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<3Howdy.
I thank you, Jeepy Sol, for the excellent work you have done here. This (and Infi-tan's guide/Inner Fire videos [which are awesome if anyone hasn't seen them]) was the main reason I decided to join SWF. This has gotta be one of the most tactical threads in all the forums. I hope I can contribute at one point.
I do that a lot as well. I usually do that while I'm trying to set up for a b-air, but change my mind at the last second.I didn't want to create a thread simply to ask this, so here goes:
Is there any practical uses for RAR'ing a n-air? I don't know why, but I find that I do that a lot.
Thanks! ^-^
Sounds legit to me.I assume its because of the properties of Dair not modifying momentum if you are being affected by knockback. I guess maybe when you powershield, jump, dair it is during the time of which knockback should normally be in effect and so your momentum is not halted by the move.
Of course this all just speculation, though.
I'm not quite sure if it would work the same with those characters, since their d-airs make them fastfall. It's kinda hard to picture a d-air with upwards momentum that originally fastfalls. I'll try it out when I get the chance tough.I wonder if the glitch works with other momentum altering dairs, like Sheik, ZSS, Sonic, etc.
I would assume those to not really be useful as their momentum-altering properties are different. If you hit one of such characters with a vertical knockback and they use their Dair you can see that their momentum is the difference between the momentum during knockback and the momentum normally associated with the move. This could be earliest seen with Toon Link's floating Dair.I wonder if the glitch works with other momentum altering dairs, like Sheik, ZSS, Sonic, etc.
it'd probably do the same thing that tlink's dair glitch (one of the reasons pre US release everyone thought he was imba). That is, if it's even possible to do that with characters that aren't tlink.I wonder if the glitch works with other momentum altering dairs, like Sheik, ZSS, Sonic, etc.
it would probably send him down like it normally does. Ivy's uair send him down doesn't it? either way i know ivy has a horrible amount of lag afterwards from both his uair and dair so either way he'd hit the ground and have to suffer through the buffer animations.But would it work for Ivysaur's u-air? Her u-air stops upward momentum, yes?
yeah, when i saw that i was pissed. Worst idea for a counter-esque move EVERAlso, I never noticed, but does Double Team seriously come out on frame 2? Ouch, I knew my timing was bad... but SHEESH... ._.
if your opponent tries to move the control stick, they can escapeAlso, I don't know if this is known, I haven't played lucario for too long, but u-throw can *kind of* be chained.
And b-throw can be chained for the first throw as well, I believe. You just have to be quick.
No, Frame 2 would be a GOOD thing. Double Team is a great move in its own right. =\yeah, when i saw that i was pissed. Worst idea for a counter-esque move EVER
Hey, Jeepy? Is it possible to get data on the other parts of the jab combo and stuff so we can figure out what "jab mixups" are actually true combos?
i always get it interrupted. Far more often than when i try it with marth (who apparently starts working on 5, and can be stuffed, but that seems slow).No, Frame 2 would be a GOOD thing. Double Team is a great move in its own right. =\
You know, a reliable source told me that it came out on frame two, so I never bothered testing it...i always get it interrupted. Far more often than when i try it with marth (who apparently starts working on 5, and can be stuffed, but that seems slow).
which really makes me wonder now if DT actually works on frame 2 and it isn't something in the 6-10 range
Lucario's startup and cooldown on all moves are always the same no matter his aura boost.good frame data. handy, mite b handier as %'s
yeah, i use it with zelda now and then, but lucario can't do it well, plus when panda did it it was for fsmash.Is it common knowledge that Lucario can do a sliding d-smash? I remember a while ago SamuraiPanda discovered an AT, but I don't remember if that was it.
Anyway, I just did it with Lucario, and if it's not known how to do it, I'll look into it.
EmoJeepy is Emo.I'm sorry for bumping this thread, but there is something I need to say.
It turns out, the way I was told to do frame data is pretty inaccurate. So, the frame data that I have spent months compiling, is incorrect. I'm extremely sorry. Honestly, I'm very dissapointed in myself.
Before you get mad at me, remember that had only good intentions. And, like I said, I spent a very long time compiling it. Also, frame data is not the only thing I've done. I've spent most of my Brawl career analysing every aspect of Lucario.
Please look through this thread and look at all the other stuff I have tested/found before you reprimand me.
Again, I am terribly sorry that I let you all down.