SelfPossessed
Smash Apprentice
- Joined
- Oct 11, 2008
- Messages
- 170
Reposting old unanswered questions and added a few new ones.
1) Can Wolf do a boost Pivot Grab like Falco can? If so, is there any combo potential, perhaps after a grab release on certain characters? Maybe we can buffer the boosted Pivot Grab?
2) I asked this before but, has anyone tried experimenting with footstool combos? Wolf unfortunately lacks good vertical momentum stopping moves, the only two being up B and side B. I can hit with side B after an aerial footstool (not sure if it's guaranteed), but the damage is pitiful and I can get punished right after. Maybe there's a possibility dealing with footstool -> fire bouncing?
3) Has anyone tried looking for Dair combos? It has a good chunk of hitstun at certain percents. I think Captain Falcon's Dair has somewhat similar hitstun, and he has a Dair -> Footstool -> (finish combo) at 65%. That's a stock. Unfortunately, Wolf's doesn't seem to AC like Falcon's...
4) What kind of shield pressure game does Wolf have aside from Bair? The only time I've seen shields get small is against defensive opponents like Snake and D3 if they shield the Bairs overzealously. Is there anything else Wolf can do here? He seems to lack good multihit moves, a good poke move with IASA frames, a move that really depletes shield, and a way to seriously punish a shield break.
5) Why did the weekly move discussion die? Other boards are doing something similar and I think every bit helps. I really wish that threads like it (such as matchups and zones) had a separate thread for each though...
6) How useful is the retreating pivot grab? According to the testers, he slides as far as his initial dash animation. http://www.smashboards.com/showthread.php?t=231916
8) Does Wolf's Fair outrange MK's Fair, or must we just get lucky and hit inbetween his Fair strikes?
9) What is Wolf's best combo when punishing a failed tech? I'm thinking specifically when you knock someone who is shielding off of a platform and they hit the ground in a sprawled position. Nair and Bair, if timed right, seem to force getups, which guarantees another additional hit.
10) Is jump shine viable as a juggle tool? It stops enemy Dairs and more importantly ends fast enough (Uair ends too late if not ACed) that you can probably punish an airdodge right after.
11) How do you DACUS after a SH FF Bair? Like, do you buffer in dash attack (flick control stick and cstick, not holding as holding destroys buffer) then time a Usmash? Or do you wait for the Bair to land before inputting the DACUS? I can't seem to land this thing.
12) For returning from the ledge, how viable is ledgejump shine -> illusion cancel or DJ? I'm currently relying too much on ledge options that use my DJ. Whenever I guess wrong and get hit, I don't have a DJ to make it back anymore.
1) Can Wolf do a boost Pivot Grab like Falco can? If so, is there any combo potential, perhaps after a grab release on certain characters? Maybe we can buffer the boosted Pivot Grab?
2) I asked this before but, has anyone tried experimenting with footstool combos? Wolf unfortunately lacks good vertical momentum stopping moves, the only two being up B and side B. I can hit with side B after an aerial footstool (not sure if it's guaranteed), but the damage is pitiful and I can get punished right after. Maybe there's a possibility dealing with footstool -> fire bouncing?
3) Has anyone tried looking for Dair combos? It has a good chunk of hitstun at certain percents. I think Captain Falcon's Dair has somewhat similar hitstun, and he has a Dair -> Footstool -> (finish combo) at 65%. That's a stock. Unfortunately, Wolf's doesn't seem to AC like Falcon's...
4) What kind of shield pressure game does Wolf have aside from Bair? The only time I've seen shields get small is against defensive opponents like Snake and D3 if they shield the Bairs overzealously. Is there anything else Wolf can do here? He seems to lack good multihit moves, a good poke move with IASA frames, a move that really depletes shield, and a way to seriously punish a shield break.
5) Why did the weekly move discussion die? Other boards are doing something similar and I think every bit helps. I really wish that threads like it (such as matchups and zones) had a separate thread for each though...
6) How useful is the retreating pivot grab? According to the testers, he slides as far as his initial dash animation. http://www.smashboards.com/showthread.php?t=231916
8) Does Wolf's Fair outrange MK's Fair, or must we just get lucky and hit inbetween his Fair strikes?
9) What is Wolf's best combo when punishing a failed tech? I'm thinking specifically when you knock someone who is shielding off of a platform and they hit the ground in a sprawled position. Nair and Bair, if timed right, seem to force getups, which guarantees another additional hit.
10) Is jump shine viable as a juggle tool? It stops enemy Dairs and more importantly ends fast enough (Uair ends too late if not ACed) that you can probably punish an airdodge right after.
11) How do you DACUS after a SH FF Bair? Like, do you buffer in dash attack (flick control stick and cstick, not holding as holding destroys buffer) then time a Usmash? Or do you wait for the Bair to land before inputting the DACUS? I can't seem to land this thing.
12) For returning from the ledge, how viable is ledgejump shine -> illusion cancel or DJ? I'm currently relying too much on ledge options that use my DJ. Whenever I guess wrong and get hit, I don't have a DJ to make it back anymore.