GolisoPower
Smash Master
- Joined
- Sep 17, 2017
- Messages
- 4,397
Hopefully soon. Marty did say it wouldn't be too much of a delay.Does anyone know when the Switch port for Eternal is supposed to come out?
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Hopefully soon. Marty did say it wouldn't be too much of a delay.Does anyone know when the Switch port for Eternal is supposed to come out?
I hope so. I wanted to try it out after enjoying the Switch port of Doom 2016Hopefully soon. Marty did say it wouldn't be too much of a delay.
First one is perfect since it's a great remix of the original level-clear theme "Intermission From Doom," which is perfect victory outro theme for Doomguy if he gets his chance.Everyone...
I think we've found the perfect Victory Themes for the Doom Slayer:
I'd prefer the second one, though without the "Kar En Tuk" bit. (I've read that it means "Rip and Tear" in the language of the Night Sentinels, but I figure keeping it instrumental would work best)Everyone...
I think we've found the perfect Victory Themes for the Doom Slayer:
First one is perfect since it's a great remix of the original level-clear theme "Intermission From Doom," which is perfect victory outro theme for Doomguy if he gets his chance.
Why not have both by making it change depending on his alt costume?I'd prefer the second one, though without the "Kar En Tuk" bit. (I've read that it means "Rip and Tear" in the language of the Night Sentinels, but I figure keeping it instrumental would work best)
I get that the first one is the level clear theme, but the second one seems to be associated with the series as a whole, and since Snake's victory theme is the Metal Gear Solid game over theme while Mega Man's is a snippet from one of the most iconic level songs in the classic series, the fact that it's automatically associated with the series might be seen as being more important.
I wish the first one was extended. I love Intermission and it's my choice for Doom Slayer's victory theme.Everyone...
I think we've found the perfect Victory Themes for the Doom Slayer:
Absolutely. Doom 64 didn't deserve to be overshadowed by Goldeneye or Turok or Perfect Dark or any of those games, though why that was the case is understandable.Doom 64 was surprisingly smooth compared to what I was expecting (I don't have much experience with N64 shooters - I hadn't even played Goldeneye or Perfect Dark until recently), the graphics were crisp, and the Switch version has achievements, which I wasn't expecting. It's given me a much better first impression than Doom 3 did.
Uh...?!
The alternative ending to Cuphead?I came across this glorious piece.
DOOM 1993 pic.twitter.com/VoM3bsfmcj
— MabramS - COMMISSIONS OPEN:) (@MabramsToons) April 6, 2020
Funny thing is, the more recent Metroid games were starting to give Samus more up-close and personal options before DOOM 2016 came along. Lethal Strikes in Other M were basically Glory Kills. I wonder if Prime 4 will continue that trend.Taught myself how to rip Doom and Metroid Prime for something dumb.
View attachment 268480
Now I just need to rip Dante somehow.
That was shared before, but I liked this one. The idea of button duration attacks from Ryu and Ken and Ammo being more like Hero's MP meter does seem like it could go well together. But I do agree that insta-KO Glory Kills would need to be in his moveset in some capacity.I gotta say that this is pretty much the ideal Doom Slayer moveset, but add an insta-kill Glory Kill mechanic to his grabs.
But beyond that, this gets everything perfect.
I had the same idea way back in the thread.I had an idea about Doomguy's insta-Glory Kills having a similar mechanic to Terry's higher percents/ratio. When your opponent's ratio is 100% or higher your grabs basically become Thwack and kill the opponent after the grab animation is done. Not sure if having the insta-kill at 100% ratio + getting rewarded with health drops is balanced or not. lol
I had an idea about Doomguy's insta-Glory Kills having a similar mechanic to Terry's higher percents/ratio. When your opponent's ratio is 100% or higher your grabs basically become Thwack and kill the opponent after the grab animation is done. Not sure if having the insta-kill at 100% ratio + getting rewarded with health drops is balanced or not. lol
I had a similar idea as well, where as you damage the opponent as Doom Slayer, a Slayer's Mark would form around them. When the mark is formed completely, you'll get a 6-second window to grab them and instantly KO them. Miss those 6 seconds and you have to build it up again. But I also had an idea where any damage dealt upon the threshold (100% as Voe is suggesting), you'll heal yourself for all excess damage. Meaning: 150 - 100 / 2 = 25% healed. I was also thinking that Glory Kills would also grant a Limit Break-style single-use powerup to your specials, but however those specials may be, I have no clue.I had the same idea way back in the thread.
N3ON thinks that 100% is too easy for a grab kill confirm.
Barret: Argent is the lifeblood of the hellscape. You just gonna stand there and pretend you can't hear the dimension crying out in pain? I know you can! And we're gonna save it!Barret voice: HELL IS BLEEDING THE PLANET DRY!
IMO, I am not a fan of this moveset. A bit too Eternal focused for my liking.I gotta say that this is pretty much the ideal Doom Slayer moveset, but add an insta-kill Glory Kill mechanic to his grabs.
But beyond that, this gets everything perfect.
I have a difficult time seeing if it even means anything when the statement didn't come from Bethesda's president.Do you guys still think what was stated in the interview deconfirms Doom Slayer?
Ness kills with a back throw at that percentage. Doom Slayer would most likely be a heavy hitter, so a kill option at 100% seems fair to me.IMO, I am not a fan of this moveset. A bit too Eternal focused for my liking.
I think if we are gonna get insta kill grabs, it's gotta be at like 200% to make it balanced. There's no way it'll be fair to have characters grabbed at 100 and just die from a grab. Not a combo OFF a grab. Just a grab.
Doom is radical Christian propaganda made to expose politicians in the 90s who wanted to ban violent video games.So I recently watched Markiplier's playthrough of Doom Eternal, but I know absolutely nothing about this franchise. Is anybody here willing to explain the lore to me? I'm a little confused about a few things.
Terry requires a lengthy input, Hero requires two different RNGs to be favourable for an auto-kill (and people still accuse the character of being busted), and your examples require being in the right place on the right stage against the right character. None are as simple as just landing a grab.I had the same idea way back in the thread.
N3ON thinks that 100% is too easy for a grab kill confirm.
The Scythe actually kills with tilts too, just a little later than a smash.Terry requires a lengthy input, Hero requires two different RNGs to be favourable for an auto-kill (and people still accuse the character of being busted), and your examples require being in the right place on the right stage against the right character. None are as simple as just landing a grab.
Your idea is basically the Death Scythe but even easier to land, because I'm pretty sure that at least requires a smash attack to actually auto-kill.
But it's good to know that you're not dwelling on it to the extent that like half a year after we last spoke on it, someone finally agreeing with you (even though they questioned whether it would be broken) is cause for tagging me.
Cool!Doom is radical Christian propaganda made to expose politicians in the 90s who wanted to ban violent video games.
Those sinners were actually obstructing religious freedom, trying to hide the horrors of Hell that await the American people if they are not saved.
You realize that I'm just ragging on you. Right.Terry requires a lengthy input, Hero requires two different RNGs to be favourable for an auto-kill (and people still accuse the character of being busted), and your examples require being in the right place on the right stage against the right character. None are as simple as just landing a grab.
Your idea is basically the Death Scythe but even easier to land, because I'm pretty sure that at least requires a smash attack to actually auto-kill.
But it's good to know that you're not dwelling on it to the extent that like half a year after we last spoke on it, someone finally agreeing with you (even though they questioned whether it would be broken) is cause for tagging me.
HEY! How come you get all of the attention when I was the one who originally posted that video on this thread!?I gotta say that this is pretty much the ideal Doom Slayer moveset, but add an insta-kill Glory Kill mechanic to his grabs.
But beyond that, this gets everything perfect.
This video covers a lot, though he ignores a lot of lore in Doom 2016 (like the Night Sentinels, Argent D'Nur , and The Wraiths ) and Eternal was not out yet.So I recently watched Markiplier's playthrough of Doom Eternal, but I know absolutely nothing about this franchise. Is anybody here willing to explain the lore to me? I'm a little confused about a few things.
I'd recommended that he swap the Rocket Launcher and Super Shotgun around input-wise, allowing his Meathook to become more of a horizontal recovery and his Up-B into a Rocket Jump (without sacrificing the additional mod abilities)I gotta say that this is pretty much the ideal Doom Slayer moveset, but add an insta-kill Glory Kill mechanic to his grabs.
But beyond that, this gets everything perfect.
The Super Shotgun is an A-move iirc.I'd recommended that he swap the Rocket Launcher and Super Shotgun around input-wise, allowing his Meathook to become more of a horizontal recovery and his Up-B into a Rocket Jump (without sacrificing the additional mod abilities)
The next Doom game will probably make us fight the mother demon as the final boss imoY'know, I hope one of the mentioned campaign DLC's for Eternal gives us the Mother Demon boss, although some have been saying to save her for some Doom 64 retelling at some point in the future. The game already gave us the Unmaker as an unlockable weapon though (which I didn't really have much incentive to use compared to the BFG when fighting the Icon of Sin, etc), so it'd feel right to do so.
I agree. I mean, it's only natural.The next Doom game will probably make us fight the mother demon as the final boss imo