Heyo! Question guys!! I generally have problems with Olimar, Donkey Kong, and Lucario!
Olimar Pikmin hurts! I figured the best way to go against an Olimar is to try and stay close to him and attack instead of far away and a constant Bair? I don't exactly know.. haha! Just it seems I try and stay far away and so does he, which allows him to throw Pikmin at me and rack up damage that way. Are there any solid ideas to do against Olimar?
Donkey Kong bair isn't exactly fun. Not only that, he's heavy and G&W is light. So he can kill me at a lower percentage while I have to rack up damage for him. I guess the best thing is to bair him, too? But DK has some nice range..
And I don't know why I have an issue with Lucario. He just seems to be something I can't exactly go against.. haha..
Thank you very much guys~!! Any tips are appreciated!!
Vs Olimar.
Spam SH N-airs a lot to deflect his Pikmin. If you space this correctly, this can be used to poke Olimar safely, and if it hits his shield, you can just jump away, or if you know he's going to attack, you can D-air him here. Intelligent use of D-tilt is also unpunishable, and very useful for deflecting his Pikmin. Obviously don't spam it twice in a row and let him grab you. If you can bait a grab this way, you can punish him all the time with B-air. Olimar can never shieldgrab your Jab, but don't let him SDI away and grab you out of that. D-throw ***** Olimar whether he techs or not, because his techroll is really slow. If he can't tech, and you D-throw him near the ledge, 85% of the time he will DI behind you to avoid the D-smash gimp, so to punish this, you F-smash him for the KO.
Up-throwing him also works well, and of course, juggling him and edgeguarding him is extremely good.
Also, if he D-throws you at low percents, make sure to SDI up and away from him when he uses Up-smash, otherwise he can combo into an aerial more easily.
Vs Donkey Kong.
N-air out of shield is more valuable in this matchup than any other. Donkey Kong is a huge target and extends his hurtbox a lot, so if he attacks your shield with an aerial, N-air will almost always punish it provided he wasn't retreating B-air.
Don't get baited by his airdodge. If he manages to land after airdodging, he can U-tilt to punish whatever you whiffed. Learn to U-air him and time Smashes to discourage this. Grabbing him out of landing also is extremely effective.
Learn to use your lingering hitboxes, especially D-air to your advantage when edgeguarding him. Provided you don't mess up, Donkey Kong cannot avoid taking a hit offstage when he recovers.
On BF, D-smash is able to hit Donkey Kong while you stand on a platform. Abuse this when he's trying to get up from the ledge.
His <100% getup attack puts him behind you (assuming you are in normal range for ledge zoning). Considering how much Donkey Kong wants to use this to punish attempts to edgeguard him, learning to shield, and punish behind you is very important.
You can also powershield the Giant Punch on reaction, provided you are observant enough. It still pushes you back a fair bit when you do that, so be ready.
Vs Lucario.
The matchup for the most part is pretty straightforward. Don't get baited into his Aura Spheres and F-smash, and you should probably win. All of them you can defend against on reaction, and his F-smash has a slow enough charge release that can be powershielded on reaction (it's still hard to punish even on powershield, so you have to be really alert if you're going for that).
Edgeguard him hard, and also, don't get baited by his extremely fast roll either, and D-smash if you're in doubt that he might roll behind you to discourage this.