XxBlackxX
Smash Ace
Yea. illusions are easily punished and it's hard to "combo" them if you are about an illusion away.
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It's for this thread, discussing each character's 3 best and worst stages.Falco
Best: Jungle Japes, Final Destination
Worst: Norfair
I don't really know what you're talking about, do you have a video?How do you do that thing where you phantasm into the edge repeatedly? I've seen some pro's use it and I want to implement it into my game for mindgame potential (and to look flashy)
Go away.Can we get our Yoshi hands on your bread?
Down on the control stick to drop from the ledge, then tap Y and IMMEDIATELY side-b.How do you do that thing where you phantasm into the edge repeatedly? I've seen some pro's use it and I want to implement it into my game for mindgame potential (and to look flashy)
Ledgedrop, jump cancelled phantasm right? (Is that the correct terminology?)Down on the control stick to drop from the ledge, then tap Y and IMMEDIATELY side-b.
I think that the RAR'ing was just so you could go behind you're opponent and still hit with Usmash. Just for some mindgames.Ok, well I did some testing. This was all in training mode on FD. RARring the dair is unnecessary. A fast-falled dair right after you jump will give the opportunity for a usmash on a MK for about until 60%. It works on a snake until about 70%. However, an airdodge will make the usmash miss after the dair.
IAP cancels the lag at the end of the phantasm. Hit X+ >B at the same time and compare it to a regular one. Try it with Captain Falcon too, does the exact same thing.What are the advantages of an instant aerial phantasm (where you jump then immediantly use side b) over a grounded phantasm?
Is jab into grab guaranteed? i.e. Is it a "true" combo?
buffering the dash sometimes can cause you to phantasm (of for me at least, cuz i suk). I would just forget about buffering the dash.Is using a B-reversed laser to buffer a dash useful? (or just buffering a dash after a silent laser in general) or should I forget buffering the dash?
I felt it was, but the word "mindgames" is thrown around a lot. You could also just DI to stay infront of your opponent, but that could lead to a shieldgrab. So RAR can work, just like the strategy itself, but it's very situational. Just like everything else.I think that the RAR'ing was just so you could go behind you're opponent and still hit with Usmash. Just for some mindgames.
And that's just an essential thing to know about this game, everything is situational.I felt it was, but the word "mindgames" is thrown around a lot. You could also just DI to stay infront of your opponent, but that could lead to a shieldgrab. So RAR can work, just like the strategy itself, but it's very situational. Just like everything else.
How do you do the chain grab boost, where you turn around while grabbing?
This covers it.The way I do it is Dthrow > dash > back on the control stick > shield + A, but the other way (which some claim to be better) is Dthrow > dash > back on the control stick > C-stick back + Z.
Kira, stay the f out of the air when fighting Kirby. His aerials will most definitely out prioritize yours. Try to camp as hard as possible with lasers and force him to approach on the ground if possible. And don't get sucked up, or your screwed :wink:wat moves can i use to counter kirby's fair and bair and how can u counter a toon link that does bair good and nair while Ding away from you.
thanks, also should i stay out of the air with falco against toon link and luigi too?Kira, stay the f out of the air when fighting Kirby. His aerials will most definitely out prioritize yours. Try to camp as hard as possible with lasers and force him to approach on the ground if possible. And don't get sucked up, or your screwed :wink:
Denzi: what would that method be? The extra inch DI thing?
Not sure. All I know is that when they're recovering, it's not that hard to hit (spike) TLink out of his up B or Lluigi out of his Green Missile.thanks, also should i stay out of the air with falco against toon link and luigi too?
It's not a qusestion of how good his arials are (he can hit you with those when you're grounded), it's a question of whether or not his arials out-prioritize your own.I would stay out of the air with Luigi, he has excellent aerials, but he isn't so happy against Falco when grounded.
Luigi is the prince of the air. Toon Link isn't necessarily the best in the air, but he is prolly better than you are (he has a sword).thanks, also should i stay out of the air with falco against toon link and luigi too?
Tried both. Not getting enough distance in my dash, and they regain control if I dash any further >_<This covers it.
Tried both. Not getting enough distance in my dash, and they regain control if I dash any further >_<