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er what's AC? auto cancel?FF AC U-air -> U-tilt
Oh ok haha. We in WA have Vista who "quit" brawl, Star_Wolfx, zeionut, and me. None of us are any good though haha and probably won't travel out of state. Taht's all I can tell you.No im from OR...haven't really heard of any good players though lol
Yes.er what's AC? auto cancel?
Scarring - Drop from the ledge and instantly sideB. You will seemingly teleport through the stage. It's only possible on some stages though, for places like FD you get caught under the lip and die. Which is why there's...What is scarring and semi-scarring?
In the air, if you can turn and use it at the same time (hold b, opposite side immediately after so as not to scar) then it gives him a little momentum.A Wolf question because it's been bugging me for months now.
Does Wolf's blaster give him any forward momentum/height?
Thanks for all the help. Looks like ill have to try to be the best wolf in OR....pro bly not but hopefully...Oh ok haha. We in WA have Vista who "quit" brawl, Star_Wolfx, zeionut, and me. None of us are any good though haha and probably won't travel out of state. Taht's all I can tell you.
Thank youProbably a terrific idea to master telestepping. Normally, after UpB or SideBing to the edge, Wolf will experience a noticeable amount of lag when his feet touch the ground. A few characters experience this. It's really annoying. However, you can circumvent this lag by simply telestepping onto the stage with zero lag.
What are some of the best ways to make it on the stage after you grab the edge... everything I try seems really punishable
yes i agree with this. I love ledge hopped fair cause it autocancels . Also (this is kinda a dumb question) but i noticed that there are two variations of a ledge recovery attack (a fast one and a extremely slow one). Ive never really been sure how you do each specific one. My hunch Is that it is based on the amount of time you are on the ledge?SideB is way too punishable, personally ledgehopped fair (uair on sloped stages) is generally the way to go offensively, ledge attack <100, roll, and ledgehopped airdodge are somewhat more defensive options.
what if your damage is AT 100%!!!!....Its based on how much damage you've taken.
Slow= Your damage>100%
Fast= Your damage<100%
Thanks, though personally i think roll is far too punishable to use when an opponent is waiting for you to get off the ledge.SideB is way too punishable, personally ledgehopped fair (uair on sloped stages) is generally the way to go offensively, ledge attack <100, roll, and ledgehopped airdodge are somewhat more defensive options.
Ledge-hopped reflector->aaa combos, just make sure the shine hits or else its easily punished which happens if you become predictable with it.Thanks, though personally i think roll is far too punishable to use when an opponent is waiting for you to get off the ledge.
What do you think about ledge-hopped reflector? I used this with a bit of success after I posted last.
This move is pretty good to gimp other characters with. Be selective when you use it, cause gimping a mk with shine will probably put you more at risk than him lol. On the other hand, shine gimp is great on diddys and other space animals. Yes i generally save my second jump for after i use the reflector, but i havent really tried it the other way so dont completely trust me on that .What is ledge dropping -> reflector good for/against? Do you save your jump for after using the reflector or use it before? Does it matter?