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B&B! Zero Suit General Discussion

Darkshooter

Smash Ace
Joined
Oct 8, 2010
Messages
505
Location
Guess.
I have put way too much time into fighting spacies, and I still lose to them. They are terrible matchups. Don't be fooled.
Assumption really is the mother of all F-ups... And geez man, didn't know she had such a massive uphill battle in the form of those two. Good thing I've got a Snake in training then!

Is it any worse/better against Sheik?
 
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cannedbread

Smash Lord
Joined
Jul 19, 2012
Messages
1,042
Location
long island
Quick question about the SH fastfall auto cancel Up-air, do I want to do a rising Uair ASAP after jump then fastfall at peak of jump? Or should I ff late/on hit?
Uair asap, fastfall at the peak of the jump

I haven't tried it on a player yet so yeah idk if it's really viable or not
 

Roche_CL

Smash Journeyman
Joined
Nov 9, 2006
Messages
410
Does anyone know if she is going to be buffed for next patch? and if it is, what are going to be her buffs?
She could have a chainthrow against spacies, that would be nice, since a lot of chars have, or at least more reliable combos against them.
And Fair's 2 hits should connect easier IMO.
 
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Mtank

Smash Cadet
Joined
Mar 31, 2014
Messages
63
Quick question. How do you dash-> dsmash? Cause I've done this by accident and I seemed to have kept nearly all my momentum from my dash, and even slide a bit. Is it just dash- crouch- dsmash?
 

BILL?

Smash Apprentice
Joined
Dec 27, 2013
Messages
111
Location
Pasadena, CA
Yes.
The running dsmash is run>crouch>dsmash.
But you can't truly crouch out of initial dash, only out of run. To dsmash out of the actual dash animation you need to wavedash out of the dash. (Dash is initial dash, like when you can dash dance; in a run you can't do that quick turnaround anymore)
 

Teh-Shlurpie

Smash Journeyman
Joined
Jan 22, 2010
Messages
321
Location
United Kingdom
the wait for crouching after dashing is longer than you would think, it took me a little while to get dashing Dsmash down properly
 

Heero Yuy

#sweg
Joined
Jan 27, 2013
Messages
945
Location
In your closet
Currently a Link main, but my friend recently told me my ZSS is improving drastically so I picked her up in hopes of avoiding my least favorite MU's - the Link ditto and Captain Falcon.

Just a really quick question - how does her neutral game work? Can't help but play her like Sheik where I spam paralyzer until I find an opening for punishment.
 

?.?

Smash Journeyman
Joined
Aug 22, 2013
Messages
228
Location
Florida
Currently a Link main, but my friend recently told me my ZSS is improving drastically so I picked her up in hopes of avoiding my least favorite MU's - the Link ditto and Captain Falcon.

Just a really quick question - how does her neutral game work? Can't help but play her like Sheik where I spam paralyzer until I find an opening for punishment.
I would stay as mobile as possible if you plan on spamming para, whenever I do I find that doing aerial uncharged shots and dash cancelling them is the way to go.
 

Roxas215

Smash Lord
Joined
Dec 21, 2008
Messages
1,882
Location
The World That Never Was
Is it worth trying to get better at the fox/falco/wolf mu with ZSS or just say screw it and pick up a secondary for them? Zss is my PM main and by far my best character yet spacies wreck me and i do MUCH better with Charizard against Spacies and i just picked him up like 2 weeks ago. Is the Zss-Spacies MU really this bad?
 

?.?

Smash Journeyman
Joined
Aug 22, 2013
Messages
228
Location
Florida
Is it worth trying to get better at the fox/falco/wolf mu with ZSS or just say screw it and pick up a secondary for them? Zss is my PM main and by far my best character yet spacies wreck me and i do MUCH better with Charizard against Spacies and i just picked him up like 2 weeks ago. Is the Zss-Spacies MU really this bad?
It is pretty bad but just like any MU repetitive play in it will make you so much better at it. Just look at Oro, he makes them look like a cakewalk yet hes stated it's still not easy for him. It really is up to you, either pick up a secondary for the MU or play the character I assume you love.
 

Vixen

~::Fragile::~
Premium
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Tucson, Arizona
I take spacies to WW, and any non-DL tri-platform stage. Once my glasses come in I'm gonna stop auto-banning lylat, because that stage on paper seems hnng for zss.
 
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cannedbread

Smash Lord
Joined
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Messages
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long island
Can anyone convince me that this character is viable at all because the more i play her the less i feel she's anything higher than mid-low tier at best

Until then she's getting dropped so freaking fast and I'm not looking back
 
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Vixen

~::Fragile::~
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She's lower mid tier. She has some pretty strong match ups, but loses to like fox/falco/wolf/falcon/shiek.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
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So what kind of changes can we expect for the next version of the game? coughOROcough. After I got bopped at Xanadu I put a lot of effort in getting familiar with ZSS and hope to do better than I did last time I was at a Xanadu (9th lel)

I just wondered what the people who frequent the boards here think about ZSS and her potential updates. Personally, I would love better grab frame data (or at least let the hitbox linger for the 98776564 frames she leaves her whip out) and her jab string to be immune to CC. MAYBE a bigger hitbox on dair. I always thought she carried over her weak oos game from brawl and actually feel like that should remain a part of the character, but if anything, I really want an easier time dealing with shield pressure.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
Can anyone convince me that this character is viable at all because the more i play her the less i feel she's anything higher than mid-low tier at best

Until then she's getting dropped so freaking fast and I'm not looking back
She's good at fighting Zelda and the fatties.
 
D

Deleted member

Guest
You know how lucario was changed quite a lot and now has a comparable style to street fighter? I was wondering what people thought of Zss having a sort of Soul Calibur type of moveset? (also please note im not saying zss needs any changes, i just though it could be a neat little addition or too on the side).

For starters: There are already two things that make her feel like a soul calibur character. First, there are a number of moves that stun the opponent in sc, much like zss neutral B or her down smash, and secondly, nearly every character in sc has some "stance" or move that has multiple attack options on it, like how zss's down special you can either hold B, or hit A, and they actually do different things.

Some things I think would make her more Soul Calibur esque:

-Give her a secondary grab. In sc usually the characters have a secondary grab thats a little harder to do, sometimes even command grabs, so perhaps they could implement a new grab by pressing A+B+ something else together?
-I would suggest a unblockable fire attack, but I don't think that sort of thing would work in pm.
-Turn one of her taunts into a guard impact (perferbly down taunt). Ironically two of zss taunts look exactly like the two guard impacts ivy has in scv, see first few seconds of video below.
 
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Teh-Shlurpie

Smash Journeyman
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Jan 22, 2010
Messages
321
Location
United Kingdom
stance based gameplay would be a sham and a bad idea unless they make it so someone like Olimar isn't entirely useless without pikmin first
 

Vixen

~::Fragile::~
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i always wanted ZSS to have a secondary grab. I've been trying to pitch it to the pmbr for like a year now. Where she can alternate between a regular grab, or her tether grab, as an example.

or an air tether grab. Hnng.
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
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i always wanted ZSS to have a secondary grab.
I've got you beat in this by at least two years. I've been saying there ought to be a grab option out of Flip Jump basically since development on ZSS for PM started.

Part of the issue is something about command grabs apparently requiring the special to generate a grab box, but if there's not already a place in memory for that grab box in that character's pac file, then you can't give the character a command grab. Supposedly, there's a workaround for that, but since hearing that rumor, I've heard nothing more on the topic.
 

straydoggywog

Smash Cadet
Joined
May 30, 2013
Messages
53
Location
Northern Virginia
Would you say ZSS is a good alternative to melee Sheik? I don't want to pick up Sheik in PM for fear of it messing with my melee play, but at the same time I like the methodology which Sheik plays at and am wondering if ZSS is a good alternative.
 

?.?

Smash Journeyman
Joined
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Messages
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Would you say ZSS is a good alternative to melee Sheik? I don't want to pick up Sheik in PM for fear of it messing with my melee play, but at the same time I like the methodology which Sheik plays at and am wondering if ZSS is a good alternative.
I'm no expert so take what I say with a grain of salt, for multiple reasons I'd say yes and the same for no. I consider both of them to be heavy aerial fighters relying very much on zoning said aerials to great effect. I'll use Oro as an example, most of the matches I've seen of him are filled to the brim with astoundingly well spaced shorthop aerials comboing into one another. For the no part of the discussion, I feel like most of Zss hitboxes knock enemies back in such a way that make traditional combo's unreliable and give a strange sense of satisfaction when fighting, there's nothing like getting that balrog into missed tech d-air then b-air which sheik doesn't have.

Maybe someone else can give some more insight into this.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
Would you say ZSS is a good alternative to melee Sheik? I don't want to pick up Sheik in PM for fear of it messing with my melee play, but at the same time I like the methodology which Sheik plays at and am wondering if ZSS is a good alternative.
They feel a little bit similar in flow in my opinion, but they don't really have the same niches (except that they are both good at taking down some characters like Donkey Kong).
 

Daftatt

"float like a puffball, sting like a knee"
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Daftatt
:GCR:(run)
:GCD:(crouch) + :GCCD: (d-smash)

d-smash out of run. just another way to input this that's good to know. Obviously you could still just smash down on the control-stick and hit :GCA:

Anybody else afraid when people realize how easy it is to powershield ZSS's laser?
 
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ph00tbag

C(ϾᶘϿ)Ͻ
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Do a backwards jump input while retaining forward momentum. This allows ZSS to backflip over her laser.

You might also be able to flip jump over it. I haven't tested this, and I'm not really able to right now.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
Does anybody else think it would be cool if she could waveland out of downB?
 

Vixen

~::Fragile::~
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I've got you beat in this by at least two years. I've been saying there ought to be a grab option out of Flip Jump basically since development on ZSS for PM started.

Part of the issue is something about command grabs apparently requiring the special to generate a grab box, but if there's not already a place in memory for that grab box in that character's pac file, then you can't give the character a command grab. Supposedly, there's a workaround for that, but since hearing that rumor, I've heard nothing more on the topic.
I've been having this opinion since the Genesis 2 demo of Project M.
 

cannedbread

Smash Lord
Joined
Jul 19, 2012
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long island
does anyone else wish the divekick's direction was determined by the cstick? I dunno, I find it really awkward to move the directional stick to direct the kick, especially when I'm flip jumping in the opposite direction I want to divekick.
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
does anyone else wish the divekick's direction was determined by the cstick? I dunno, I find it really awkward to move the directional stick to direct the kick, especially when I'm flip jumping in the opposite direction I want to divekick.
C-stick already does this. I just tested it.
 
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Fish&Herbs19

Smash Journeyman
Joined
Mar 17, 2013
Messages
245
Location
Shenzhen, China
I recently started playing Zero Suit Samus and I wanted to know what is the point of her weak footstool spike from her down B? Can it convert or lead into anything or is the divekick attack just overall better?
 

cannedbread

Smash Lord
Joined
Jul 19, 2012
Messages
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long island
I use the flipstool literally all the time. the hitbox detection on it is super wonky and protects me from offstage edgeguards that aren't perfectly spaced or timed correctly, sometimes it won't even spike them and I'll still be flipping my way back to the stage. I've gotten some gimmicky gimps with flipstool from the ledge too. I don't think it could be a thing but flip jump>flipstool back to the ledge is pretty fancy stuff.
 
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