poke shield very easily, its almost stupid how often it will poke a practically fresh shield.
Also, what is the most efficient method of shield pressure with ZSS?
if I dont want to poke, just eat their shield. Bair>Bair>Bair type? Fair>Jab>Jab (I have not tested this, but I know CF uses nair>gentleman for shield pressure, and fair has two hits, so this might be similar? Bair>Dair stuff?
Or should i actually want to poke the shield, recognize when that aerial is a good hit, and be ready to chase when they get hit?