1) I usually CG to spike almost all the time unless they are past the a certain point in damage. What I usually do is after the last grab, jump and hold Down as fast as I can into a Dair. I've tested it out with another falco user who uses either down C-stick or just taps Down A.Sigh, so I've been having some trouble as I moved on with falco, and I'd love some help on it.
First of all, the spike after chaingrab goes wrong most of the time because I'm to late with the spike, how can I get the spike earlier? Is there some kind of timing on it that I don't know? I thought about buffering the jump, but I don't know the buffer frames of downthrow.
Second, boost pivot grab, normally to boost pivot grab I dash, back on smash stick, back on analog and Z, but often I get the timing wrong and do a normal pivot, could I change the input to get a higher success rate? Also, is the timing on a boost pivot grab in chaingrab anything out of a normal grab?
Third, DACUS/boost smash, I hear people use up+Z for the upsmash (meaning z is set to attack), is there any other input that makes it easier? I use A to dash attack and smash upsmash, works 30% of the time, but I'd like a higher success rate, any help on that? and whats the difference in input between a dacus (with dash attack hit) and boost smash (sliding upsmash)?
Last but not least, some matchup advice against D3, I usually get the damage racking right, and finishing happens eventually, but when D3 gets me off stage he gimps me with his long-ranged bair, which this d3 manages the hit with the tip and use to intercept air dodges, making me unable to retaliate, and D3 gets me offstage with his bthrow and grab range enough.
Pfew, my wall of text for today ^_^
2) For boost pivot grabs, I use dash>back analog>shield grab. It's not the correct way to perform it, but I would also like to know the timing with the back C-stick>back analog, z. Anyone want to clarify on this technique?
3) When you do a dac or boost smash, z isn't set to attack. If you try to dash and hold up-z afterwards, you will start to do a charge upsmash. Dacus is much easier to pull off when hitting a target because all you have to do is hit them with your dash attack and you are given lots of frames to cancel it into an Usmash. I am also having trouble timing the boost smash too, any clarification would be helpful!
4) D3 is a pretty easy match up if played well. Just cg the hell outta him and outcamp him with lasers. If you see him chasing you off screen, try to imediately phantasm back onto the stage, because it will be hard for him to punish you if he is chasing in the air. The only difficult thing for me in this matchup is probably going for the kill. Usmash will probably kill at around 120 but that's not garuanteed. Otherwise, try to read his moves and air dodges and punish.