n0ne
Smash Ace
btw, does SC2 beta have single player campaign? I dont think so.
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And wow. I can't wait to put on half the songs on the downloads page onto the stages i want them to be onyou don't need to rename any of the files. just replace it on whatever stage you want.
If you guys wanted to download the giant pack of what I have ever used, then look no further, as here it is:
http://www.megaupload.com/?d=22SOYVNM
Contains all Custom Textures / Custom Audio
Well I was, but I didn't since the one making it would probably choose a different version.^^^I think you meant to post a link but you didn't
and has anyone considered using the "TOASTY!" effect from Mortal Kombat? It would work for Jiggs's rest or Luigi's Up B if the Shoryuken hasn't already replaced it.
so i went ahead and followed this AND the youtube tutorial, but i still run into like 1 or 2 small problems. the main one that's bugging me is that the video here keeps the sample rate for both the L and R channels at 44100 and converts to .hps successfully, whereas hps_insert + cmd says that the HPS rate (32000) does not match the DSP rate (44100). not sure if that made any sense, but i'll post an SS anyways.Lol, making music files are so easy to do now with hps_insert.
1) Make a base folder with DSPADPCM, hps_insert, dsptool.dll, and soundfile.dll. A SONG_SAMPLES.txt is optional.
2) Stick .HPS into folder.
3) Use audio-editing program (I use GoldWave) and open up the MP3 you want to convert.
4) Edit MP3 accordingly.
--If you want song to "loop" correctly, try to make the MP3 as long or longer than the unlooped length of the HPS.
5) When done editing MP3, split it into two channels -- Left (L) channel, and Right (R) channel -- and Save As... each individual channel; mono for both channels; .WAV; PCM Signed 16 bit, mono. Save the channels in your base folder.
6) Run hps_insert by running the COMMAND Window (cmd):
cd [folder location where hps_insert is located]
, followed by:
hps_insert [songtitle].hps [theleftchannel].wav [therightchannel].wav
And...
wait for it.................
7) It should spit out a test.HPS file. Now, if you want to edit looping points, you can do so here. If not, just let it be, and you're done. (:
Extra) I'd recommend getting a program that can run .HPS things... like Winamp, or something.
Ruken, si estas usando la ISO de SleepyK no hace falta que digas para que pantalla quieres el .hps, sirve para todas.I request this song to replace
Battlefield(sp_zako) for DBZ budokai 3 opening (http://www.youtube.com/watch?v=3tZlTv2WPSo)
Final Destination(sp_end) to FFX - Otherworld (http://www.youtube.com/watch?v=OONqel6f_8M)
hey pues pasamelaRuken, si estas usando la ISO de SleepyK no hace falta que digas para que pantalla quieres el .hps, sirve para todas.
yo tengo hecho un .hps de la intro del budokai 3 ya, porque me la pidio Kyo.
ps.
Can somebody send me the original Dreamland .hps?
la iso ya la tengo desde hace time, pero no sabia eso de los .hps asique a partir de ahora usare la de sleepyksi no usas la ISO de SleepyK entonces no todos los .hps te sirven para cualquier escenario
es mucho mas complicado si no usas esa..
usas una ISO que te has tuneado tu? la has reestructurado con GCrebuilder? o simplemente es una ISO normal en la que has ido sustituyendo archivos por otros archivos del mismo tamaño?
si quieres la de SleepyK enviale un mail a sreeepyk@gmail.com, si no usas esa no usamos el mismo metodo y no te puedo ayudar
Why would you request thisoh wow this is cool... are you still doing these? can i request one?
Mai Ai Hee - O-zone (Battlefield)
http://www.megaupload.com/?d=D8QCFHOQ
http://www.youtube.com/watch?v=KmtzQCSh6xk&feature=related
the ultimate mind gameWhy would you request this
Your kidding right he wants someone to go out of there way for a song thats not related to being good, but as a mind game.iori can't you ever post anything nice