Leaf_It
Smash Cadet
- Joined
- May 17, 2015
- Messages
- 54
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Honestly, who else could be a iconic or at least Nintendo-associated Bethesda character to join the fight than Doomguy? Uh that one Elder Scrolls thing that got an Amiibo?
Would Fallout Shelter count as grounds for inclusion? I mean, it IS on the Switch and all...Maaaaybe Vaultboy? It'd be a weird choice but not entirely unbelievable.
yeah just what i'm thinking. If he's not in the base roster he's now more than likely going to be DLC thanks to these talks between Nintendo and Bethesda, which is what i'm really hoping on!I'd love both, but Doomguy definitely is the more deserving.
That "Oh yeah." might just mean Doomguy in smash is more likely than we may think. fuuuudge, who knows, if not base roster this def boosts his chances as DLC.
I love me some Metal Slug, so I have no complaints there.If the Doom Guy ever does become playable or even an Assist trophy, he might end up playing like a Metal Slug character especially since real guns aren't allowed. He already has it all plus the BFG 9000 (don't think Metal Slug had any equivalent of that). And if he gets a stage, it needs those explosive barrels or it's a wasted opportunity.
I imagine they'd just focus on his energy weapons (pistol, plasma rifle, BFG, etc) and punches, which would totally work. The lack of the shotgun would suck but it's worth keeping in mind that Bayonetta uses guns (albeit goofy unrealistic guns).If the Doom Guy ever does become playable or even an Assist trophy, he might end up playing like a Metal Slug character especially since real guns aren't allowed. He already has it all plus the BFG 9000 (don't think Metal Slug had any equivalent of that). And if he gets a stage, it needs those explosive barrels or it's a wasted opportunity.
He doesn't have to lack the shotgun if it's remodeled like the ones in Doom 64. And it would most likely function like the one in Metal Slug or the one that cyborg werewolf uses in Contra: Hard Corps.I imagine they'd just focus on his energy weapons (pistol, plasma rifle, BFG, etc) and punches, which would totally work. The lack of the shotgun would suck but it's worth keeping in mind that Bayonetta uses guns (albeit goofy unrealistic guns).
I guess it's not a pipe dream anymore.
Doesn't feel like one to me anymore.I guess it's not a pipe dream anymore.
also don't forget that Sakurai knows about John Carmack and has even called him the "father of FPSs" most likely for Wolfenstein and DoomI just want to reiterate this...
Bethesda has spoken with Nintendo about Smash.
This is monumental.
Did the talks go anywhere?
We can't say for sure, but I wonder if this little bit of info would have even been dropped if the talks went nowhere.
Is it really bias to think that of all the IP's Bethesda has, Doom is the most likely to have been considered?
Lets look at the facts we all know:
-Doom is hugely important to video games in general, and is definitely well known with a lot of people who would be playing Smash.
-Doom has a history on Nintendo systems, 3 ports (SNES, GBA, Switch) and 1 exclusive (N64)
Compare this to anything else Bethesda has: Dovakiin (1 port on Switch), Vault Boy (1 port on Switch) and.... ?
This recent news is a BIG step if you ask me, and I for one am very hopeful for the future.
Oh snap, that's awesome! Did not know about this, but hell yes, proof that he is aware of Id's impact on gaming is definitely a good thing.also don't forget that Sakurai knows about John Carmack and has even called him the "father of FPSs" most likely for Wolfenstein and Doom
https://sourcegaming.info/2016/01/21/sakuraixnomuraparttwo/
this gives Doomguy even more of a chance over the other Bethesda characters, seeing as Sakurai himself seems to have at least possibly played the Wolfenstein/Doom games
Correct me if I'm wrong but doesn't Bayonetta use conventional guns? Sure they're partially magical with the infinite bullets but for all I know they still fire off lead ammunition.If the Doom Guy ever does become playable or even an Assist trophy, he might end up playing like a Metal Slug character especially since real guns aren't allowed. He already has it all plus the BFG 9000 (don't think Metal Slug had any equivalent of that). And if he gets a stage, it needs those explosive barrels or it's a wasted opportunity.
This is true. As long as the weapon is fantastical enough it seems even bullets fly. I'd say the new grappling SSG is fantastical enough to work.Correct me if I'm wrong but doesn't Bayonetta use conventional guns? Sure they're partially magical with the infinite bullets but for all I know they still fire off lead ammunition.
Still looks like something you'd see on an action figure. That's fine. Even Geno fires bullets that also leaves cartridge-casings in Super Mario RPG (all uncensored).Correct me if I'm wrong but doesn't Bayonetta use conventional guns? Sure they're partially magical with the infinite bullets but for all I know they still fire off lead ammunition.
http://bayonetta.wikia.com/wiki/File:Bayo_2_-_Bullet_Cartridges.png
Speaking as someone who desperately wants Doomguy in, I don't see the SSG making it, even it's Eternal version.This is true. As long as the weapon is fantastical enough it seems even bullets fly. I'd say the new grappling SSG is fantastical enough to work.
Ah true, and the guns themselves have some really zany designs to separate them from more realistic firearms. I still find it so silly that ESRB will let swords, maces, axes, laser/plasma weapons, and explosives fly as long as there's no blood(or at least not colored red) but when it comes realistic guns, that's a big no no.Still looks like something you'd see on an action figure. That's fine. Even Geno fires bullets that also leaves cartridge-casings in Super Mario RPG (all uncensored).
I still hope the team could some how find a way to get a shotgun in his arsenal. I'd play him regardless but it'd feel so strange playing as the Doomguy without a shotgun.Speaking as someone who desperately wants Doomguy in, I don't see the SSG making it, even it's Eternal version.
At the end of the day, it's mostly just a standard realistic shotgun 95% of the time in the eyes of the ESBR. Bayo's guns are silly limb-guns 100% of the time, even with realistic bullets.
I just don't see it as likely, unfortunately.
I'm still not sold on the idea that having two guns on her feet suddenly makes all of them "silly" or unrealistic enough to work, and yet a ridiculous magical grappling hook doesn't? Seriously, think about it, where is the long-@$$ chain it has even stored when its not in use?Speaking as someone who desperately wants Doomguy in, I don't see the SSG making it, even it's Eternal version.
At the end of the day, it's mostly just a standard realistic shotgun 95% of the time in the eyes of the ESBR. Bayo's guns are silly limb-guns 100% of the time, even with realistic bullets.
I just don't see it as likely, unfortunately.
I can see the Eternal SSG happening at the very least, since it looks too unrealistic to be considered seriousSpeaking as someone who desperately wants Doomguy in, I don't see the SSG making it, even it's Eternal version.
At the end of the day, it's mostly just a standard realistic shotgun 95% of the time in the eyes of the ESBR. Bayo's guns are silly limb-guns 100% of the time, even with realistic bullets.
I just don't see it as likely, unfortunately.
BFG 9000, Plasma Gun, Rocket Launchers, ChainsawNever played any of the Doom games and probably never will. Have no personal attachment whatsoever to Doomguy/Doom Slayer. Know very little about what potential weapons he's got that can be used for Smash.
Yet for some reason I can't explain, the idea of him in Smash is growing on me.
Hey, I want nothing more than to be wrong. I just think the inherent visceral nature of a shotgun, the *THUD* of it, is just more violent than the gentle tickling of Bayonetta's little pistols.I can see the Eternal SSG happening at the very least, since it looks too unrealistic to be considered serious
Snake has actual real life explosive weapons in his moveset, and i'm surprised they're even in considering they don't reference the real life weapon names.
Compared to Snake, who uses real weaponry, Doom Guy(or Slayer) uses a lot of scifi weapons, so he should be fine with a futuristic looking shotgun with a grappling hook on it.
Yeah it would be, but if you ask me they can leave that stuff out with the gore, it's not absolutely integral to representing Doom as a series properly. Doom just uses a pentagram here and there for aesthetic, it's not like it's the Doomslayer's super hero logo and its front and center on his armor or anything.The satanic imagery would probably be the biggest concern, if any.
I can already imagine Sakurai giving the shotgun an Elmer Fudd-esque misfire where the gun deflates like a balloon.IMO compared to Doomguy's other "realistic" weapons I think that the SSG has a good chance of being retained.
The thing is, double-barreled shotguns have been a staple of cartoons for decades. They don't have the stigma that other firearms have.
*Stares pointedly at his runes and sword*Doom Slayer however, believes (with damn good reason) that humanity can have only one of three associations with demons. Either as their victims, their willing slaves, or their easily manipulated idiots. The Doom Slayer is explicitly stated in-game to be incorruptible, which only means that he will not back down and can not be negotiated with no matter the circumstances, even if Bayonetta can't be manipulated by demons the same way people can be in his home dimension.
Ooooo, bringing in the ammo and health pickups that drop from enemies could be a cool gimmick for him. The health drops would be occasional and minor, like 1 to 3 little ones that take off 1% a piece, you'd have to avoid a lot of hits and keep collecting them for them to really make a difference. They could also make the ammo pickups consistently drop from chainsaw attacks, but only if you can connect with it long enough, a quick slash or touch of the chainsaw wouldn't just immediately sprout ammo drops.Ammo limits his keepaway game, but allows the power budget for his weapons to be higher when he's constantly on the move, rushing down opponents to gather ammo pickups that tend to spawn closer to them.
Yeah a stage from classic Doom would be really fun and cool too, having acid pools and barrels to avoid would be awesome. The older games are definitely Doom at it's most colorful, they may be the best fit when it comes to a stage.I keep picturing Doom Guy's stage to being Command Control for some reason.
It'll probably be Hangar or something from Doom 2016 but somehow I keep thinking the fourth level of Knee Deep in the Dead is perfect.
yeah i like alot of your points here, him being a rushdown character would be pretty interesting for smash. I thought of the idea that his firearm attacks did less damage than his physical attacks, so his shotgun/rocket blasts would do less damage than when he would physically strike an opponent. If his punches and kicks did big damage but was slower than his firearm moves, you would need to know when to use either in the given situation, whether that be up close or farther away.And unlike Snake's biggest problem, where he has issues knocking people around with a fighting style based on grappling, submission holds, joint locks, and usage of both knives and precision firearms, Doomguy's firearms are heavy, beastly weapons meant to deal extreme trauma via application of lead and explosives which can very believably send people flying.
On another note: Despite being a projectile character, I can't see Doomslayer being a defensive or keep-away character. It's just not in his nature. Perhaps that'd be reinforced by letting him move towards people he's shooting, but not away from them. His attacks would move him forwards, improving his combo and rushdown capabilities, but reducing his ability to poke or harry opponents without commiting fully. Guns are used to rack up more damage and get parting shots or combo finishers. Sweetspot damage when his shotgun or minigun hits at short range, emphasizing this need for aggression further. Ammo limits his keepaway game, but allows the power budget for his weapons to be higher when he's constantly on the move, rushing down opponents to gather ammo pickups that tend to spawn closer to them.