doomguywhen1993
Smash Apprentice
- Joined
- Nov 8, 2018
- Messages
- 123
I feel like Eternal having a "sock paper scissor" sort of style combat may seem weird but seems like an example of the game being aware of its problems and finding ways to fix something and make it work, even if it seems weird.
The games are built in a way where they know they can't replicate the simplicity (with some complexity) classic Doom's have (And in some ways, don't need to) so they focus more on a specific different direction and you get new ups and downs from it.
That D64 developers book makes me wonder about new interesting stuff and it reminded of when one of the devs showed up in a Doomworld thread about unused levels of 64 (I think the download link of them may not work now).
That Hayden design made me wonder if the intention was to make it fit the classic Doom art style, like "what if Adrian Carmack or Gregor Punchatz did a cyber robot thing with a man's brain that turned out to [SPOILERS] back then?".
Kinda reminds me of a custom sprite someone made of a robotic version of an Archvile with Hayden's face in it.
On Steam, Doom Eternal has some new achievements, possibly because of the Ancient Gods DLC coming soon.
Not sure if it was mentioned here but the official Unity ports were updated to support Dehacked, increasing the support for some mods to some degree.
Speaking of cursed stuff, MarphyBlack made a video where he tested Impse dot wad with the ports.
Doomkid also had some videos explaining stuff like what not to do when making a map and some corrections on a video GGGManlives made about the official ports (Because he got a lot of stuff wrong).
Also, here's an unused font for Doom during development: https://twitter.com/romero/status/542957742676512770
Something cool i saw too were these Hideous Destructor addons by DrPySpy https://twitter.com/DrPyspy/status/1301851556803784704 and https://twitter.com/DrPyspy/status/1301853088634994690
There's also the Vinyl release of Quake's soundtrack https://twitter.com/ID_AA_Carmack/status/1306279981459308546
Also, voxel Mastermind https://twitter.com/DanielWienerson/status/1304682519816597505
The games are built in a way where they know they can't replicate the simplicity (with some complexity) classic Doom's have (And in some ways, don't need to) so they focus more on a specific different direction and you get new ups and downs from it.
That D64 developers book makes me wonder about new interesting stuff and it reminded of when one of the devs showed up in a Doomworld thread about unused levels of 64 (I think the download link of them may not work now).
That Hayden design made me wonder if the intention was to make it fit the classic Doom art style, like "what if Adrian Carmack or Gregor Punchatz did a cyber robot thing with a man's brain that turned out to [SPOILERS] back then?".
Kinda reminds me of a custom sprite someone made of a robotic version of an Archvile with Hayden's face in it.
On Steam, Doom Eternal has some new achievements, possibly because of the Ancient Gods DLC coming soon.
Not sure if it was mentioned here but the official Unity ports were updated to support Dehacked, increasing the support for some mods to some degree.
Speaking of cursed stuff, MarphyBlack made a video where he tested Impse dot wad with the ports.
Doomkid also had some videos explaining stuff like what not to do when making a map and some corrections on a video GGGManlives made about the official ports (Because he got a lot of stuff wrong).
Also, here's an unused font for Doom during development: https://twitter.com/romero/status/542957742676512770
Something cool i saw too were these Hideous Destructor addons by DrPySpy https://twitter.com/DrPyspy/status/1301851556803784704 and https://twitter.com/DrPyspy/status/1301853088634994690
There's also the Vinyl release of Quake's soundtrack https://twitter.com/ID_AA_Carmack/status/1306279981459308546
Also, voxel Mastermind https://twitter.com/DanielWienerson/status/1304682519816597505
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