Purpletuce
Smash Lord
I never jab-> F-smash on shields, but I'm going to try that. Awesome mixup. . . Also, parrying during shield pressure is pretty sick, I should try to implement that. . . Jab -> parry U-smash sounds like some coverage. . .
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Just watched your set(s) purple. On many things I will agree with Kimi.. I felt you didn't use the mobility of the platforms enough.. Yoshi with platforms is grand... It also seems your shielddropping isn't all there yet either, yet it's vastly improved from the last set I watched... Im mainly gonna give you advise vs the Fox, as I want to with Falco also, but it just seems you're not as developed vs Falco as you are vs Fox..Well, this thread was being productive for a while, and now it is gone.
Leffen was definitely right about something in the tier thread, Yoshi is held back because people have limited resources with him. If we all tried to develop the character, we would be a lot better off. Unfortunately, I'm still learning, and I feel like I don't really have the ability to make anyone develop yoshi. All I know is I enjoy playing him and want to see him developed more, hopefully some people agree.
http://www.youtube.com/watch?feature=player_detailpage&v=_dqJC8ke7tk#t=2150s
Me against a Fox, he is ranked 9th in state. This is a local tourney. I wasn't playing too well, I played other characters a lot before this. Just wasn't feeling Yoshi. . . If you rewind the clip you can see me playing very poorly. Any advice appriciated.
I played against leffen at a small smashfest-tourney last weekend. Might get uploaded in a couple of days (the set was recorded at least). He beat me pretty damn convincingly. I did a little better in friendlies later on (they were recorded as well) after figuring out a couple of things, but he possibly/probably didn't take those matches as seriously due to them being friendlies. Still, should be fun to watch if you want Yoshi vs. Marth material.Are there any Yoshi vs. Marth vids besides the two Leffen vs. Fuzzyness friendlies? I figured there'd be a bunch of Vman vs. AZ Marths (Axe, Tai, Taj), but I can't find any.
Thanks.There's also this and there might've been another one, but I can't find it right now.
Cool, I'll keep an eye out for it.I played against leffen at a small smashfest-tourney last weekend. Might get uploaded in a couple of days (the set was recorded at least). He beat me pretty damn convincingly. I did a little better in friendlies later on (they were recorded as well) after figuring out a couple of things, but he possibly/probably didn't take those matches as seriously due to them being friendlies. Still, should be fun to watch if you want Yoshi vs. Marth material.
haha, Indeed I did.. ^^;V3ctorman, just a question: did you get your name from the Genesis game titled "Vectorman"?
Are you sure FHing isn't better? I feel like it reaches the appropriate DJC height sooner than SH. I guess I will just mess around with the timings of the uair to see if I'm doing it too soon. It always seems like Leffen and Vman uair immediately. x_xIt doesn't matter if you input full hop or short hop, as long as you do the double jump at the right time. I always naturally short hop because I need to press X quickly for a good DJC aerial.
For not getting them out as fast as you want: you have to get used to timing it right. N-air comes out 2 frames faster than U-air (didn't realize U-air was THAT fast until I looked right now) so the difference is probably messing you up. Also, Yoshi's double jump goes lower than every other DJC character's double jump, so you just have to wait a bit before using the attack. Mastering that alone will improve your combo and aerial game significantly. At first it seems like you won't catch opponents with U-air and ruin the combo, but as you practice more and more you realize that you can hit opponents way sooner and lower than you originally thought (Ex. some of Leffen's U-air chains after jab resets/grabs).
I jump with Y and uair with up+A.Even if you do SH, most U-air combos should be linkable through conventional means.
Do you perform the Uairs using the analog stick or C-stick?
All I know is you need to be airborne for 2 frames (to reach a certain height) before your N-air comes out ASAP, which means you have to be airborne for 4 frames to get your U-air out as fast as possible. I don't think a SH would prevent it from working then, but you can always test.Are you sure FHing isn't better? I feel like it reaches the appropriate DJC height sooner than SH. I guess I will just mess around with the timings of the uair to see if I'm doing it too soon. It always seems like Leffen and Vman uair immediately. x_x
To be honest, it's pretty terrible as an attack. It has a very small hitbox, lacks one in the air, and pretty much everything breaks it. It's also the only move that puts Yoshi in helplessness mode. It's good from the ledge as a mixup for recovery, but other than that it has little use. Also, it can't really combo into anything unless it knocks a very high % opponent in the direction you're rolling and you break out of the egg and U-air. Even in that case I'm not sure if it'll combo. The funny thing is the move is momentum based and gains/loses speed going up and down sloped surfaces, but there are very few stages that have such slopes and the ones that do are banned in our ruleset.What's the current view as side b egg roll thing as an attack? It sets up for combos and can work similarly for combos, despite it's seemingly infinite start up and ending.
Guess I win since I ACTUALLY play him..Leffen and Vman should go double Yoshi in teams at G3nesis. Whoever has the most parries is the best Yoshi.